Pokémon Quest: Difference between revisions

Undo revision 3985716 by Salmancer (talk) See your talk page
(I was told, in no uncertain terms, that the only way to get what I want (Scatter as a full page) is to bloat this page out to such unreasonable length that it has to happen. Let's Go. Plot rewrite, overexplain expeditions.)
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==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
The game opens with the {{OBP|player|Quest}} heading out to [[Tumblecube Island]], a recently discovered island which possesses traces of a civilization that no longer exists, to see if they can find any precious loot. The player brings with them a [[MoBee IV]] drone manufactured by [[Silph Co.]], named [[MoBee]] to help them find said precious loot. The two land on the [[First Steppe]], and the player brings out MoBee. MoBee's first flight ends poorly, as it crashes and sputters out nonsense, so the player gives it a quick reboot. MoBee states that it has no data about Tumblecube Island, and suggests to befriend a Pokémon familiar with Tumblecube Island's landscape. The player {{DL|list of the player's first Pokémon|befriends one of five Pokémon in the area}}: {{p|Pikachu}}, {{p|Eevee}}, {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}}. (Befriending Pokémon is equivalent to catching Pokémon in this game.) All three parties head out on the first expediton on the First Steppe.
The game opens with the {{OBP|player|Quest}} heading out to [[Tumblecube Island]], a recently discovered island which possesses traces of a civilization that no longer exists, to see if they can find any precious loot. The player brings with them a [[MoBee IV]] drone manufactured by [[Silph Co.]] to help them find said precious loot. At first, the MoBee IV acts strange, so the player reboots it, at which point it reveals that it has no data about Tumblecube Island. It suggests to befriend a Pokémon familiar with Tumblecube Island's landscape.


After this expedition, the player sets out their {{OBP|base camp|Quest}}. From here, the player discovers that [[Pokéxel|Pokémon on Tumblecube Island]] have [[Power Charm]]s. [[Power Stone]]s that the player obtains can be added to these charms to increase the strength of the Pokémon. They later find that one way to befriend more Pokémon is to {{OBP|cooking|Quest|cook}} food and attract new Pokémon to their base camp.
The player is then able to befriend, and therefore obtain, one of five Pokémon: {{p|Pikachu}}, {{p|Eevee}}, {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}}. The goal of the game alongside finding precious loot then encompasses befriending more Pokémon on the island and training them through expeditions so that areas populated by strong wild Pokémon can be explored as thoroughly as possible. As each area is cleared, the player discovers a [[statue (Quest)|statue]]. Although the purpose of the statues remains a mystery, they appear to hold some symbolic importance for Tumblecube Island.


The goal of the game alongside finding precious loot then encompasses befriending more Pokémon on the island and training them through expeditions so that areas populated by strong wild Pokémon can be explored as thoroughly as possible. As each area is cleared, the player discovers a [[statue (Quest)|statue]]. Although the purpose of the statues remains a mystery, they appear to hold some symbolic importance for Tumblecube Island. MoBee continuously adds that the statues are especially important to a mysterious place on Tumblecube Island called the [[Chamber of Legends]]. However, with every set of statues found, MoBee acts strangely. After a burst of bleeps, boops, and gibberish, it adds more information about the Chamber. This includes the fact it contains incredibly precious loot, and that the player must obtain the remaining statues to get there and claim it.
Once the player finds the last statue, the Reverent Statue, MoBee IV malfunctions once more and drops to the ground lifelessly. Suddenly a path opens to [[Chamber of Legends|another island]] and an unknown voice exclaims that it has been freed. Venturing into the Chamber of Legends, the player discovers {{p|Mewtwo}} who reveals that it has been controlling MoBee to trick the player to free it from its longstanding bonds. Mewtwo then battles the player but is ultimately defeated. Once defeated, Mewtwo realizes that it has not fully recovered and leaves without further resistance as it owes the player for having liberated it.


