Outrage (move)

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Outrage
げきりん Imperial Rage
[[File:|center]]
Type  Dragon
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect any adjacent foe, but not allies
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Outrage (Japanese: げきりん Imperial Rage) is a damage-dealing Dragon-type move introduced in Generation II, where it was the signature move of the Dratini evolutionary line.

Effect

Generation II

Outrage inflicts damage for 2-3 turns. While the user is using Outrage, it cannot use any other attacks. PP is deducted only on the turn Outrage is called; it will not be deducted for the amount of turns Outrage is used before it is finished. After Outrage is finished, the user becomes confused.

If the Outrage duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if Outrage is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Outrage.

Outrage has a base power of 90 (like Thrash) in this generation.

Generation III

The effects of Outrage are the same as the previous generation. However, the battle screen will now show a message box saying that the user became confused, and its target is a randomly selected enemy in Double Battles.

Generation IV

The effects of Outrage are the same as the previous generation; however, the base power has been increased to 120 and it is now a physical move.

Generation V

The effects of Outrage are the same as the previous generation; however, the move's PP was reduced to 10 and it is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Outrage, the user will always become confused.

Pokémon Mystery Dungeon

The user will attack randomly one tile ratio away, the user will then become confused after pulling off the move.

Description

Games Description
An attack that lasts two to three turns. Afterwards, the attacker will become confused.
Works 2-3 turns and confuses user.
RSE A rampage of 2 to 3 turns that confuses the user.
FRLG The user thrashes about for two to three turns, then becomes confused.
The user rampages and attacks for two to three turns. However, it then becomes confused.
The user rampages and attacks for two to three turns. It then becomes confused, however.
Conq The user rampages and attacks two to three times. The user is temporarily immobilized.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
058   Growlithe Fire Fire         43 '
115   Kangaskhan Normal Normal     37 46 '
147   Dratini Dragon Dragon 50 50 51 55 ''''
148   Dragonair Dragon Dragon 56 56 61 67 ''''
149   Dragonite Dragon Flying 61 61 64 67 ''''
210   Granbull Normal Normal       67 '
384   Rayquaza Dragon Flying   65 80 50 50 ''''
553   Krookodile Ground Dark       60 '
610   Axew Dragon Dragon       56 ''''
611   Fraxure Dragon Dragon       60 ''''
612   Haxorus Dragon Dragon       66 ''''
621   Druddigon Dragon Dragon       62 ''''
633   Deino Dark Dragon       62 ''''
634   Zweilous Dark Dragon       71 ''''
635   Hydreigon Dark Dragon       79 ''''
643   Reshiram Dragon Fire       85 ''''
644   Zekrom Dragon Electric       85 ''''
645   Landorus Ground Flying       85 '
646   Kyurem Dragon Ice       85 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004   Charmander Fire Fire                       
116   Horsea Water Water                 
246   Larvitar Rock Ground           
443   Gible Dragon Ground                   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
DP Pt HGSS BW B2W2
003   Venusaur Grass Poison
006   Charizard Fire Flying
009   Blastoise Water Water
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
058   Growlithe Fire Fire
059   Arcanine Fire Fire
105   Marowak Ground Ground
112   Rhydon Ground Rock
115   Kangaskhan Normal Normal
116   Horsea Water Water
117   Seadra Water Water
128   Tauros Normal Normal
130   Gyarados Water Flying
131   Lapras Water Ice
143   Snorlax Normal Normal
147   Dratini Dragon Dragon
148   Dragonair Dragon Dragon
149   Dragonite Dragon Flying
151   Mew Psychic Psychic
154   Meganium Grass Grass
160   Feraligatr Water Water
181   Ampharos Electric Electric
210   Granbull Normal Normal
230   Kingdra Water Dragon
246   Larvitar Rock Ground
247   Pupitar Rock Ground
248   Tyranitar Rock Dark
254   Sceptile Grass Grass
260   Swampert Water Ground
295   Exploud Normal Normal
306   Aggron Steel Rock
329   Vibrava Ground Dragon
330   Flygon Ground Dragon
333   Swablu Normal Flying
334   Altaria Dragon Flying
357   Tropius Grass Flying
371   Bagon Dragon Dragon
372   Shelgon Dragon Dragon
373   Salamence Dragon Flying
380   Latias Dragon Psychic
381   Latios Dragon Psychic
384   Rayquaza Dragon Flying
389   Torterra Grass Ground
409   Rampardos Rock Rock
411   Bastiodon Rock Steel
443   Gible Dragon Ground
444   Gabite Dragon Ground
445   Garchomp Dragon Ground
460   Abomasnow Grass Ice
464   Rhyperior Ground Rock
483   Dialga Steel Dragon
484   Palkia Water Dragon
487   Giratina Ghost Dragon
487   Giratina Ghost Dragon
493   Arceus Normal Normal
497   Serperior Grass Grass
553   Krookodile Ground Dark
560   Scrafty Dark Fighting
567   Archeops Rock Flying
610   Axew Dragon Dragon
611   Fraxure Dragon Dragon
612   Haxorus Dragon Dragon
621   Druddigon Dragon Dragon
626   Bouffalant Normal Normal
633   Deino Dark Dragon
634   Zweilous Dark Dragon
635   Hydreigon Dark Dragon
643   Reshiram Dragon Fire
644   Zekrom Dragon Electric
645   Landorus Ground Flying
646   Kyurem Dragon Ice
646   Kyurem Dragon Ice
646   Kyurem Dragon Ice
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By event

Generation IV

#   Pokémon Type Obtained with
0149   DragoniteLv.50 Dragon Flying Saikyou Dragonite
Toys "R" Us Event
0384   RayquazaLv.70 Dragon Flying Nintendo of Korea Event
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0371   Bagon Dragon Dream World - Rugged Mountain
0373   Salamence Dragon Flying JR Kyushu Event
0443   Gible Dragon Ground Dream World - Icy Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Dragonite
 
Axew
 
Being confused
The user rampages and attacks endlessly, then becomes confused.
Pokémon Method
User First Used In Notes
  Dragonite becomes extremely enraged and goes on a rampage.
A wild Dragonite Great Bowls of Fire! Debut
  Axew's eyes glow red and its body becomes outlined in a red aura as well. It then jumps up and continuously punches and kicks the opponent. After the attack is over, the aura disappears, but Axew's eyes continue to glow red, showing that it is confused.
Iris's Axew Club Battle Finale: A Heroes Outcome! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

In other languages

Language Title
Mandarin Chinese 龍鱗之怒 Lónglín-zhī Nù
  Dutch Woede
  French Colère
  German Wutanfall
  Greek Παροργισμός
  Italian Oltraggio
  Korean 역린 Yeokrin
  Polish Oburzenie
  Brazilian Portuguese Atrocidade
  Serbian Siloviti Bes
Spanish   Latin America Enfado
  Spain Enfado



Variations of the move Thrash
  ThrashOutrageRaging Fury
  Petal Dance


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.