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Ninetales (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Ninetales
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Imprison
Psychic
Status
0000
—
00—
—%
10
Clever
3
♥♥♥
0
01
1
Nasty Plot
Dark
Status
0000
—
00—
—%
20
Clever
1
♥
0
01
1
Flamethrower
Fire
Special
090
90
100
100%
15
Beautiful
4
♥♥♥♥
0
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
Cool
3
♥♥♥
0
01
1
Confuse Ray
Ghost
Status
0000
—
100
100%
10
Clever
2
♥♥
1
♥
01
1
Safeguard
Normal
Status
0000
—
00—
—%
25
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Ninetales
Italic
indicates a move that gets STAB only when used by an evolution of Ninetales
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
Cool
1
♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
Beautiful
6
♥♥♥♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Ninetales
Italic
indicates a move that gets STAB only when used by an evolution of Ninetales
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Captivate
Normal
Status
—
100%
20
Cute
4
♥♥♥♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Extrasensory
Psychic
Special
80
100%
20
Cool
2
♥♥
1
♥
Feint Attack
Dark
Physical
60
—%
20
Clever
2
♥♥
0
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Flare Blitz
Fire
Physical
120
100%
15
Cool
6
♥♥♥♥♥♥
0
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
Hex
Ghost
Special
65
100%
10
Clever
2
♥♥
1
♥
Howl
Normal
Status
—
—%
40
Cool
2
♥♥
0
Hypnosis
Psychic
Status
—
60%
20
Clever
1
♥
3
♥♥♥
Power Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
Secret Power
‡
Normal
Physical
70
100%
20
Clever
1
♥
0
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
Tail Slap
Normal
Physical
25
85%
10
Cute
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Ninetales in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Ninetales in that game.
Bold
indicates a move that gets
STAB
when used by Ninetales
Italic
indicates a move that gets STAB only when used by an evolution of Ninetales
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Ninetales can be tutored the move in that game
A colored abbreviation in a white box indicates that Ninetales cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Ninetales
Italic
indicates a move that gets STAB only when used by an evolution of Ninetales
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Ember
Fire
Special
40
100%
25
Cute
4
♥♥♥♥
0
Tail Whip
Normal
Status
—
100%
30
Cute
2
♥♥
0
Baby-Doll Eyes
Fairy
Status
—
100%
30
Cute
3
♥♥♥
0
Fire Spin
Fire
Special
35
85%
15
Beautiful
3
♥♥♥
0
Feint Attack
Dark
Physical
60
—%
20
Clever
2
♥♥
0
Flame Burst
Fire
Special
70
100%
15
Beautiful
3
♥♥♥
0
Hex
Ghost
Special
65
100%
10
Clever
2
♥♥
1
♥
Extrasensory
Psychic
Special
80
100%
20
Cool
2
♥♥
1
♥
Grudge
Ghost
Status
—
—%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
Captivate
Normal
Status
—
100%
20
Cute
4
♥♥♥♥
0
Inferno
Fire
Special
100
50%
5
Beautiful
1
♥
4
♥♥♥♥
Bold
indicates a move that gets
STAB
when used by Ninetales
Italic
indicates a move that gets STAB only when used by an evolution of Ninetales
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Charm
Fairy
Status
0000
—
100}}
100%
20
Cute
2
♥♥
1
♥
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Ninetales
Italic
indicates a move that gets STAB only when used by an evolution of Ninetales
Click on the generation numbers at the top to see transfer-only moves for other generations