Mystery Dungeon game mechanics: Difference between revisions

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==Status ailments==
==Status ailments==
{{main|Status ailments in Mystery Dungeon}}
{{main|Status ailments in Mystery Dungeon}}
[[Pokémon Mystery Dungeon]] introduced its own series of [[status ailments]], of which any number may occur at once. These range from the {{DL|Status ailment|Non-volatile status|conventional statuses}} (Paralysis, Poison, etc.) to "{{DL|Status ailment|Volatile status|pseudo-statuses}}" (Confusion, Attraction, Flinching (here called Cringing), etc.).  Statuses may be inflicted to account for two-turn attacks (i.e. {{m|SolarBeam}} or {{m|Sky Attack}}), low-priority moves (i.e. {{m|Counter}}, {{m|Endure}}, or {{m|Vital Throw}}), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc.).
[[Pokémon Mystery Dungeon]] introduced its own series of [[status ailment]]s, of which any number may occur at once. These range from the {{DL|Status ailment|Non-volatile status|conventional statuses}} (Paralysis, Poison, etc.) to "{{DL|Status ailment|Volatile status|pseudo-statuses}}" (Confusion, Attraction, Flinching (here called Cringing), etc.).  Statuses may be inflicted to account for two-turn attacks (i.e. {{m|SolarBeam}} or {{m|Sky Attack}}), low-priority moves (i.e. {{m|Counter}}, {{m|Endure}}, or {{m|Vital Throw}}), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc.).
* Status durations may also differ between Mystery Dungeon and the main series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Status durations may also differ between Mystery Dungeon and the main series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.