Nature Power (move)

Revision as of 08:07, 23 October 2016 by BulbaBot (talk | contribs) (r2.7.6) (Robot: Modifying zh:自然能力(招式) to zh:自然之力(招式))
Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Nature Power
しぜんのちから Nature Power
Nature Power V.png
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  1
Jam  0  
The appeal works best the more crowd is excited.
Condition  Beauty
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Beautiful
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Nature Power (Japanese: しぜんのちから Nature Power) is a Normal-type move introduced in Generation III. It is TM96 as of Generation VI.

Effect

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm XD info.; PMD Generation IV and later

Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.

Nature Power gains priority from Prankster, despite always calling a damaging move. Effects that depend on a move's type (such as Pixilate and Gems) will be executed based on the type of the move Nature Power becomes.

Generation III

Nature Power targets the user rather than any specific Pokémon. Therefore, in Double and Triple Battles, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.

In a Pokémon Contest, Nature Power uses AncientPower's animation (but not the effects).

Terrain Move Type Power Accuracy
Building, plain terrain, and link battle Swift  Normal  60 —%
Sand Earthquake  Ground  100 100%
Cave Shadow Ball  Ghost  80 100%
Rock Rock Slide  Rock  75 90%
Tall grass Stun Spore  Grass  75%
Long grass Razor Leaf  Grass  55 95%
Pond water BubbleBeam  Water  65 100%
Sea water Surf  Water  95 100%
Underwater Hydro Pump  Water  120 80%


Pokémon Colosseum and XD

Area Move Type Power Accuracy
Buildings Swift  Normal  60 —%
Outskirt Stand, Phenac City Earthquake  Ground  100 100%
Pyrite Cave Shadow Ball  Ghost  80 100%
Pyrite Town, The Under Rock Slide  Rock  75 90%
Agate Village Stun Spore  Grass  75%
Phenac Stadium Hydro Pump  Water  120 80%


Generation IV

In a Pokémon Super Contest, Nature Power uses Tri Attack's animation (but not the effects).

Terrain Move Type Category Power Accuracy
Building, Distortion World, and link battle Tri Attack  Normal  Special 80 100%
Sand, plain terrain, and puddles Earthquake  Ground  Physical 100 100%
Cave and rock Rock Slide  Rock  Physical 75 90%
Tall grass Seed Bomb  Grass  Physical 80 100%
Water Hydro Pump  Water  Special 120 80%
Snow and ice Blizzard  Ice  Special 120 70%


Pokémon Battle Revolution

In Pokémon Battle Revolution, the move called by Nature Power depends on which Colosseum is being fought at:

Colosseum Move Type Category Power Accuracy
Lagoon Tri Attack  Normal  Special 80 100%
Gateway Hydro Pump  Water  Special 120 80%
Main Street Tri Attack  Normal  Special 80 100%
Waterfall Seed Bomb  Grass  Physical 80 100%
Neon Tri Attack  Normal  Special 80 100%
Crystal Rock Slide  Rock  Physical 75 90%
Sunny Park Seed Bomb  Grass  Physical 80 100%
Magma Rock Slide  Rock  Physical 75 90%
Sunset Earthquake  Ground  Physical 100 100%
Courtyard Tri Attack  Normal  Special 80 100%
Stargazer Rock Slide  Rock  Physical 75 90%


Generation V

Terrain Move Type Category Power Accuracy
Building and plain terrain Tri Attack  Normal  Special 80 100%
Sand and link battle Earthquake  Ground  Physical 100 100%
Cave and rock Rock Slide  Rock  Physical 75 90%
Tall grass Seed Bomb  Grass  Physical 80 100%
Water Hydro Pump  Water  Special 120 80%
Puddles Mud Bomb  Ground  Special 65 85%
Snow and ice Ice Beam  Ice  Special 95 100%


Generation VI

Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.

In a Pokémon Contest Spectacular, Nature Power uses Encore's animation (but not the effects).

