Pokémon Shuffle: Difference between revisions

→‎Version 1.2.x: I got Super Catch Power twice in a row on Shuckle. With 0 moves remaining it came to a total of 59%, with 1 move remaining it came to a total of 55%
(→‎Version 1.2.x: The wording was made incorrect. My eight Hearts example was perfectly valid; when the game started up, I had three "bonus" Hearts and five fresh new Hearts. I wish now that I didn't use two before updating!)
(→‎Version 1.2.x: I got Super Catch Power twice in a row on Shuckle. With 0 moves remaining it came to a total of 59%, with 1 move remaining it came to a total of 55%)
Line 178: Line 178:


===Version 1.2.x===
===Version 1.2.x===
Version 1.2.0 was available from the Nintendo eShop on May 25, 2015. This update provides a significant number of new features and bug fixes.
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.


*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any.
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Any Hearts the player had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
**Additionally, five bonus Hearts are given to the player after updating. If a player had any Hearts of any kind before the update was applied, they were transferred to the "paid and bonus Hearts" section (the lighter background) with the five new Hearts being started upon the update being applied.
*A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it (the value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect).
*An icon resembling a [[Rare Candy]] now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it (the value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect).
*Levels and experience points are now displayed on the Optimize screen.
*Levels and experience points are now displayed on the Optimize screen.
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
*After successfully catching a Pokémon, its attack power and Skill are now displayed.
*After successfully catching a Pokémon, its attack power and Skill are now displayed.
*The Skill "Block Bash" has been renamed "Block Smash".
*The Skill "Block Bash" has been renamed "Block Smash".
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.
*Prevents going to the Home menu by the Home button during timed stages. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.
*Prevents going to the Home menu by the Home button during timed stages. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
*Fixes a bug which prevented Mewtwo from mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
*Fixes a bug which prevented Mewtwo from mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.


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