Pokémon Crystal beta

Revision as of 17:18, 7 January 2013 by SatoMew2 (talk | contribs)

Pokémon Crystal introduced many features that have since become staples of the main series games, such as the option to pick a female player character, animated Pokémon sprites and battle facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, Pokémon Gold and Silver, likely because it is heavily based upon them.

Post-release

Pokémon Communication Center

File:Crystal beta.jpg
Various images from the development stages, courtesy of Game Freak.

A picture of the game's development later released by Game Freak revealed an earlier design for the Pokémon Communication Center. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the Pokémon Mobile System GB in the final release.

Female character

File:BetaCrystal.png
Prototype female character.

Although Kris was introduced in Pokémon Crystal, a development picture reveals that another girl was in the works.[1] The girl had black hair in pigtails. She may have also been an attempt to include the unknown female Trainer that was seen in artwork released during the development period of Pokémon Gold and Silver.

Super Game Boy features

Despite Pokémon Crystal being incompatible with the original Game Boy, Game Boy Pocket, Game Boy Light, the Super Game Boy and the Super Game Boy 2, there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's RAM to enable the Super Game Boy features. Cheating devices such as the Game Genie can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of Pokémon Gold, since the design is the same and the text reads POCKET MONSTERS GOLD VERSION, rather than POKéMON GOLD VERSION as it does in the English version of Pokémon Gold.[2] This could also suggest that Game Freak used Pokémon Gold as the basis for the development of Pokémon Crystal.

When the player attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the error message This Game Pak is designed only for use on the Game Boy Color. is output by the game, with the word Crystal spelled out using Unown. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border.

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


  This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.