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(→Catch 'Em Mode: Added information. Reference: own research (http://www.youtube.com/watch?v=3BGv4Dn6iM4)) |
(→Trivia: Added a fact about Mew. Reference: own research (http://www.youtube.com/watch?v=M6kA2AflPwk)) |
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* The Music that plays during "Name Entry" was revised and used for [[Sootopolis City]]'s background theme. | * The Music that plays during "Name Entry" was revised and used for [[Sootopolis City]]'s background theme. | ||
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). Of these, only the Master Ball would continue to be depicted with a letter stamped on it. | * The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). Of these, only the Master Ball would continue to be depicted with a letter stamped on it. | ||
* [[Mew]] can rarely appear as a catchable Pokémon in [[Indigo Plateau]], but it can't actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the "catch!" sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minutes timeframe). Altering one value in RAM makes Mew catchable. | |||
==References== | ==References== |
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