Terrain Move Type Category Power Accuracy
Building, plain terrain, Sky Battles, and link battles Tri Attack  Normal  Special 80 100%
Cave Power Gem  Rock  Special 80 100%
Sand and rock Earth Power  Ground  Special 90 100%
Swamp water and marsh Mud Bomb  Ground  Special 65 85%
Water and underwater Hydro Pump  Water  Special 110 80%
Snow Frost Breath  Ice  Special 60 90%
Ice Ice Beam  Ice  Special 90 100%
Volcano Lava Plume  Fire  Special 80 100%
Burial ground Shadow Ball  Ghost  Special 80 100%
Soaring in the sky and Sky Pillar Air Slash  Flying  Special 75 95%
Space Draco Meteor  Dragon  Special 130 90%
Grass and Grassy Terrain Energy Ball  Grass  Special 90 100%
Misty Terrain Moonblast  Fairy  Special 95 100%
Electric Terrain Thunderbolt  Electric  Special 90 100%


Description

Games Description
RSEColoXD The type of attack varies depending on the location.
FRLG An attack that changes type depending on the user's location.
DPPtHGSS
BWB2W2
XYORAS
An attack that makes use of nature's power. Its effects vary depending on the user's environment.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
270   Lotad Water Grass 13 7 7 7
24
271   Lombre Water Grass 13 7 7 7
28
272   Ludicolo Water Grass 1 1 1 1
273   Seedot Grass Grass 13 13 13 13
15
274   Nuzleaf Grass Dark 13 13 13 13
9
275   Shiftry Grass Dark 1     '
585   Deerling Normal Grass     41 41
586   Sawsbuck Normal Grass     44 44
698   Amaura Rock Ice       41
699   Aurorus Rock Ice       43
716   Xerneas Fairy Fairy       72
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
001   Bulbasaur Grass Poison                     
 
043   Oddish Grass Poison                
102   Exeggcute Grass Psychic                    
114   Tangela Grass Grass                         
152   Chikorita Grass Grass                           
155   Cyndaquil Fire Fire              
191   Sunkern Grass Grass                         
222   Corsola Water Rock              
357   Tropius Grass Flying                           
420   Cherubi Grass Grass                    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
--
III
--
IV
--
V
--
VI
TM96
001   Bulbasaur Grass Poison
002   Ivysaur Grass Poison
003   Venusaur Grass Poison
043   Oddish Grass Poison
044   Gloom Grass Poison
045   Vileplume Grass Poison
046   Paras Bug Grass
047   Parasect Bug Grass
069   Bellsprout Grass Poison
070   Weepinbell Grass Poison
071   Victreebel Grass Poison
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
095   Onix Rock Ground
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
141   Kabutops Rock Water
151   Mew Psychic Psychic
152   Chikorita Grass Grass
153   Bayleef Grass Grass
154   Meganium Grass Grass
155   Cyndaquil Fire Fire
156   Quilava Fire Fire
157   Typhlosion Fire Fire
182   Bellossom Grass Grass
185   Sudowoodo Rock Rock
191   Sunkern Grass Grass
192   Sunflora Grass Grass
208   Steelix Steel Ground
218   Slugma Fire Fire
219   Magcargo Fire Rock
222   Corsola Water Rock
251   Celebi Psychic Grass
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
273   Seedot Grass Grass
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
315   Roselia Grass Poison
322   Numel Fire Ground
323   Camerupt Fire Ground
324   Torkoal Fire Fire
331   Cacnea Grass Grass
332   Cacturne Grass Dark
342   Crawdaunt Water Dark
357   Tropius Grass Flying
387   Turtwig Grass Grass
388   Grotle Grass Grass
389   Torterra Grass Ground
406   Budew Grass Poison
407   Roserade Grass Poison
420   Cherubi Grass Grass
421   Cherrim Grass Grass
438   Bonsly Rock Rock
455   Carnivine Grass Grass
456   Finneon Water Water
465   Tangrowth Grass Grass
470   Leafeon Grass Grass
485   Heatran Fire Steel
486   Regigigas Normal Normal
492   Shaymin Grass Grass
495   Snivy Grass Grass
496   Servine Grass Grass
497   Serperior Grass Grass
511   Pansage Grass Grass
512   Simisage Grass Grass
524   Roggenrola Rock Rock
525   Boldore Rock Rock
526   Gigalith Rock Rock
540   Sewaddle Bug Grass
541   Swadloon Bug Grass
542   Leavanny Bug Grass
546   Cottonee Grass Fairy
547   Whimsicott Grass Fairy
548   Petilil Grass Grass
549   Lilligant Grass Grass
556   Maractus Grass Grass
557   Dwebble Bug Rock
558   Crustle Bug Rock
585   Deerling Normal Grass
586   Sawsbuck Normal Grass
590   Foongus Grass Poison
591   Amoonguss Grass Poison
597   Ferroseed Grass Steel
598   Ferrothorn Grass Steel
640   Virizion Grass Fighting
650   Chespin Grass Grass
651   Quilladin Grass Grass
652   Chesnaught Grass Fighting
659   Bunnelby Normal Normal
660   Diggersby Normal Ground
669   Flabébé Fairy Fairy
670   Floette Fairy Fairy
671   Florges Fairy Fairy
672   Skiddo Grass Grass
673   Gogoat Grass Grass
688   Binacle Rock Water
689   Barbaracle Rock Water
698   Amaura Rock Ice
699   Aurorus Rock Ice
703   Carbink Rock Fairy
708   Phantump Ghost Grass
709   Trevenant Ghost Grass
710   Pumpkaboo Ghost Grass
711   Gourgeist Ghost Grass
716   Xerneas Fairy Fairy
719   Diancie Rock Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Data for Gates to Infinity, Super Mystery Dungeon, and Rumble games other than World

