Pinsir (Pokémon)/Generation I learnset

Revision as of 15:29, 29 October 2010 by Pikiwyn (talk | contribs)

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By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start ViceGrip Normal 05555 100}}100% 30
2121Y Bind Normal 01515 075}}75% 20
2525 Seismic Toss Fighting 0000 100}}100% 20
3030 Guillotine Normal 0000 —}}—% 5
3636 Focus Energy Normal 0000 —}}—% 30
4343 Harden Normal 0000 —}}—% 30
4949 Slash Normal 07070 100}}100% 20
5454 Swords Dance Normal 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Swords Dance Normal —% 30
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Submission Fighting 80 80% 25
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM31 Mimic Normal —% 10
  TM32 Double Team Normal —% 15
  TM34 Bide Normal —% 10
  TM44 Rest Psychic —% 10
  TM50 Substitute Normal —% 10
  HM01 Cut Normal 50 95% 30
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations