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{{move|Development of Pokémon Red, Green, and Blue}} | {{move|Development of Pokémon Red, Green, and Blue}} | ||
{{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Red_and_Blue The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}} | {{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Red_and_Blue The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}} | ||
As with most gaming software, {{game|Red and Green|s}} | As with most gaming software, {{game|Red and Green|s}} went through different stages during development and many elements in the final release differ from those announced in the pre-release phase. They also contain several leftovers from the development stages that pertain to elements once planned but later scrapped. | ||
In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two-and-a-half years between the release of Red and Green, their bug-fixing release, {{game|Blue| (Japanese) | In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two-and-a-half years between the release of Red and Green, their bug-fixing release, {{game|Blue| (Japanese)}}, and the release of the merger of the trio into Red and Blue for overseas markets. | ||
==Global information== | ==Global information== | ||
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====Release date==== | ====Release date==== | ||
The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that | The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise. | ||
{{-}} | {{-}} | ||
===Post-release=== | ===Post-release=== | ||
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====Professor Oak battle==== | ====Professor Oak battle==== | ||
At the beginning of the {{player}}'s adventure, [[Professor Oak]] introduces {{ga|Red}} to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the {{pkmn|battle}} sprites of other characters. However, he also has three full teams of {{OBP|Pokémon|species}} programmed in, each consisting of a {{p|Tauros}}, {{p|Exeggutor}}, {{p|Arcanine}}, {{p|Gyarados}}, and the final [[evolution]]ary stage of one of the {{pkmn2|starter|starter Pokémon}}. | At the beginning of the {{player}}'s adventure, [[Professor Oak]] introduces {{ga|Red}} to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the {{pkmn|battle}} sprites of other characters. However, he also has three full teams of {{OBP|Pokémon|species}} programmed in, each consisting of a [[level]] 66 {{p|Tauros}}, level 67 {{p|Exeggutor}}, level 68 {{p|Arcanine}}, level 70 {{p|Gyarados}}, and the final [[evolution]]ary stage of one of the {{pkmn2|starter|starter Pokémon}} at level 69. | ||
His Pokémon are of an even higher | His Pokémon are of an even higher level than those of {{ga|Blue}} as {{pkmn|Champion}}, perhaps implying that he was at one point intended to be faced after the player enters the [[Hall of Fame]]. | ||
This battle is present in all [[Generation I]] games and can be | This battle is present in all [[Generation I]] games and can be triggered in different ways. | ||
* By performing the {{DL|Mew glitch|Ditto glitch}} using a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 226 if the wild {{p|Ditto}}'s {{stat|Attack}} is lowered by 4, 5, or 6 stages (each number of stages will yield a different one of the three teams). | |||
* By performing the [[Old man glitch]] with a player's name containing the {{MN}} in the third, fifth or seventh slots, Professor Oak can be battled as a [[glitch Trainer]]; however, he will not have a defined roster. | |||
* By performing a specific select button glitch in the Japanese {{game2|Red|Green|Blue}}. | |||
{{youtubevid|LRQAWkZB9vM|0xwas|kanto}} | |||
In the Japanese versions, Professor Oak is referred to as オーキドせんせい ''Ōkido-sensei'' during the battle instead of the usual オーキドはかせ ''Ōkido-hakase''. | In the Japanese versions, Professor Oak is referred to as オーキドせんせい ''Ōkido-sensei'' during the battle instead of the usual オーキドはかせ ''Ōkido-hakase''. | ||
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====Directions==== | ====Directions==== | ||
