Pokémon Master Trainer is a board game produced in 1999 by Hasbro and Milton Bradley. The object of the game is to travel the Kanto region, capture and battle Pokémon (in the form of cardboard chips), and reach Indigo Plateau to battle one of the Elite Four members. All Generation I Pokémon (excluding Mew) are able to be caught in this game.
In the United States, the game was in English only. A fully bilingual (English and French) version of the game was released in Canada. It was also made available in other English-language countries, such as New Zealand.
Playing the game
At the beginning of the game, each player receives one of the game's six starter Pokémon. The Pokémon available are Bulbasaur, Charmander, Squirtle, Pikachu, Clefairy, and Meowth. The Pokémon each player receives is selected at random. Using a colored token shaped like Ash Ketchum, players then move around the game board on roughly the same route as in the video games. Some choices in direction can be made. The player tokens are colored pink, red, blue, green, yellow, and brown.
As players traverse the board, they have the option to battle or catch different species of Pokémon, represented by cardboard chips. All Pokémon up to Mewtwo are available, and are classed into five categories based on power:
- Starter Pokémon — pink star-shaped chips
- Weak, unevolved Pokémon, such as Grimer — pink circular chips
- Slightly stronger, unevolved and evolved Pokémon, such as Porygon and Pidgeotto — green circular chips
- Strong, evolved Pokémon, such as Weezing — blue circular chips
- Very strong, fully evolved Pokémon, such as Charizard — red circular chips
- The legendary Pokémon Articuno, Zapdos, Moltres, and Mewtwo — yellow circular chips
The different classes of Pokémon can be found in different areas of the game board.
Each Pokémon has a certain level of power points, indicated by the yellow number next to the Sugimori illustration on the chip. If players own two or more Pokémon from the same evolutionary line, they may combine these power points. Each Pokémon also has one move, which deals a fixed amount of damage, and one or two die numbers that must be rolled in order to catch them.
Throughout the game, players have chances to draw cards from two decks; these are item cards and event cards. Item cards incorporate ideas similar to items from the main series games including Poké Balls, Potions and Vitamins. Event cards allow players to trade Pokémon between players, obtain Pokémon without catching them, use HM moves such as Fly, and catch legendary Pokémon.
Once the player has made it around the board, arrived at Cinnabar Island, and has 20 power points, they can go to Indigo Plateau and enter the "Final Battle" against Gary Oak or one of the Kanto Elite Four, selected at random. If they defeat their opponent, then they win the game. If they lose, then they have to go back to Pallet Town and start over.
All six starter Pokémon of the game
|This article is part of Project Merchandise, a Bulbapedia project that aims to write comprehensive articles on all Pokémon toys, dolls, books, and collectible merchandise.|