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* Block: This boulder only serves as an obstacle and can be shattered if hit three times by the pinball, or if hit once by a power shot. | * Block: This boulder only serves as an obstacle and can be shattered if hit three times by the pinball, or if hit once by a power shot. | ||
* Hard Block: This resembles a metal cube. Like the block, it is an obstacle. Unlike the block, it can only be shattered by a power shot. | * Hard Block: This resembles a metal cube. Like the block, it is an obstacle. Unlike the block, it can only be shattered by a power shot. | ||
* Pichu: Pichu hangs on a wall, facing outwards. If the ball hits it, it grabs the ball and throws it in the direction it is facing, with the same momentum it had when it hit Pichu. If it was hit by a power shot, the ball will move upwards slightly when Pichu throws it, and will still count as a power shot for scoring and capturing purposes. For the most part, each level that has Pichu has two of them, although there are exceptions. Most notably, two Pichu are present on Pikachu's capture level. | * {{p|Pichu}}: Pichu hangs on a wall, facing outwards. If the ball hits it, it grabs the ball and throws it in the direction it is facing, with the same momentum it had when it hit Pichu. If it was hit by a power shot, the ball will move upwards slightly when Pichu throws it, and will still count as a power shot for scoring and capturing purposes. For the most part, each level that has Pichu has two of them, although there are exceptions. Most notably, two Pichu are present on Pikachu's capture level. | ||
* Water: If the ball lands in a pool of water, it's "game over". | * Water: If the ball lands in a pool of water, it's "game over". | ||
* Out Hole: If the ball lands in the out hole, it is sucked in slowly (which is bad, especially on levels with a strict time limit) and regenerated normally. | * Out Hole: If the ball lands in the out hole, it is sucked in slowly (which is bad, especially on levels with a strict time limit) and regenerated normally. |
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