Octillery (Pokémon)/Generation V learnset

← Octillery Octillery

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Gunk Shot Poison Physical 120120 070}}70% 5
0011 0011 Rock Blast Rock Physical 02525 090}}90% 10
0011 0011 Water Gun Water Special 04040 100}}100% 25
0011 0011 Constrict Normal Physical 01010 100}}100% 35
0011 0011 Psybeam Psychic Special 06565 100}}100% 20
0011 0011 Aurora Beam Ice Special 06565 100}}100% 20
0066 0066 Constrict Normal Physical 01010 100}}100% 35
01010 01010 Psybeam Psychic Special 06565 100}}100% 20
01414 01414 Aurora Beam Ice Special 06565 100}}100% 20
01919 01818 BubbleBeam Water Special 06565 100}}100% 20
02323 02222 Focus Energy Normal Status 0000 00—}}—% 30
02525 02525 Octazooka Water Special 06565 085}}85% 10
03636 02828 Wring Out Normal Special 0000 100}}100% 5
04242 03434 Signal Beam Bug Special 07575 100}}100% 15
04848 04040 Ice Beam Ice Special 09595 100}}100% 10
02929 04646 Bullet Seed Grass Physical 02525 100}}100% 30
N/AN/A 05252 Hydro Pump Water Special 120120 080}}80% 5
05555 05858 Hyper Beam Normal Special 150150 090}}90% 5
06161 06464 Soak Water Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM34 Sludge Wave Poison Special 09595 100}}100% 10
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM55 Scald Water Special 08080 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray* Poison Special 40 100% 20
Aurora Beam Ice Special 65 100% 20
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Mud Shot Ground Special 55 95% 15
Octazooka Water Special 65 85% 10
Rock Blast Rock Physical 25 90% 10
Screech Normal Status 85% 40
Snore Normal Special 40 100% 15
Supersonic Normal Status 55% 20
Swift Normal Special 60 —% 20
Water Pulse Water Special 60 100% 20
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Octillery in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Octillery in that game.
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Octillery can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Octillery cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Lock-On Normal Status —% 5
  Brine Water Special 65 100% 10
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV String Shot Bug Status 0000 095}}95% 40
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see transfer-only moves for other generations