Pokémon Black and White Versions: Difference between revisions

m
Diamond and Pearl, actually.
m (Diamond and Pearl, actually.)
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* When played on a [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]], the Poké Ball on the game's icon will wiggle.
* When played on a [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]], the Poké Ball on the game's icon will wiggle.
* Both the English/European language and Japanese logos of Black and White feature white and black borders, respectively, to represent {{p|Reshiram}} and {{p|Zekrom}} (who are the opposite color from the game they are featured in). The sequels' logos feature black and white borders matching the game version, the legendary mascot ([[Form differences#Kyurem|Black]] or [[Form differences#Kyurem|White]] {{p|Kyurem}}), and the rest of the logo.
* Both the English/European language and Japanese logos of Black and White feature white and black borders, respectively, to represent {{p|Reshiram}} and {{p|Zekrom}} (who are the opposite color from the game they are featured in). The sequels' logos feature black and white borders matching the game version, the legendary mascot ([[Form differences#Kyurem|Black]] or [[Form differences#Kyurem|White]] {{p|Kyurem}}), and the rest of the logo.
* Both games removed the feature that allows players who want to make a new save file and overwrite an already created file. Instead players must use the code: Up, B, Select, Start on the title screen to open up the save deletion screen. These games mark the first time overwrite protection is used to prevent accidental deletions. If players try to overwrite current data with different data, the game will not allow the player to save and instruct them to go to the save deletion screen using the code mentioned above.
**This also marks the first time a code is given to the players to delete there games in the game. Beforehand the code was written in the instruction booklets.


==In other languages==
==In other languages==