Once the player finds the tenth and final statue, the Reverent Statue, [[MoBee]] malfunctions once more and drops to the ground lifelessly. Suddenly a bridge appears that leads to the [[Chamber of Legends]] and an unknown voice exclaims that it has been freed. Venturing into the Chamber of Legends, the player discovers {{p|Mewtwo}}. It reveals that it has been controlling MoBee to trick the player to free it from its longstanding bonds. Mewtwo then battles the player to test its own strength. If the player loses, Mewtwo stays to have another round against the player. Ultimately though, Mewtwo is defeated. Mewtwo realizes that it has not fully recovered. It decides to leave Tumblecube Island without further resistance as it owes the player for having liberated it. The player decides that with this their expeditions on Tumblecube Island are complete and returns to the {{OBP|base camp|Quest}}.
After the credits, Mewtwo reveals that there are more secrets on this island. MoBee begins to function again and it alerts the player that high levels of energy has been detected on the island, with the source of the energy seeming to have just flown away. A new island, [[Happenstance Island]], rises from the ocean. It is a mysterious place where the terrain changes every time it is visited.
 
After the credits, the player laments the lack of a great treasure and the loss of MoBee. Mewtwo, telepathically, reveals that there are more secrets on this island. The mysterious [[Happenstance Island]] has the odd property of having its terrain change every time someone visits. MoBee then begins to function again. It alerts the player of a news report that high levels of energy have been detected on the island, with the source of the energy seeming to have just flown away. Presumably, this is Mewtwo leaving. Happenstance Island rises from the ocean near the Chamber, ready for further exploration.


==Gameplay==
==Gameplay==
The game is set on [[Tumblecube Island]], home to Pokémon made out of cubes. The goal is to explore the island by clearing stages by defeating wild Pokémon and boss Pokémon to collect precious loot such as [[Power Stone]]s, ingredients for {{OBP|cooking|Quest}}, and other treasures. Eventually the player can clear the final stage of each area to find a {{OBP|statue|Quest}}s, and by doing so in all areas that are unlocked in a group, the player gains access to a new set of areas. Only the original 151 Pokémon from [[Generation I|Gen I]] are present in this game.
The game is set on Tumblecube Island, home to Pokémon made out of cubes known as [[Pokéxel]]. The goal is to explore the island with the original 151 Pokémon from [[Generation I|Gen I]] unlike from Pokémon Adventure (Chinese: '''宝可梦大探险''') with 24 extra Pokémon from the [[Johto]], and the [[Hoenn]] regions, by clear stages by defeating wild Pokémon and boss Pokémon to collect precious loot such as [[Power Stone]]s, ingredients for {{OBP|cooking|Quest}}, and other treasures.


===Expeditons===
The player uses a team of three Pokémon to explore the land. Although they move autonomously, players can direct when [[move]]s are used. Additionally, the player can press the '''Scatter button''' to command their Pokémon to '''scatter''', causing them to run away in certain directions for a brief period. This is useful to avoid enemy attacks. If auto mode is active, the Pokémon will move and attack autonomously. (However, auto mode will never scatter.) When a Pokémon faints, as long as there is at least one active Pokémon that is not fainted, the Pokémon will automatically revive after 25 seconds with half the maximum HP. The Pokémon can continue to revive in this manner, however, the Pokémon will recover with less HP each time. When all three Pokémon are fainted simultaneously, the expedition ends. The player can choose to use 10 PM Tickets to keep the items that were obtained during the expedition, if not they lose all the cooking ingedients and Power Stones collected during that expedition and they get less EXP "experience points" then normal. The player is able to change the formation of the team using the Edit Team tab but not during an expedition.
The primary gameplay mode of Pokémon Quest is Expeditions. On an expedition, The player uses a team of up to three Pokémon to explore a stage in one of the game's twelve areas. These Pokémon move autonomously, navigating a map that varies based on the area the stage is in. They seek out the wild Pokémon in the area, which come in a series of waves. The number of waves in each stage varies, ranging from as low as one wave to as many as six, although only one stage has a singular wave of Pokémon in that manner. Each wave contains a number of wild Pokémon. Sometimes there are many Pokémon included, but sometimes a wave consists only of one or two Pokémon. Usually, the fewer Pokémon that appear in a wave, the more difficult those Pokémon are to defeat. This is often indicated by size, where the larger a wild Pokémon is the more dangerous it is. Waves can have differing structures based on the stage.


