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Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. | Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. | ||
Red and Blue are compatible with {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}. While link battles are not possible directly between Red and Blue and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2. | Red and Blue are compatible with {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}. While link battles are not possible directly between Pokémon Red and Blue and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2. | ||
===Virtual Console=== | ===Virtual Console=== |