It is possible to force a situation where the {{player}} has a choice of selecting options <sc>North</sc>/<sc>West</sc> (Japanese: きた/にし), <sc>North</sc>/<sc>East</sc> (Japanese: きた/ひがし), and <sc>South</sc>/<sc>East</sc> (Japanese: みなみ/ひがし) as opposed to the options which appear in the final release, such as <sc>Yes</sc>/<sc>No</sc> and <sc>Heal</sc>/<sc>Cancel</sc>.<ref>[http://forums.glitchcity.info/index.php/topic,36.msg185558.html#msg185558 Official 1st Gen (Red/Blue and Yellow) Glitch Discussion]</ref><ref name=" | It is possible to force a situation where the {{player}} has a choice of selecting options <sc>North</sc>/<sc>West</sc> (Japanese: きた/にし), <sc>North</sc>/<sc>East</sc> (Japanese: きた/ひがし), and <sc>South</sc>/<sc>East</sc> (Japanese: みなみ/ひがし) as opposed to the options which appear in the final release, such as <sc>Yes</sc>/<sc>No</sc> and <sc>Heal</sc>/<sc>Cancel</sc>.<ref>[http://forums.glitchcity.info/index.php/topic,36.msg185558.html#msg185558 Official 1st Gen (Red/Blue and Yellow) Glitch Discussion]</ref><ref name="TCRF">[http://tcrf.net/index.php?title=Pok%C3%A9mon_Red_and_Blue&oldid=134791 Pokémon Red and Blue - The Cutting Room Floor]</ref> The option <sc>South</sc>/<sc>West</sc> (Japanese: みなみ/にし) is not present, however. | ||
====Unused Trainer class==== | ====Unused Trainer class==== | ||
A [[Trainer class]] known as '''{{DL|Glitch Trainer|Chief}}''' (Japanese: '''シルフのチーフ''' ''Silph's Chief'') was omitted from the final releases, though like [[Professor Oak]], a {{pkmn|battle}} with an [[Non-player character|NPC]] with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the {{tc|Team Rocket Grunt}}s in [[Celadon City]], and shares its battle sprite with the {{tc|Scientist}} Trainer class. | A [[Trainer class]] known as '''{{DL|Glitch Trainer|Chief}}''' (Japanese: '''シルフのチーフ''' ''Silph's Chief'') was omitted from the final releases, though like [[Professor Oak]], a {{pkmn|battle}} with an [[Non-player character|NPC]] with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the {{tc|Team Rocket Grunt}}s in [[Celadon City]], and shares its battle sprite with the {{tc|Scientist}} Trainer class since its index number of '''<code>0xE3</code>''' precedes it (Scientist's is '''<code>0xE4</code>'''). He has no defined roster, instead using the one for the first Scientist on the internal list. | ||
====Extra field move==== | ====Extra field move==== | ||
An extra field move might have been planned as there is an unused entry between {{m|Fly}} and {{m|Surf}} within the internal data. It could also have been an [[HM]] as it is placed between the aforementioned [[HM02]] and [[HM03]] and all HMs are ordered by number in the internal data.<ref name=" | An extra [[field move]] might have been planned as there is an unused entry between {{m|Fly}} and {{m|Surf}} within the internal data. It could also have been an [[HM]] as it is placed between the aforementioned [[HM02]] and [[HM03]] and all HMs are ordered by number in the internal data. Given its index number of '''<code>0xB4</code>''' and that the highest index number used for actual moves is '''<code>0xA5</code>''', other moves beyond the 165 introduced in [[Generation I]] were once planned as well.<ref name="TCRF" /> | ||
The unused text string "''Ground rose up somewhere!''" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.<ref>[http://hax.iimarck.us/post/5763/#p5763 R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo]</ref> | The unused text string "''Ground rose up somewhere!''" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.<ref>[http://hax.iimarck.us/post/5763/#p5763 R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo]</ref> | ||
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====Items==== | ====Items==== | ||
{{main|List of dummied out items#Generation I}} | {{main|List of dummied out items#Generation I}} | ||
