Differences between generations
In Generation II, the Mystery Gift system is used in conjunction with the infrared port on top of the Game Boy Color to communicate with other Mystery Gift-enabled games in order to provide other players with room decorations or items. It can also be used with Pokémon Stadium 2 and Pokémon Pikachu 2 GS. Mystery Gift can be used a maximum of five times a day, receiving no more than one gift from each player.
To activate the Mystery Gift system in the Generation II games, players must use a Game Boy Color or Game Boy Advance system, then talk to the girl in green on the fifth floor of the Goldenrod Department Store and save the game; after doing this, the option to use the system will be available from the main menu. While Mystery Gift can be activated on a Game Boy Advance system, it cannot be used on them due to the lack of an infrared port.
When Mystery Gift is used to connect to another Generation II core series game, each of the connected games will receive a random item. When it is used to connect to Stadium 2, the handheld game will receive an item. Some items can only be received when communicating with Stadium 2. When connecting to Pikachu 2 GS, the player decides on a number of Watts to transfer from the device, and the item received will depend on the amount of transferred Watts.
The following items are obtainable randomly by Mystery Gift.
In Pokémon Pikachu 2 GS
In Generation III, the primary use of the Mystery Gift system is to receive special items at Nintendo events. It is language-dependent, meaning players can only receive Mystery Gifts that are intended for games of their language. It is only available by using Pokémon FireRed, LeafGreen, and Emerald with a Game Boy Advance Wireless Adapter or (for Japanese games only) an e-Reader.
To activate the Mystery Gift system, players need to walk up to the questionnaire found at any Poké Mart, fill it by entering the phrase below using the easy chat system (based on the language of the game) and save the game. The clerk behind the counter will then inform the player that the Mystery Gift system has been activated, and it will be accessible from the main menu from that point on.
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In the Japanese games, the Mystery Gift system defaults to an e-Reader mode, but it changes to a Wireless Adapter mode if the Wireless Adapter is connected. In the e-Reader Mode, the system is referred to as ふしぎなもらいもの instead of ふしぎなおくりもの (the phrases are mostly synonymous, with the former focusing slightly more on the receiving or receiver and the latter focusing more on the giving or giver).
Mystery Gifts can be received via Wireless Communication or from a friend. In the Japanese versions, the Wireless Communication option is instead called Joy Spot (Japanese: ジョイスポット), the name of a service launched by Nintendo on March 25, 2004 to provide multiplayer gaming and wireless data distribution to players of the Game Boy Advance using the Wireless Adapter, with Pokémon FireRed and LeafGreen being the first title to include support. According to the Japanese Wikipedia, the service ended on July 8, 2005.
In Pokémon Ruby and Sapphire, there is a similar system called Mystery Events (Japanese: ふしぎなできごと Mystery Events), which requires an e-Reader. Mystery Events can only be unlocked after defeating Norman and receiving the Balance Badge. To access this feature, players must talk to the NPC near the PC in the Petalburg City Pokémon Center and enter the phrase below using the easy chat system (based on the language of the game). The NPC will then inform the player that the Mystery Events system has been activated. After saving the game, it will then be accessible from the main menu from that point on.
Mystery Events is also available in the Japanese version of Emerald. Activating it in Emerald requires using the same questionnaire as is used for Mystery Gifts, found at any Poké Mart, except that the phrase from below must be entered. It is disabled and hidden from the main menu if the Wireless Adapter mode of Mystery Gift is enabled.
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| This section is incomplete.|
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Reason: Which core series games can connect to the listed spin-offs?.
In Generation IV, the Mystery Gift system can be used to transfer Pokémon from Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs, or receive items and Pokémon from Pokémon Battle Revolution. Players are able to receive gifts wirelessly, from the Nintendo Wi-Fi Connection service (which has been discontinued), or from a friend. A specific gift can only be received once. As a result, a player can only get one of each item and Pokémon from said games and also only one of each Pokémon from events. Gifts are transferred via Wonder Card, which players can store up to three of. This forces players to discard used Wonder Cards so that they will have no more than two cards before receiving another Mystery Gift.
In Pokémon Diamond, Pearl, and Platinum, the Mystery Gift system is activated at Jubilife TV. There is a TV producer on the third floor who will activate the Mystery Gift system if players answer his questions with the correct keywords as shown below (based on the language of the game) and save the game. If the player receives a Wonder Card via a Nintendo event or another compatible game prior to activating the feature, Mystery Gift will be activated automatically regardless.
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In Pokémon HeartGold and SoulSilver, the Mystery Gift system is automatically unlocked after receiving the Pokédex. Due to the addition of an option for connecting to the Pokéwalker in the main menu and its placement as the third entry, players must scroll down on the touch screen to access the Mystery Gift option.
The Mystery Gift system is now always enabled in the main menu of the game, even when a save file is not present.
Like in Generation IV, players are able to receive gifts wirelessly, and from the Nintendo Wi-Fi Connection service (which has been discontinued). The Get from a friend feature was replaced by the use of serial codes and infrared to obtain event items.
The maximum amount of Wonder Cards a game can hold is increased to 12 for saved games. Games without a save file can only hold at most three Wonder Cards.
The Mystery Gift system works like in Generation V. One notable difference is that all non-Nintendo Zone local events are no longer region-locked. The maximum amount of Wonder Cards a game can hold is now 24. In order to use Mystery Gift, the game must have a save file.
Shiny Pokémon locking
Usually Pokémon obtained via Mystery Gift are either always Shiny or never Shiny.
If the Shiny lock is enabled, Eggs cannot hatch into Shiny Pokémon on the game they are received in, but if they are hatched in another game they can be. This is because the Shiny check uses the ID of the player who obtained the Egg, not the player who hatches it.
In other languages
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|