Nidoking (Pokémon)/Generation I learnset

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← Nidoking Nidoking

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 RGB   Y   Move   Type   Pwr.   Acc.   PP 
1 1 Tackle Normal 35 95% 35
1 1 Horn Attack Normal 65 100% 25
1 1 Poison Sting Poison 15 100% 35
1 1 Thrash Normal 90 100% 20
8 8 Horn Attack Normal 65 100% 25
N/A 12 Double Kick Fighting 30 100% 30
23 23 Thrash Normal 90 100% 20
14 N/A Poison Sting Poison 15 100% 35
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM07 Horn Drill Normal 30% 5
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM11 BubbleBeam Water 65 100% 20
  TM12 Water Gun Water 40 100% 25
  TM13 Ice Beam Ice 95 100% 10
  TM14 Blizzard Ice 120 90% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Pay Day Normal 40 100% 20
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM24 Thunderbolt Electric 95 100% 15
  TM25 Thunder Electric 120 70% 10
  TM26 Earthquake Ground 100 100% 10
  TM27 Fissure Ground 30% 5
  TM31 Mimic Normal —% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM48 Rock Slide Rock 75 90% 10
  TM50 Substitute Normal —% 10
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
   Double KickRB Fighting 30 100% 30
   Focus Energy Normal —% 30
   Fury Attack Normal 15 85% 20
   Horn Drill Normal 30% 5
   Leer Normal 100% 30
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see moves from other generations