Pokémon Red and Green beta: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
{{move|Development of Pokémon Red, Green, and Blue}}
{{move|Development of Pokémon Red, Green, and Blue}}
{{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Red_and_Blue The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}}
{{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Red_and_Blue The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}}
As with most gaming software, {{game|Red and Green|s}}, in their final release, contain several leftovers from the development stages that pertain to elements once planned but later scrapped.
As with most gaming software, {{game|Red and Green|s}} went through different stages during development and many elements in the final release differ from those announced in the pre-release phase. They also contain several leftovers from the development stages that pertain to elements once planned but later scrapped.


In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two-and-a-half years between the release of Red and Green, their bug-fixing release, {{game|Blue| (Japanese)|Japanese Blue}}, and the release of the merger between the Japanese games into Red and Blue for overseas markets.
In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two-and-a-half years between the release of Red and Green, their bug-fixing release, {{game|Blue| (Japanese)}}, and the release of the merger of the trio into Red and Blue for overseas markets.


==Global information==
==Global information==
Line 19: Line 19:


====Release date====
====Release date====
The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that is referred to in the games' introductory sequence.
The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.
{{-}}
{{-}}
===Post-release===
===Post-release===
Line 35: Line 35:


====Professor Oak battle====
====Professor Oak battle====
At the beginning of the {{player}}'s adventure, [[Professor Oak]] introduces {{ga|Red}} to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the {{pkmn|battle}} sprites of other characters. However, he also has three full teams of {{OBP|Pokémon|species}} programmed in, each consisting of a {{p|Tauros}}, {{p|Exeggutor}}, {{p|Arcanine}}, {{p|Gyarados}}, and the final [[evolution]]ary stage of one of the {{pkmn2|starter|starter Pokémon}}.
At the beginning of the {{player}}'s adventure, [[Professor Oak]] introduces {{ga|Red}} to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the {{pkmn|battle}} sprites of other characters. However, he also has three full teams of {{OBP|Pokémon|species}} programmed in, each consisting of a [[level]] 66 {{p|Tauros}}, level 67 {{p|Exeggutor}}, level 68 {{p|Arcanine}}, level 70 {{p|Gyarados}}, and the final [[evolution]]ary stage of one of the {{pkmn2|starter|starter Pokémon}} at level 69.


His Pokémon are of an even higher [[level]] than those of {{ga|Blue}} as {{pkmn|Champion}}, perhaps implying that he was at one point intended to be faced after the player enters the [[Hall of Fame]].
His Pokémon are of an even higher level than those of {{ga|Blue}} as {{pkmn|Champion}}, perhaps implying that he was at one point intended to be faced after the player enters the [[Hall of Fame]].


This battle is present in all [[Generation I]] games and can be activated by performing the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat of 226 if the wild Ditto's {{stat|Attack}} is lowered by 4, 5, or 6 stages (each will yield a different one of the three teams).
This battle is present in all [[Generation I]] games and can be triggered in different ways.
 
* By performing the {{DL|Mew glitch|Ditto glitch}} using a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 226 if the wild {{p|Ditto}}'s {{stat|Attack}} is lowered by 4, 5, or 6 stages (each number of stages will yield a different one of the three teams).
* By performing the [[Old man glitch]] with a player's name containing the {{MN}} in the third, fifth or seventh slots, Professor Oak can be battled as a [[glitch Trainer]]; however, he will not have a defined roster.
* By performing a specific select button glitch in the Japanese {{game2|Red|Green|Blue}}.
 
{{youtubevid|LRQAWkZB9vM|0xwas|kanto}}


In the Japanese versions, Professor Oak is referred to as オーキドせんせい ''Ōkido-sensei'' during the battle instead of the usual オーキドはかせ ''Ōkido-hakase''.
In the Japanese versions, Professor Oak is referred to as オーキドせんせい ''Ōkido-sensei'' during the battle instead of the usual オーキドはかせ ''Ōkido-hakase''.
Line 47: Line 53:


