Obedience: Difference between revisions

419 bytes added ,  11 December 2012
→‎In the games: Figured this info is at least mildly relevant, however a new article describing this "anti-cheating" method could also be feasible. Discuss it on the talk page if this gets removed.
(→‎In the games: Figured this info is at least mildly relevant, however a new article describing this "anti-cheating" method could also be feasible. Discuss it on the talk page if this gets removed.)
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When a Pokémon is obtained in a trade, it oftentimes will not obey the player's commands if it is at too high a [[level]] and the player does not have the appropriate [[Badge]] or number of Badges. Having all eight Badges always makes all Pokémon obey the player. This rule stands to prevent players from trading in a high-leveled Pokémon trained on another game and easily beating the game.
When a Pokémon is obtained in a trade, it oftentimes will not obey the player's commands if it is at too high a [[level]] and the player does not have the appropriate [[Badge]] or number of Badges. Having all eight Badges always makes all Pokémon obey the player. This rule stands to prevent players from trading in a high-leveled Pokémon trained on another game and easily beating the game.


In the [[Generation III]] games, {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges. This exists to hinder players who [[cheating|cheat]] to obtain them.
In the [[Generation III]] games, {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges. This exists to hinder players who [[cheating|cheat]] to obtain them. There are ways around this however such as Gameshark SP codes that force the battles from [[Birth Island]] (FR/LG and Emerald) and [[Faraway Island]](Emerald only.)to run anywhere in game.  Additionaly, a Mew or Deoxys caught illegally in Ruby or Sapphire will work as normal ingame but FR/LG, Emerald, Pokemon XD, and Colosseum will be able to detect it which means the player is unable to trade them to these games.  


In {{game2|Diamond|Pearl|Platinum}}, [[Cyrus]] used the [[Red Chain]] to force {{p|Dialga}} and/or {{p|Palkia}} to obey him.
In {{game2|Diamond|Pearl|Platinum}}, [[Cyrus]] used the [[Red Chain]] to force {{p|Dialga}} and/or {{p|Palkia}} to obey him.