Nosepass (Pokémon)

Revision as of 05:10, 8 December 2016 by Pumpkinking0192 (talk | contribs)
298MS.png #298: Azurill
Pokémon
#300: Skitty 300MS.png
This article is about the species. For a specific instance of this species, see Nosepass (disambiguation).
Nosepass
Compass Pokémon
ノズパス
Nosepass
#299
Nosepass



Images on the Bulbagarden Archives
Type
Rock Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sturdy or Magnet Pull Cacophony
Cacophony
Sand Force
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
255 (43.9%)
Breeding
Egg Group
Mineral
Hatch time
20 cycles
Height
3'03" 1.0 m
Nosepass
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
213.8 lbs. 97.0 kg
Nosepass
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
108
Gen. III-IV
Unknown
IV
75
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Nosepass
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F299.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Nosepass (Japanese: ノズパス Nosepass) is a Rock-type Pokémon.

It evolves into Probopass when leveled up in a special magnetic field.

Biology

Nosepass is a blue, angular, hard bipedal Pokémon that closely resembles the Easter Island Heads. Its bright red, triangular nose is highly magnetic and slightly resembles a 3D arrow. This nose functions as an electromagnet and always points north. It has arms and legs without any visible joints and small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes on the sides of its head. Its eyes, covered by dark, somewhat mask-like markings, have the appearance of being closed

Nosepass cannot go near others, since it would repel them with its magnetic nose. Its magnetism is stronger in cold seasons. To protect itself when in danger, it raises its magnetism and draws iron objects to its body. This technique is also used to capture prey. Nosepass only moves a little over 3/8 of an inch each year. It lives in caves.

In the anime

 
Nosepass in the anime

Major appearances

Roxanne's Nosepass

Roxanne, the Gym Leader of Rustboro City, has a Nosepass which appeared in A Winner By a Nosepass. It was used in a Gym battle against Ash Ketchum.

Other

In Aipom and Circumstance, a young man named Hank used his Nosepass to track down Ash's missing Aipom.

In Nosing 'Round the Mountain!, Ash battled a boy named Alan and his Nosepass at Mt. Coronet. The Nosepass then evolved into Probopass.

Four Nosepass appeared in Arceus and the Jewel of Life under the ownership of Damos.

Minor appearances

A Nosepass appeared in the opening of Destiny Deoxys and Lucario and the Mystery of Mew.

A Nosepass belonging to a Coordinator appeared in Battling The Generation Gap! participating in the Performance Stage of the Celestic Contest.

A group of Nosepass appeared in Cheers on Castaways Isle! together with its evolution, Probopass.

A Nosepass made a brief appearance under the ownership of a Trainer in the Lily of the Valley Conference in League Unleashed! where it was seen lying down after it was knocked out by Barry's Empoleon.

Pokédex entries

Episode Pokémon Source Entry
AG016 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Nosepass has a nose that functions as an electromagnet and determines location by moving its nose about.
Advanced Generation series entries continue below.
Episode Pokémon Source Entry
AG183 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.

In the manga

In the Ash & Pikachu manga

Main article: Roxanne's Nosepass

Similar to the anime, Roxanne used a Nosepass during the Gym battle against Ash.

In the Pokémon Adventures manga

Main article: Roxanne's Nosepass

In Pokémon Adventures, Roxanne's main Pokémon is a Nosepass. During her battle against Sapphire she used Nosepass's Magnet Pull so that her Aron cannot be switched. She saves its Poké Ball inside a hollowed-out book. Later when fighting against Team Magma in Lilycove City, Nosepass uses its Block attack to stop Groudon from moving. Unfortunately, Roxanne allows Team Magma to knock Nosepass out to protect some civilians.

In Passing by Probopass and Maneuvering around Magnezone of the Diamond & Pearl arc, Cyrus attacks Diamond, Pearl, and Platinum with a Nosepass and Magneton at Mt. Coronet. Due to Mt. Coronet's magnetic field, the Pokémon quickly evolve into Probopass and Magnezone, respectively.

In the Pokémon Ruby-Sapphire manga

Main article: Roxanne's Nosepass

Roxanne's main Pokémon in the Pokémon Ruby-Sapphire manga is Nosepass. Roxanne's Nosepass first appears in Clefairy's Training Camp!!.