*The most basic kind of wave just has Pokémon appear in varying numbers.
Unlike the [[core series]] games, Pokémon only have an {{stat|HP}} and {{stat|Attack}} stat, and can know one or two moves. They also have one of two battle styles - close-range or long-range attacking. When a move is used during an expedition, there is a wait time before the move can be used again.
*Some waves have Pokémon appear in sequence, such that the next part of the wave only appears when all of the Pokémon of the first part are defeated.
*Some waves appear to involve very few Pokémon, but a group of additional Pokémon will appear once this first group is attacked,
 
After defeating each wave, the player's Pokémon begin to move toward the location of the next wave.
 
The final wave of each stage always contains a [[boss Pokémon]]. These Pokémon are always large and especially dangerous. They often require specialized tactics to bring down safely. Defeating this Pokémon is an instant win condition: it causes the stage to be cleared even if there are other wild Pokémon still in play. Those Pokémon, if present, will leave the scene. The player's Pokémon celebrate by spinning around and jumping.
 
Each Pokémon has two stats, {{stat|HP}} and {{stat|Attack}}. A Pokémon's HP determines how much damage it can take before being knocked out, and its Attack determines how much damage it deals when it attacks other Pokémon.
 
Pokémon have multiple ways to trade blows. Each species of Pokémon is either a close-range Pokémon or a long-range Pokémon, and these properties determine how it acts when fighting other Pokémon. Close-range Pokémon try to get close to opponents, then use a standard attack that hits Pokémon in front of them that are close up. Long-range Pokémon, on the other hand, try to keep a certain amount of space between themselves and opponents, and use a standard attack that launches a projectile at the opponent. Note the word "try", as Pokémon are not always effective at moving as the terrain gets more complex. Pokémon can use [[move]]s, activated skills that offer increased power, range, special effects, and capabilities when compared to standard attacks. These can include {{m|Tackle|charging attacks that shove opponents backward}}, {{m|Fire Spin|scattering flames in a spiral pattern}}, {{m|Agility|increasing their own movement speed while moving around erratically}}, and many more besides. Some moves will inflict [[status conditions]], which impair the receiving Pokémon in some manner until enough time passes for these effects to wear off. After using any move, there is a period where no moves are allowed to be used by that Pokémon. This time is called [[Wait]]. Moves are capable of breaking down many destructible objects, such as trees or rocks, clearing extra space for Pokémon to move in and being a appealing visual effect. However, all projectiles, regardless of if they are from a standard attack or a move, dissipate on contact with any wall. This property sometimes makes combat in cramped spaces fraught. Additionally, projectiles behave somewhat inconsistently with regards to holes in the terrain. Projectiles that are fired in a straight line will cross any gaps they encounter. However, ones that drop from above the playfield will stop at the edge of such gaps instead of crossing.
 
When a Pokémon loses all of its HP, it is '''all tired out'''. What happens afterward depends on if it is one of the wild Pokémon or one of the player's Pokémon. If it is wild, the Pokémon can drop Power Stones or ingredients that the player collects. If it is the player's, the Pokémon retreats back into a inert [[Poké Ball]] and begins to '''Recover'''. '''Recovery''' takes 25 seconds to perform, and while it is happening the Pokémon cannot take any further actions. The Poké Ball does not move around, nor can the Pokémon attack. When Recovery is complete the Pokémon returns to play in the location its Poké Ball was with half of its maximum HP available to it. This sometimes results in the Pokémon being left in a prior location whereas the current action has moved to a new spot on the map. This further requires the Pokémon to catch up to its allies. Pokémon can Recover multiple times in one expedition, however, the Pokémon will Recover with less HP each time. When all three of the player's Pokémon are fainted simultaneously, the expedition ends.
 
====Player Interaction====
Pokémon Quest is designed to be approachable. As such, the player's primary interaction with the game is choosing when their Pokémon use the [[move]]s they have. Doing so strategically can offer significant upside. For instance, {{m|Flamethrower}} sends out a sustained stream of flames that damage opponents. The move is more effective on opposing Pokémon who either are trying to stay close to the user or are incapable of backing away due to a wall, and is also more effective if allied Pokémon withhold using their moves that knock targets away while opponents are taking damage from Flamethrower. Each of the player's Pokémon has one or two moves available for use.
 
