Natu (Pokémon)/Generation II learnset

← Natu Natu

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
011 Leer Normal 0000 100}}100% 30
1010 Night Shade Ghost 0000 100}}100% 15
2020 Teleport Psychic 0000 —}}—% 20
3030 Future Sight Psychic 08080 090}}90% 15
4040 Confuse Ray Ghost 0000 100}}100% 10
5050 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM19 Giga Drain Grass 60 100% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM42 Dream Eater Psychic 100 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM50 Nightmare Ghost 100% 15
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Drill Peck Flying 80 100% 20
Faint Attack Dark 60 —% 20
Haze Ice —% 30
Quick Attack Normal 40 100% 30
Steel Wing Steel 70 90% 25
  • Moves marked with an asterisk (*) must be chain bred onto Natu in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Natu in that game.
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Natu can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Natu cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Safeguard Normal —% 25
  • A superscript level indicates that Natu can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see event moves from other generations