Pokémon Mystery Dungeon series

The effect depends on the dungeon's current terrain.

Red Rescue Team and Blue Rescue Team

Dungeons Move Type
Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F) Stun Spore  Grass 
Sinister Woods (13F), Lightning Field Razor Leaf
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-9F), Western Cave (40-99F), Northern Range (8-24F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island Rock Slide  Rock 
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F) Earthquake  Ground 
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F) Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F) Swift  Normal 
Howling Forest (8-15F), Silver Trench (70-98F), Mt. Faraway (10-20F, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic Shadow Ball  Ghost 
Stormy Sea, Silver Trench (1-69F, 99F), Northern Range (25F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait Surf  Water 
Purity Forest (13-20F) BubbleBeam


Explorers of Time, Darkness, and Sky

Dungeons Move Type Category
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave*, Aegis Cave*, Mt. Travail, Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75), Zero Isle East (1-7F), Zero Isle South (4-7F; 13-20F), Zero Isle West (20-29F), Sky Peak Mountain Path 3, 6 and 9, Zero Isle Center (28-30F), Destiny Tower (4-7F; 13-20F), and Inferno Cave Rock Slide  Rock  Physical
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle*, Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Sky Peak Mountain Path 1, 2, 4 and 5' Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F), Destiny Tower (44-60F), and Oblivion Forest Seed Bomb  Grass  Physical
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Tower*, Mystifying Forest*, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss*, Lost Wilderness, Zero Isle Center (33-35F), and Southeastern Islands Earthquake  Ground  Physical
Spacial Rift, World Abyss*, Mystery Jungle*, and Sky Peak Mountain Path* Mud Bomb Special
Crystal Cave, Crystal Crossing, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (20-29F), Star Cave, Zero Isle Center (1-7F), Destiny Tower (1-3F), and Treacherous Waters (1-15F) Ice Beam  Ice  Special
Blizzard Island, Zero Isle Center (14-16F), and Sky Peak Mountain Path 7 and 8 Blizzard Special
Hidden Land*, Temporal Tower*, Aegis Cave*, Concealed Ruins, Happy Outlook, Zero Isle Center (43-45F), and Destiny Tower (96-99F) Tri Attack  Normal  Special
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, and Treacherous Waters (16-30F) Hydro Pump  Water  Special


Description

Games Description
MDRB Looses a variety of moves depending on the dungeon terrain.


Pokémon Rumble series

The Pokémon uses various moves based on the type of stage it's used in.

Pokémon Rumble World

Stage type Move Type Power
Battle Royale, Tower, Power Plant, and Graveyard Tri Attack  Normal  ★★★★
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree Seed Bomb  Grass  ★★★★
Cave, Cliffs, and Volcano Rock Slide  Rock  ★★★★
Desert Earthquake  Ground  ★★★★★
Swamp Mud Bomb  Ground  ★★
Beach Hydro Pump  Water  ★★★★★
Glacier Blizzard  Ice  ★★★★★


In the manga

In the Pokémon Adventures manga


In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 自然能力 Zìrán Nénglì
  French Force-Nature
  German Natur-Kraft
  Greek Δύναμη Φύσης Dýnami Phýsis
  Italian Naturforza
  Korean 자연의힘 Jayeon-yi Him
  Brazilian Portuguese Força da Natureza
Poder da Natureza (TCG)
  Serbian Moć Prirode
  Spanish Adaptación


Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.