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* Red and Green are the only [[Generation I]] games that inform the player that in order to [[saving|save]] the game, the current save file has to be overwritten. Curiously, this only happens in the first attempt to save. | * Red and Green are the only [[Generation I]] games that inform the player that in order to [[saving|save]] the game, the current save file has to be overwritten. Curiously, this only happens in the first attempt to save. | ||
* {{p|Mew}} was added to the programming after the debug features were removed. The programmers took a great risk in doing so, because they couldn't test the game for [[glitch]]es that would have been caused by adding Mew. Programmers usually never do this, because they can't know if the added code is going to cause major glitches or not. | * {{p|Mew}} was added to the programming after the debug features were removed. The programmers took a great risk in doing so, because they couldn't test the game for [[glitch]]es that would have been caused by adding Mew. Programmers usually never do this, because they can't know if the added code is going to cause major glitches or not. | ||
*In Red, Blue and {{v|Yellow}}, there was only one Dragon move, [[Dragon Rage]], which deals set damage (40 HP), so Dragon's weakness to Dragon never actually came into account despite being written into the type chart in the instruction booklet. | |||
==References== | ==References== |
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