Pokémon Crystal Version: Difference between revisions

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Even though {{game|Gold and Silver|s}} were the first games to use [[legendary Pokémon]] (specifically {{p|Ho-Oh}} and {{p|Lugia}}) as [[version mascot]]s, it was Crystal that incorporated them into the plot for the first time. The story additions involving the [[legendary beasts]] (most prominently {{p|Suicune}}), Ho-Oh and {{p|Unown}} were unprecedented, since up until then no Pokémon had been referenced in the dialogue on more than one occasion. This was also evident in the fact that the legendary beasts received a unique battle theme, and in that the plot climax was no longer limited to thwarting [[Team Rocket]], instead culminating in the battle against Suicune at [[Tin Tower]]. Later generations focus on their version mascots as part of the plot involving the [[villainous team]] of the respective region (with the only exception being the remade versions; {{game|FireRed and LeafGreen|s}} follow {{game|Red and Green|s}}'s footsteps, and {{game|HeartGold and SoulSilver|s}} are similar to Crystal in keeping the two stories separated).
Even though {{game|Gold and Silver|s}} were the first games to use [[legendary Pokémon]] (specifically {{p|Ho-Oh}} and {{p|Lugia}}) as [[version mascot]]s, it was Crystal that incorporated them into the plot for the first time. The story additions involving the [[legendary beasts]] (most prominently {{p|Suicune}}), Ho-Oh and {{p|Unown}} were unprecedented, since up until then no Pokémon had been referenced in the dialogue on more than one occasion. This was also evident in the fact that the legendary beasts received a unique battle theme, and in that the plot climax was no longer limited to thwarting [[Team Rocket]], instead culminating in the battle against Suicune at [[Tin Tower]]. Later generations focus on their version mascots as part of the plot involving the [[villainous team]] of the respective region (with the only exception being the remade versions; {{game|FireRed and LeafGreen|s}} follow {{game|Red and Green|s}}'s footsteps, and {{game|HeartGold and SoulSilver|s}} are similar to Crystal in keeping the two stories separated).


The Japanese version of Crystal notably introduced the ability to link to a wireless connection and interact with other characters (via cell phone). The [[GBA Wireless Adapter|Game Boy Advance Wireless Adapter]] also enabled this ability in [[Generation III]] (albeit to a far lesser extent, due to the Wireless Adapter's limited range), and the Wi-Fi capabilities of the [[Nintendo DS]] completely optimized the concept in [[Generation IV]] games. The [[GS Ball]] event was the first time where an [[event Pokémon]] (in this case {{p|Celebi}}) could be caught in-game as opposed to being directly downloaded to the cartridge; this went on to be the case for several such Pokémon in subsequent generations.
The Japanese version of Crystal notably introduced the ability to link to a wireless connection and interact with other characters (via cell phone). The [[Game Boy Advance Wireless Adapter]] also enabled this ability in [[Generation III]] (albeit to a far lesser extent, due to the Wireless Adapter's limited range), and the Wi-Fi capabilities of the [[Nintendo DS]] completely optimized the concept in [[Generation IV]] games. The [[GS Ball]] event was the first time where an [[event Pokémon]] (in this case {{p|Celebi}}) could be caught in-game as opposed to being directly downloaded to the cartridge; this went on to be the case for several such Pokémon in subsequent generations.


==Reception==
==Reception==
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