You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Choose 1 of your opponent's Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX Ruby & Sapphire print
You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, your opponent switches 1 of his or her Active Pokémon with 1 of his or her Benched Pokémon.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX FireRed & LeafGreen print
You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
HeartGold & SoulSilver print
You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with your opponent's Active Pokémon.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
e-Reader data
The Expedition Base Set print includes a Dot Code strip for use with the e-Reader, and has the card ID B-55-#. The short strip contains a brief card summary. There is no long strip for this card.
Release information
This card's true first appearance was in the Japanese Pokémon VS expansion and in the unofficial English Tyranitar Half Deck for the 2001 Tropical Mega Battle. The card was translated under the tentative name of Pokémon Reverse.
It was reprinted in EX Ruby & Sapphire, first originating from the Japanese Torchic Constructed Starter Deck, with new artwork by Hiromichi Sugiyama, which is famous for seemingly mangling the intended effect (see above). The change caused quite a stir, as if the effect had been changed from being a "flip for Gust of Wind" to "flip for half a Warp Point". An errata was ultimately issued so that the card was treated more like the Expedition print with a slight tweak for 2-on-2 play. The reprinted versions that appeared in EX FireRed & LeafGreen and EX Unseen Forces featured the adjusted text.
Pokémon Reversal was later reclassified in Japan as an Item card during the HeartGold & SoulSilver Series, though the English Trainer cards did not adopt this naming convention until after this card's latest print. HeartGold & SoulSilver featured new artwork by Wataru Kawahara, and the Japanese Battle Starter Decks featured yet another new illustration by Hideaki Hakozaki.
This card's HeartGold & SoulSilver print's effect matches that of Pokémon Catcher's errata. Pokémon Catcher is a card later released in the Emerging Powers expansion, and given errata at the start of the XY Series.