Moves are ordinarily used by tapping their button. However, on the Nintendo Switch version the player can choose to use their controller buttons to interact with the game. In this case, the player has to select each Pokémon before using one of their moves
 
Additionally, the player can press the '''Scatter button''' to command their Pokémon to '''scatter''', causing them to run away in certain directions for a brief period. This is useful to avoid enemy attacks, especially the most powerful ones. Moves of considerable strength have their use and their range telegraphed by a white dotted outlined square appearing over the targeted location, which is often a useful tell for scattering. However, Pokémon will not scatter if they are using a move when the scatter button is pressed, so some trepidation is required when challenging foes with moves that encourage scattering so as to not have a Pokémon locked in place when the opponent attacks. Additionally, Pokémon do not choose the direction to move in while scattering in ways that are always considered optimal. They can move into a wall and fail to put any distance between themselves and what the player wants them to scatter from, or they can move in a direction that still results in them getting hit by an attack. There is a short Wait period that occurs after scattering, during which moves cannot be used. The Scatter button itself goes through a longer period where it is not allowed to be used after having just scattered. Scattering can also be used to stall for time, perhaps to allow an ally who is Recovering to catch up or to allow Wait timers to conclude so that the player's Pokémon have access to their moves before engaging the next wave of Pokémon.
 
Players can choose to forgo this interaction by activating '''auto mode'''. When auto mode is on, the buttons for using moves and scattering are overlayed with a black cover. During auto mode, the game will use the player's Pokémon's moves automatically. Auto mode will never scatter. The player can toggle auto mode on and off at any time during an expedition. This can allow for say, using auto mode for most waves and controlling moves and scattering manually for battling the boss Pokémon.
 
====Expedition Rewards====
Expeditions have many rewards for the player. By clearing the stage, the player's participating Pokémon receive  [[experience points|Exp.]], and the player is keeps all of the ingredients and Power Stones they found on the expedition. Even if a Pokémon is all tired out, it gets the full set of Exp. However, if all of the player's Pokémon are all tired out simultaneously at any point, the stage is not cleared. The Pokémon get less Exp. than normal, or even no Exp. at all if even the first wave was unable to be cleared. The player can choose to use [[PM Ticket]]s, a special currency in the game, to keep the items that were obtained during the expedition. If the player does not spend the tickets, they lose all the cooking ingredients and Power Stones collected during that expedition. (The number of PM Tickets this costs varies as the game progresses, ranging from 10 to 30)
 
The ingredients that the player gains are randomized, with small ingredients being more common and precious ingredients being rarer. The distribution of ingredient colors varies by the area of the stage, with certain colors being more common to certain stages. The stronger an enemy is, the stronger the [[Power Stone]] that it drops will be. This generally serves to gradually increase the game's power level as the game advances.
 
The Exp. that Pokémon gain eventually allows them to level up. This increases their stats and potentially unlocks new sockets in their Power Charm. It can also cause Pokémon to [[evolve]], changing them to a different species that is stronger.
 
Clearing the final stage of each area allows the player to obtain one of the ten {{OBP|statue|Quest}}s on Tumblecube Island. These statues are key to the plot's progression. Aside from that role, they increase the Exp. that Pokémon up to a certain level gain, whith the level increasing with each obtained statue. In this way, the statues are a marker of progression.
 
===Edit Team===
 
From the Edit Team menu, the player can manage all of the Pokémon they have befriended. They can choose which three Pokémon will form the team they use on Expeditons in stages. They can also view the stats and Power Charms of any of their Pokémon


The player is able to strengthen Pokémon in several ways:
The player is able to strengthen Pokémon in several ways:
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|5 Balm Mushrooms
|5 Balm Mushrooms
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==Pokémon Adventure==
Pokémon Adventure (Chinese: '''宝可梦大探险''') is a Chinese exclusive version of the game. It has been updated to add 24 extra Pokémon from the [[Johto]], and the [[Hoenn]] regions,


==Staff==
==Staff==