PokéNav: Difference between revisions

28 bytes added ,  29 January 2013
→‎Trainer's Eyes: writing so it is clear it is step-based not time-based, so works even without a working internal battery
m (→‎Names: added Finnish)
(→‎Trainer's Eyes: writing so it is clear it is step-based not time-based, so works even without a working internal battery)
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===Trainer's Eyes===
===Trainer's Eyes===
In {{v2|Ruby and Sapphire|s}}, the PokéNav will keep track of 69 unique Trainers and alert the user when they want a [[rematch]]. The only requirement is that the player must have obtained five Badges first. It also has information on [[Gym Leader]]s and [[Pokémon League]] members, though they cannot be battled through this function. There exists a hidden game mechanic that means the more often the player steps on to the route or cave where any of these unique Trainers are located, the greater chance the opponent Trainer in that area will be ready for a rematch. The amount of time for this effect to take place occurs at random.
In {{v2|Ruby and Sapphire|s}}, the PokéNav will keep track of 69 unique Trainers and alert the user when they want a [[rematch]]. The only requirement is that the player must have obtained five Badges first. It also has information on [[Gym Leader]]s and [[Pokémon League]] members, though they cannot be battled through this function. There exists a hidden game mechanic that means the more often the player steps on to the route or cave where any of these unique Trainers are located, the greater chance the opponent Trainer in that area will be ready for a rematch. After a certain number of steps, there is a chance that a Trainer will be ready for a rematch.


===Match Call===
===Match Call===