Payback (move): Difference between revisions

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==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], Payback is a non-damaging move with 16PP. The user will give itself {{DL|Status condition (Mystery Dungeon)|Counter}} status condition for 7-12 turns, causing adjacent physical attacks be reflected back at the user. In Time and Darkness, it still uses the old classifications from before physical/special split. Being a non-damaging move, it is affected by {{m|Taunt}}.
Payback gives the user the {{DL|Status condition (Mystery Dungeon)|Counter}} status condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Payback will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. The status lasts for 7-12{{sup/md|RB}}{{sup/md|TDS}} / 6{{sup/md|GtI}}{{sup/md|SMD}} turns.
===Description===
 
{{movedesc|dark}}
{{Template:MDMoveheader|type=dark}}
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user a Counter status, which reflects damage from certain types of moves or a regular attack to the attacking enemy.}}
{{Template:MDMoveRow|game=TDS|pp=16|acc=—%|range=User|target=User|cuts=Yes}}
{{movedescentry|{{gameabbrevmd|S}}|Gives the user a Counter status, which reflects damage from Physical Attack moves back to the attacking enemy.}}
{{Template:MDMoveRow|game=BSL|pp=16|acc=—%|range=User|target=User|cuts=Yes}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user a Counter status, which reflects damage from Physical Attack moves back to the attacking enemy}}}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User|cuts=Yes}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Counter status, which reflects damage from physical moves back to the enemy.}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc—=%|range=user|target=User|cuts=Yes}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the Counter status condition, which enables you to counter when you take damage from physical moves.}}
{{Template:MDMovefoot|type=dark|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
{{movedescentry|{{gameabbrevmd|RTDX}}|You'll get the Counter condition, which enables you to counter when you take damage from physical moves.}}
|}
|}{{left clear}}


===[[Pokémon GO]]===
===[[Pokémon GO]]===
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|crit=1.5
|crit=1.5
|effect=None}}
|effect=None}}
===Description===
{{movedesc|dark}}
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user a Counter status, which reflects damage from certain types of moves or a regular attack to the attacking enemy.}}
{{movedescentry|{{gameabbrevmd|S}}|Gives the user a Counter status, which reflects damage from Physical Attack moves back to the attacking enemy.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを カウンターじょうたいにかえる てきからうけた ぶつりこうげきの わざや こうげきのダメージを あいてにかえす|Gives the user a Counter status, which reflects damage from Physical Attack moves back to the attacking enemy}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Counter status, which reflects damage from physical moves back to the enemy.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the Counter status condition, which enables you to counter when you take damage from physical moves.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|You'll get the Counter condition, which enables you to counter when you take damage from physical moves.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
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