Nintendo 64DD: Difference between revisions

no edit summary
(A game that was being developed by Game Freak is not a spin-off title.)
No edit summary
Line 5: Line 5:
In a separate interview three months later, with Shigeru Miyamoto as well as [[Tsunekazu Ishihara]], it was pointed out that there were at least three games being developed for the Nintendo 64DD (with [[Hey You, Pikachu!]] being a regular [[Nintendo 64]] game). The titles were all said to be correlated in terms of using the same Pokémon models. More interestingly, Ishihara stated that the 64DD games would be able to store the data of Pokémon introduced in [[Pokémon Gold and Silver]] (which at the time were going to be released in early 1998).
In a separate interview three months later, with Shigeru Miyamoto as well as [[Tsunekazu Ishihara]], it was pointed out that there were at least three games being developed for the Nintendo 64DD (with [[Hey You, Pikachu!]] being a regular [[Nintendo 64]] game). The titles were all said to be correlated in terms of using the same Pokémon models. More interestingly, Ishihara stated that the 64DD games would be able to store the data of Pokémon introduced in [[Pokémon Gold and Silver]] (which at the time were going to be released in early 1998).


At Spaceworld 1997, an event held in Japan in November, the only Nintendo 64DD games revealed were [[Pokémon Stadium (Japanese)| Pokémon Stadium]] and [[Pokémon Snap]] (these games ended up being released for the Nintendo 64). While it is possible that Pocket Monsters 64 was a codename for Stadium, no Nintendo 64 game came close to matching Pocket Monsters RPG's description. It would appear that Game Freak had their hands full with the development of Pokémon Gold and Silver, which were eventually delayed by almost two years. Even though an official explanation was given for Gold and Silver's delay, no such courtesy was extended in regard to Pocket Monsters RPG.
At {{wp|Nintendo Spaceworld}} 1997, an event which was held in Japan in November, the only 64DD Pokémon games revealed were [[Pokémon Stadium (Japanese)| Pokémon Stadium]] and [[Pokémon Snap]] (these games ended up being released for the Nintendo 64). While it is possible that Pocket Monsters 64 was a codename for Stadium, no Nintendo 64 game came close to matching Pocket Monsters RPG's description. It would appear that Game Freak had their hands full with the development of Pokémon Gold and Silver, which were eventually delayed by almost two years. Even though an official explanation was given for Gold and Silver's delay, no such courtesy was extended in regard to Pocket Monsters RPG.


Years later, [[Pokémon Colosseum]] was the first Pokémon RPG released for a console system (the [[GameCube]]), with {{Pokémon XD}} following its footsteps. It is notable that these games were developed by [[Genius Sonority]] rather than Game Freak. [[Junichi Masuda]] has voiced his opinion that the [[main series]] RPGs should remain portable, but he has not acknowledged the fact that a console RPG was, in fact, developed by Game Freak at one point.
Years later, [[Pokémon Colosseum]] was the first Pokémon RPG released for a console system (the [[GameCube]]), with {{Pokémon XD}} following its footsteps. It is notable that these games were developed by [[Genius Sonority]] rather than Game Freak. [[Junichi Masuda]] has voiced his opinion that the [[main series]] RPGs should remain portable, but he has not acknowledged the fact that a console RPG was, in fact, developed by Game Freak at one point.
767

edits