====Directions====
====Directions====
It is possible to force a situation where the {{player}} has a choice of selecting options <sc>North</sc>/<sc>West</sc> (Japanese: きた/にし), <sc>North</sc>/<sc>East</sc> (Japanese: きた/ひがし), and <sc>South</sc>/<sc>East</sc> (Japanese: みなみ/ひがし) as opposed to the options which appear in the final release, such as <sc>Yes</sc>/<sc>No</sc> and <sc>Heal</sc>/<sc>Cancel</sc>.<ref>[http://forums.glitchcity.info/index.php/topic,36.msg185558.html#msg185558 Official 1st Gen (Red/Blue and Yellow) Glitch Discussion]</ref><ref name="Pokémon Red and Blue - The Cutting Room Floor">http://tcrf.net/index.php?title=Pok%C3%A9mon_Red_and_Blue&oldid=134791</ref> The option <sc>South</sc>/<sc>West</sc> (Japanese: みなみ/にし) is not present, however.
It is possible to force a situation where the {{player}} has a choice of selecting options <sc>North</sc>/<sc>West</sc> (Japanese: きた/にし), <sc>North</sc>/<sc>East</sc> (Japanese: きた/ひがし), and <sc>South</sc>/<sc>East</sc> (Japanese: みなみ/ひがし) as opposed to the options which appear in the final release, such as <sc>Yes</sc>/<sc>No</sc> and <sc>Heal</sc>/<sc>Cancel</sc>.<ref>[http://forums.glitchcity.info/index.php/topic,36.msg185558.html#msg185558 Official 1st Gen (Red/Blue and Yellow) Glitch Discussion]</ref><ref name="TCRF">[http://tcrf.net/index.php?title=Pok%C3%A9mon_Red_and_Blue&oldid=134791 Pokémon Red and Blue - The Cutting Room Floor]</ref> The option <sc>South</sc>/<sc>West</sc> (Japanese: みなみ/にし) is not present, however.


====Unused Trainer class====
====Unused Trainer class====
A [[Trainer class]] known as '''{{DL|Glitch Trainer|Chief}}''' (Japanese: '''シルフのチーフ''' ''Silph's Chief'') was omitted from the final releases, though like [[Professor Oak]], a {{pkmn|battle}} with an [[Non-player character|NPC]] with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the {{tc|Team Rocket Grunt}}s in [[Celadon City]], and shares its battle sprite with the {{tc|Scientist}} Trainer class. However, he does not seem to have a team defined.
A [[Trainer class]] known as '''{{DL|Glitch Trainer|Chief}}''' (Japanese: '''シルフのチーフ''' ''Silph's Chief'') was omitted from the final releases, though like [[Professor Oak]], a {{pkmn|battle}} with an [[Non-player character|NPC]] with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the {{tc|Team Rocket Grunt}}s in [[Celadon City]], and shares its battle sprite with the {{tc|Scientist}} Trainer class since its index number of '''<code>0xE3</code>''' precedes it (Scientist's is '''<code>0xE4</code>'''). He has no defined roster, instead using the one for the first Scientist on the internal list.


====Extra field move====
====Extra field move====
An extra field move might have been planned as there is an unused entry between {{m|Fly}} and {{m|Surf}} within the internal data. It could also have been an [[HM]] as it is placed between the aforementioned [[HM02]] and [[HM03]] and all HMs are ordered by number in the internal data.<ref name="Pokémon Red and Blue - The Cutting Room Floor" />
An extra [[field move]] might have been planned as there is an unused entry between {{m|Fly}} and {{m|Surf}} within the internal data. It could also have been an [[HM]] as it is placed between the aforementioned [[HM02]] and [[HM03]] and all HMs are ordered by number in the internal data. Given its index number of '''<code>0xB4</code>''' and that the highest index number used for actual moves is '''<code>0xA5</code>''', other moves beyond the 165 introduced in [[Generation I]] were once planned as well.<ref name="TCRF" />


The unused text string "''Ground rose up somewhere!''" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.<ref>[http://hax.iimarck.us/post/5763/#p5763 R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo]</ref>
The unused text string "''Ground rose up somewhere!''" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.<ref>[http://hax.iimarck.us/post/5763/#p5763 R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo]</ref>
Line 93: Line 99:
====Items====
====Items====
{{main|List of dummied out items#Generation I}}
{{main|List of dummied out items#Generation I}}
Unused [[key item]]s with the names of all the [[Badge]]s exist in the internal data (index numbers '''<code>0x15-0x1C</code>'''). This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]. The BoulderBadge (index number '''<code>0x15</code>''') and CascadeBadge ('''<code>0x16</code>''') are the only ones that do something when used in battle&mdash;they allow the player to throw Bait and Rocks, respectively, as in the {{safari|Kanto}} {{pkmn|battle}}s. When used outside of battle, they have another strange effect&mdash;after the throwing animation, the music changes to a loop of [[Professor Oak]]'s "good [[Pokédex]]" jingle.
Unused [[key item]]s with the names of all the [[Badge]]s exist in the internal data (index numbers '''<code>0x15-0x1C</code>'''). This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]. The BoulderBadge (index number '''<code>0x15</code>''') and CascadeBadge (index number '''<code>0x16</code>''') are the only ones that do something when used in {{pkmn|battle}}&mdash;they allow the player to throw {{DL|Pokémon food|Bait}} and Rocks, respectively, as in the {{safari|Kanto}} battles. When used in the overworld (except [[dungeon]]s and [[cave]]s), it changes the background music to a single channel of {{tt|道案内|みちあんない}} [[Game Boy: Entire Pokémon Sounds Collection CD|''Guidance'']]; if used in a dungeon or cave, it changes the background music to a single channel of ~オープニング~ [[Game Boy: Entire Pokémon Sounds Collection CD|''~Opening~'']]. This is due to the function that plays the "throw Bait or Rock" sound effect attempting to load it but referring to the wrong soundbank.