In the TCG

Main article: Nosepass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
LeafGreen
Generation IV
Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Pearl
Platinum When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold If two of these meet, they cannot get too close because their noses repel each other.
SoulSilver
Generation V
Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
White
Black 2 Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
White 2
Generation VI
X Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
Sun The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon It uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Granite Cave (Rock Smash)
Emerald
Granite Cave (Rock Smash)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Pyrite Colosseum, Realgam Colosseum, Poké Spots (Shadow)
Generation IV
Diamond Pearl
Route 206 (Swarm)
Platinum
Mt. Coronet
HeartGold SoulSilver
Safari Zone
Pal Park
Mountain
Generation V
Black White
Trade
Black 2 White 2
Chargestone Cave and Clay Tunnel
Route 6 (Hidden Grotto)
Dream World
Icy Cave
Generation VI
X Y
Route 10 (Horde Encounter)
Friend Safari (Rock)
Omega Ruby Alpha Sapphire
Granite Cave (Rock Smash)
Generation VII
Sun Moon
Akala Outskirts


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Cave (Both Fields)
Trozei!
Endless Level 44, Forever Level 9, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Frosty Forest (3F-6F), Desert Region (1F-6F), Oddity Cave (B11F-B12F)
Generation IV
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (B1F-B19F)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (B1F-B19F)
Ranger: SoA
Marine Cave
Generation V
Rumble Blast
Cave: Everspring Valley
Shuffle
Roseus Center: Stage 272
Rumble U
Model Train Room: Working Gears
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 2
Rumble World
Dark Land: Murky Cavern (All Areas)


Held items

Game Held Item(s)
Diamond Pearl   Hard Stone (5%)
Platinum
HeartGold SoulSilver   Hard Stone (5%)
Black 2 White 2   Hard Stone (5%)
X Y   Hard Stone (5%)
Omega Ruby Alpha Sapphire   Hard Stone (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
45
45 - 106 85 - 207
135
126 - 205 247 - 405
45
45 - 106 85 - 207
90
85 - 156 166 - 306
30
31 - 90 58 - 174
Total:
375
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0044 0044 Harden Normal Status 0000 —}}—% 30 Tough 2 ♥♥ 0  
0088 0077 Block Normal Status 0000 —}}—% 5 Cute 2 ♥♥ 0  
01111 01010 Rock Throw Rock Physical 05050 090}}90% 15 Tough 4 ♥♥♥♥ 0  
01515 01313 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
02222 01616 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
02525 01919 Spark Electric Physical 06565 100}}100% 20 Cool 4 ♥♥♥♥ 0  
02929 02222 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
03232 02525 Power Gem Rock Special 08080 100}}100% 20 Beautiful 4 ♥♥♥♥ 0  
01818 02828 Rock Blast Rock Physical 02525 090}}90% 10 Tough 1 0  
03939 03131 Discharge Electric Special 08080 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
03636 03434 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
04343 03737 Earth Power Ground Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
04646 04040 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
05050 04343 Lock-On Normal Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
05050 04343 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM69  TM69 Rock Polish Rock Status 0000 —}}—% 20 Tough 3 ♥♥♥ 0  
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Block Normal Status —% 5 Cute 2 ♥♥ 0  
Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
Endure* Normal Status —% 10 Tough 3 ♥♥♥ 0  
Magnitude Ground Physical 100% 30 Tough 1 0  
Rollout Rock Physical 30 90% 20 Cute 3 ♥♥♥ 0  
Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
Wide Guard Rock Status —% 10 Tough 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nosepass in that game.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Nosepass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nosepass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Sharpen Nosepass (Legends Awakened 109)
Nosepass (EX Deoxys 42)
Supersonic Nosepass (EX Holon Phantoms 25)

Side game data

Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 7.4%
Friend Area: Echo Cave
Phrases
51%-100% HP This nose is a magnet!
26%-50% HP Hmm... I think my health has fallen to about halfway.
1%-25% HP I can't take much more... Even my nose is losing magnetism...
Level up OK! I went up a level! I can pinpoint north now!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger: Shadows of Almia
Group:
Rock
Poké Assist:  
Rock
Field move:  
(Crush ×2)
Browser entry R-000
It hurls stones to attack.
Pokémon Rumble Blast
Attack
Defense ●●●●●
Speed ●●●
Pokémon Battle Trozei
Rock
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Rock
  Attack Power: 50 - 70   0

#406
 

Block Smash
Clears one unbreakable-block disruption without fail.


Evolution

 
Unevolved
Nosepass
 Rock 
 
Level up
at Mt. Coronet
or Chargestone Cave
or Kalos Route 13
or New Mauville
or Vast Poni Canyon
 
First evolution
Probopass
 Rock  Steel 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Nosepass images on the Bulbagarden Archives.


Trivia

Origin

Bulbanews has an article related to this subject:

It is based on the Moai statues of Easter Island, as well as a compass.

Its nasal compass may be based on the magnetic ethmoid bone that is located between the nasal cavity and the brain, and is known to give some species of birds their sense of direction.

Name origin

Nosepass is a combination of nose and compass.

In other languages

Language Title Meaning
  Japanese ノズパス Nosepass From nose, north, and compass
  French Tarinor From tarin and nord
  Spanish Nosepass Same as English name
  German Nasgnet From Nase and Magnet
  Italian Nosepass Same as English name
  Korean 코코파스 Kokopas From ko and compass
  Mandarin Chinese 朝北鼻 Cháoběibí Literally "North-facing nose"
  Cantonese Chinese


Related articles

External links


  #298: Azurill
Pokémon
#300: Skitty  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.