Obedience: Difference between revisions

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If it is possible for the Pokémon to disobey, when using a move, the following value is calculated. (<math>R_1</math> is a random integer between 0 and 255.)
If it is possible for the Pokémon to disobey, when using a move, the following value is calculated. (<math>R_1</math> is a random integer between 0 and 255.)
<math>ObedienceCheck = {(PokemonLevel + ObedienceCap) \times R_1 \over 256}</math>
<math>ObedienceCheck = {(PokemonLevel + ObedienceCap) \times R_1 \over 256}</math>