Key item '''?????''' (index number '''<code>0x07</code>''') enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. [[Badge]]s are not required either. Due to this ability, it is often referred to as ''Surfboard''. In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on {{rt|17|Kanto}}'s Cycling Road and does not trigger the "''Cycling is fun! Forget <sc>Surf</sc>ing!''" message.
Key item '''?????''' (index number '''<code>0x07</code>''') enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. [[Badge]]s are not required either. Due to this ability, it is often referred to as ''Surfboard''. In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on {{rt|17|Kanto}}'s Cycling Road and does not trigger the "''Cycling is fun! Forget <sc>Surf</sc>ing!''" (Japanese: せっかくのサイクリング!&#8943;&#8943;なみのりはやめとこう) message.


The [[Pokédex]] is also present as an key item with index number '''<code>0x09</code>'''. This item allows use of the Pokédex during {{pkmn|battle}}, much like {{Ash}} does in the {{pkmn|anime}}. However, due to its incomplete nature, it causes various graphical {{wp|Software bug|bugs}} upon usage. In the final versions, the Pokédex has its own entry on the pause menu, and cannot be used during battle.
The [[Pokédex]] is also present as an key item with index number '''<code>0x09</code>''' and can be accessed during battle, much like {{Ash}} does in the {{pkmn|anime}}. It also causes the VRAM to load the overworld tileset and turns the HP bar to letters when used in battle.


[[Coin]] is programmed in as regular inventory [[item]], having index number '''<code>0x3B</code>'''. It is completely unusuable but it will stack if multiple Coins are obtained; however, it is not stored by the [[Coin Case]]. It can be sold for {{PDollar}}5 each at any [[Poké Mart]] and bought for {{PDollar}}10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at {{PDollar}}20 per Coin, and cannot be sold.
[[Coin]] is programmed in as regular inventory [[item]], having index number '''<code>0x3B</code>'''. It is completely unusuable but it will stack if multiple Coins are obtained; however, it is not stored by the [[Coin Case]]. It can be sold for {{PDollar}}5 each at any [[Poké Mart]] and bought for {{PDollar}}10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at {{PDollar}}20 per Coin, and cannot be sold.


[[TM]]s 51-55 (index numbers '''<code>0xFB-0xFF</code>''') were planned and contain each [[HM]]'s respective field move by order. They stack as any other TM and can be sold at Poké Marts.<ref name="Pokémon Red and Blue - The Cutting Room Floor" />
[[TM]]s 51-55 (index numbers '''<code>0xFB-0xFF</code>''') were planned and contain each [[HM]]'s respective field move by order. They stack as any other TM and can be sold at Poké Marts.<ref name="TCRF" />


* [[TM51]] teaches {{m|Cut}} like [[HM01]]; can be sold for {{PDollar}}1500 and bought for {{PDollar}}3000
* [[TM51]] teaches {{m|Cut}} like [[HM01]]; can be sold for {{PDollar}}1500 and bought for {{PDollar}}3000
Line 107: Line 113:
* [[TM53]] teaches {{m|Surf}} like [[HM03]]; can be sold and bought for gratis
* [[TM53]] teaches {{m|Surf}} like [[HM03]]; can be sold and bought for gratis
* [[TM54]] teaches {{m|Strength}} like [[HM04]]; can be sold for {{PDollar}}4000 and bought for {{PDollar}}8000
* [[TM54]] teaches {{m|Strength}} like [[HM04]]; can be sold for {{PDollar}}4000 and bought for {{PDollar}}8000
* [[TM55]] teaches {{m|Flash}} like [[HM05]]; can be sold for {{PDollar}}2000 and bought for {{PDollar}}4000. Also appears as <sc>Cancel</sc> and hides items below it.
* [[TM55]] teaches {{m|Flash}} like [[HM05]]; can be sold for {{PDollar}}2000 and bought for {{PDollar}}4000. Also appears as <sc>Cancel</sc> (Japanese: やめる) and hides items below it.