Unused [[key item]]s with the names of all the [[Badge]]s exist in the internal data (index numbers '''<code>0x15-0x1C</code>'''). This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]. The BoulderBadge (index number '''<code>0x15</code>''') and CascadeBadge ('''<code>0x16</code>''') are the only ones that do something when used in battle—they allow the player to throw Bait and Rocks, respectively, as in the {{safari|Kanto}} | Unused [[key item]]s with the names of all the [[Badge]]s exist in the internal data (index numbers '''<code>0x15-0x1C</code>'''). This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]. The BoulderBadge (index number '''<code>0x15</code>''') and CascadeBadge (index number '''<code>0x16</code>''') are the only ones that do something when used in {{pkmn|battle}}—they allow the player to throw {{DL|Pokémon food|Bait}} and Rocks, respectively, as in the {{safari|Kanto}} battles. When used in the overworld (except [[dungeon]]s and [[cave]]s), it changes the background music to a single channel of {{tt|道案内|みちあんない}} [[Game Boy: Entire Pokémon Sounds Collection CD|''Guidance'']]; if used in a dungeon or cave, it changes the background music to a single channel of ~オープニング~ [[Game Boy: Entire Pokémon Sounds Collection CD|''~Opening~'']]. This is due to the function that plays the "throw Bait or Rock" sound effect attempting to load it but referring to the wrong soundbank. | ||
Key item '''?????''' (index number '''<code>0x07</code>''') enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. [[Badge]]s are not required either. Due to this ability, it is often referred to as ''Surfboard''. In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on {{rt|17|Kanto}}'s Cycling Road and does not trigger the "''Cycling is fun! Forget <sc>Surf</sc>ing!''" message. | Key item '''?????''' (index number '''<code>0x07</code>''') enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. [[Badge]]s are not required either. Due to this ability, it is often referred to as ''Surfboard''. In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on {{rt|17|Kanto}}'s Cycling Road and does not trigger the "''Cycling is fun! Forget <sc>Surf</sc>ing!''" (Japanese: せっかくのサイクリング!⋯⋯なみのりはやめとこう) message. | ||
The [[Pokédex]] is also present as an key item with index number '''<code>0x09</code>''' | The [[Pokédex]] is also present as an key item with index number '''<code>0x09</code>''' and can be accessed during battle, much like {{Ash}} does in the {{pkmn|anime}}. It also causes the VRAM to load the overworld tileset and turns the HP bar to letters when used in battle. | ||
[[Coin]] is programmed in as regular inventory [[item]], having index number '''<code>0x3B</code>'''. It is completely unusuable but it will stack if multiple Coins are obtained; however, it is not stored by the [[Coin Case]]. It can be sold for {{PDollar}}5 each at any [[Poké Mart]] and bought for {{PDollar}}10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at {{PDollar}}20 per Coin, and cannot be sold. | [[Coin]] is programmed in as regular inventory [[item]], having index number '''<code>0x3B</code>'''. It is completely unusuable but it will stack if multiple Coins are obtained; however, it is not stored by the [[Coin Case]]. It can be sold for {{PDollar}}5 each at any [[Poké Mart]] and bought for {{PDollar}}10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at {{PDollar}}20 per Coin, and cannot be sold. | ||
[[TM]]s 51-55 (index numbers '''<code>0xFB-0xFF</code>''') were planned and contain each [[HM]]'s respective field move by order. They stack as any other TM and can be sold at Poké Marts.<ref name=" | [[TM]]s 51-55 (index numbers '''<code>0xFB-0xFF</code>''') were planned and contain each [[HM]]'s respective field move by order. They stack as any other TM and can be sold at Poké Marts.<ref name="TCRF" /> | ||
* [[TM51]] teaches {{m|Cut}} like [[HM01]]; can be sold for {{PDollar}}1500 and bought for {{PDollar}}3000 | * [[TM51]] teaches {{m|Cut}} like [[HM01]]; can be sold for {{PDollar}}1500 and bought for {{PDollar}}3000 | ||
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* [[TM53]] teaches {{m|Surf}} like [[HM03]]; can be sold and bought for gratis | * [[TM53]] teaches {{m|Surf}} like [[HM03]]; can be sold and bought for gratis | ||
* [[TM54]] teaches {{m|Strength}} like [[HM04]]; can be sold for {{PDollar}}4000 and bought for {{PDollar}}8000 | * [[TM54]] teaches {{m|Strength}} like [[HM04]]; can be sold for {{PDollar}}4000 and bought for {{PDollar}}8000 | ||
