Musha: Difference between revisions

4 bytes removed ,  3 July 2013
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[[File:Black Musha Munna.png|200px|thumb|Artwork of Musha as a Munna]]  
[[File:Black Musha Munna.png|200px|thumb|Artwork of Musha as a Munna]]  
Musha was first seen in ''[[PS462|VS Sewaddle]]'' with Black and Brav. When Black went to rescue a runaway {{p|Tepig}}, he used Musha to scout out a wild attacking {{p|Sewaddle}}, allowing him to defeat it. Musha, along with [[Tep]], and Brav, were used against {{tc|Hiker}} Andy, where they managed to defeat his three Pokémon in a Triple Battle. Musha was used to help Black find out a way to stop the fire that Andy's {{p|Cottonee}} had accidentally started.
Musha was first seen in ''[[PS462|Choices]]'' with Black and Brav. When Black went to rescue a runaway {{p|Tepig}}, he used Musha to scout out a wild attacking {{p|Sewaddle}}, allowing him to defeat it. Musha, along with [[Tep]], and Brav, were used against {{tc|Hiker}} Andy, where they managed to defeat his three Pokémon in a Triple Battle. Musha was used to help Black find out a way to stop the fire that Andy's {{p|Cottonee}} had accidentally started.


In ''[[PS471|VS Watchog]]'', Musha flies away from Black after sensing a powerful dream. With the help of Professor [[Fennel]], Black and {{adv|White}} find Musha in the hands of some {{tc|Team Plasma Grunt}}s. When Black tries to figure out a plan to defeat them, his brain overloads from trying to think of something that doesn't involve the Pokémon League. Musha becomes attracted to this overflow of dreams and flies from the grasp of the Grunts and goes back to Black. With the help of Musha, Black manages to defeat the Grunts and drive them out.
In ''[[PS471|VS Watchog]]'', Musha flies away from Black after sensing a powerful dream. With the help of Professor [[Fennel]], Black and {{adv|White}} find Musha in the hands of some {{tc|Team Plasma Grunt}}s. When Black tries to figure out a plan to defeat them, his brain overloads from trying to think of something that doesn't involve the Pokémon League. Musha becomes attracted to this overflow of dreams and flies from the grasp of the Grunts and goes back to Black. With the help of Musha, Black manages to defeat the Grunts and drive them out.
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