Another key item named '''?????''' (index number '''<code>0x2C</code>''') and a fake {{DL|Vitamin|PP Up}} (index number '''<code>0x32</code>''') exist and are completely useless. The fake PP Up can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800, unlike the real PP Up, which is sold and bought for gratis.
Another key item named '''?????''' (index number '''<code>0x2C</code>''') and a fake {{DL|Vitamin|PP Up}} (index number '''<code>0x32</code>''') exist and are completely useless. The fake PP Up can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800, unlike the real PP Up, which is sold and bought for gratis.
Line 113: Line 119:
====Sprites====
====Sprites====
[[File:CoroCoro_Nov1996_P20_P21.jpg|right|thumb|The earlier Pokémon sprites planned for the Japanese Blue]]
[[File:CoroCoro_Nov1996_P20_P21.jpg|right|thumb|The earlier Pokémon sprites planned for the Japanese Blue]]
Different front sprites of {{OBP|Pokémon|species}} were planned for {{game|Blue| (Japanese)}}, notably the ones for {{p|Raticate}}, {{p|Rhydon}}, {{p|Ditto}}, {{p|Dragonair}} and {{p|Mewtwo}}.<ref>[http://d.hatena.ne.jp/poke_age/20120601 2012-06-01 - ポケモンのおっさん]</ref>
Different front sprites of {{OBP|Pokémon|species}} were planned for {{game|Blue| (Japanese)}}, notably the ones for {{p|Raticate}}, {{p|Rhydon}}, {{p|Ditto}}, {{p|Dragonair}} and {{p|Mewtwo}}. These were featured in the November 1996 issue of {{wp|CoroCoro Comic}}, which published general information about the game.<ref>[http://d.hatena.ne.jp/poke_age/20120601 2012-06-01 - ポケモンのおっさん]</ref>
 
====Cries====
Certain [[Missingno.]] use specific leftover [[Cry|cries]].<ref>[http://iimarck.us/i/missing-number/ Missing Number]</ref><ref name="TCRF" />
 
* Cries with index numbers '''<code>0x43</code>''' and '''<code>0x4F</code>''' do not appear to resemble the cry of any actual {{OBP|Pokémon|species}}.
* Cry with index number '''<code>0x51</code>''' resembles {{p|Pidgey}}'s cry, cries '''<code>0x5E</code>''' and '''<code>0x89</code>''' resemble {{p|Dragonair}}'s; cry '''<code>0x5F</code>''' resembles {{p|Venusaur}}'s and cry '''<code>0x7F</code>''' resembles either {{p|Vaporeon}}'s, {{p|Jolteon}}'s or {{p|Flareon}}'s cries.
* Cry with index number '''<code>0xB5</code>''' is modified from {{p|Zubat}}'s but resembles {{p|Crobat}}'s, suggesting that the Pokémon might have been originally planned for [[Generation I]] instead of [[Generation II]].
 
{{youtubevid|ZYEeLYSM5P0|ChickasaurusGL}}


====Text====
====Text====
Unused text strings referring to badges and titles exist in the Japanese versions but were not translated for the localizations. The katakana used for the {{wp|gairaigo}} of "badge" is also slightly different, being バッヂ instead of バッジ.<ref name="Pokémon Red and Blue - The Cutting Room Floor" /> These appear to reveal that {{pkmn|Egg}}s were planned as early as [[Generation I]].
Unused text strings referring to badges and titles exist in the Japanese versions but were not translated for the localizations. The katakana used for the {{wp|gairaigo}} of "badge" is also slightly different, being バッヂ instead of バッジ.<ref name="TCRF" /> These appear to reveal that {{pkmn|Egg}}s were planned as early as [[Generation I]].


* かみなりバッヂ ''Lightning Badge'' (or ''Thunder Badge'')
* かみなりバッヂ ''Lightning Badge'' (or ''Thunder Badge'')
Line 576: Line 591:
On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases.
On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases.


{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.
{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.<ref name="TCRF" />
{{-}}
{{-}}
==References==
==References==
5,635

edits