* [[TM55]] teaches {{m|Flash}} like [[HM05]]; can be sold for {{PDollar}}2000 and bought for {{PDollar}}4000. Also appears as <sc>Cancel</sc> and hides items below it. | * [[TM55]] teaches {{m|Flash}} like [[HM05]]; can be sold for {{PDollar}}2000 and bought for {{PDollar}}4000. Also appears as <sc>Cancel</sc> (Japanese: やめる) and hides items below it. | ||
Another key item named '''?????''' (index number '''<code>0x2C</code>''') and a fake {{DL|Vitamin|PP Up}} (index number '''<code>0x32</code>''') exist and are completely useless. The fake PP Up can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800, unlike the real PP Up, which is sold and bought for gratis. | Another key item named '''?????''' (index number '''<code>0x2C</code>''') and a fake {{DL|Vitamin|PP Up}} (index number '''<code>0x32</code>''') exist and are completely useless. The fake PP Up can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800, unlike the real PP Up, which is sold and bought for gratis. | ||
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====Sprites==== | ====Sprites==== | ||
[[File:CoroCoro_Nov1996_P20_P21.jpg|right|thumb|The earlier Pokémon sprites planned for the Japanese Blue]] | [[File:CoroCoro_Nov1996_P20_P21.jpg|right|thumb|The earlier Pokémon sprites planned for the Japanese Blue]] | ||
Different front sprites of {{OBP|Pokémon|species}} were planned for {{game|Blue| (Japanese)}}, notably the ones for {{p|Raticate}}, {{p|Rhydon}}, {{p|Ditto}}, {{p|Dragonair}} and {{p|Mewtwo}}.<ref>[http://d.hatena.ne.jp/poke_age/20120601 2012-06-01 - ポケモンのおっさん]</ref> | Different front sprites of {{OBP|Pokémon|species}} were planned for {{game|Blue| (Japanese)}}, notably the ones for {{p|Raticate}}, {{p|Rhydon}}, {{p|Ditto}}, {{p|Dragonair}} and {{p|Mewtwo}}. These were featured in the November 1996 issue of {{wp|CoroCoro Comic}}, which published general information about the game.<ref>[http://d.hatena.ne.jp/poke_age/20120601 2012-06-01 - ポケモンのおっさん]</ref> | ||
====Cries==== | |||
Certain [[Missingno.]] use specific leftover [[Cry|cries]].<ref>[http://iimarck.us/i/missing-number/ Missing Number]</ref><ref name="TCRF" /> | |||
* Cries with index numbers '''<code>0x43</code>''' and '''<code>0x4F</code>''' do not appear to resemble the cry of any actual {{OBP|Pokémon|species}}. | |||
* Cry with index number '''<code>0x51</code>''' resembles {{p|Pidgey}}'s cry, cries '''<code>0x5E</code>''' and '''<code>0x89</code>''' resemble {{p|Dragonair}}'s; cry '''<code>0x5F</code>''' resembles {{p|Venusaur}}'s and cry '''<code>0x7F</code>''' resembles either {{p|Vaporeon}}'s, {{p|Jolteon}}'s or {{p|Flareon}}'s cries. | |||
* Cry with index number '''<code>0xB5</code>''' is modified from {{p|Zubat}}'s but resembles {{p|Crobat}}'s, suggesting that the Pokémon might have been originally planned for [[Generation I]] instead of [[Generation II]]. | |||
{{youtubevid|ZYEeLYSM5P0|ChickasaurusGL}} | |||
====Text==== | ====Text==== | ||
Unused text strings referring to badges and titles exist in the Japanese versions but were not translated for the localizations. The katakana used for the {{wp|gairaigo}} of "badge" is also slightly different, being バッヂ instead of バッジ.<ref name=" | Unused text strings referring to badges and titles exist in the Japanese versions but were not translated for the localizations. The katakana used for the {{wp|gairaigo}} of "badge" is also slightly different, being バッヂ instead of バッジ.<ref name="TCRF" /> These appear to reveal that {{pkmn|Egg}}s were planned as early as [[Generation I]]. | ||
* かみなりバッヂ ''Lightning Badge'' (or ''Thunder Badge'') | * かみなりバッヂ ''Lightning Badge'' (or ''Thunder Badge'') | ||
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On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases. | On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases. | ||
{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however. | {{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.<ref name="TCRF" /> | ||
{{-}} | {{-}} | ||
==References== | ==References== |
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