Musha: Difference between revisions

24 bytes removed ,  18 May 2013
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Musha was first seen in ''[[PS462|VS Sewaddle]]'' with Black and Brav. When Black went to rescue a runaway {{p|Tepig}}, he used Musha to scout out a wild attacking {{p|Sewaddle}}, allowing him to defeat it. Musha, along with [[Tep]], and Brav, were used against {{tc|Hiker}} Andy, where they managed to defeat his three Pokémon in a Triple Battle. Musha was used to help Black find out a way to stop the fire that Andy's {{p|Cottonee}} had accidentally started.
Musha was first seen in ''[[PS462|VS Sewaddle]]'' with Black and Brav. When Black went to rescue a runaway {{p|Tepig}}, he used Musha to scout out a wild attacking {{p|Sewaddle}}, allowing him to defeat it. Musha, along with [[Tep]], and Brav, were used against {{tc|Hiker}} Andy, where they managed to defeat his three Pokémon in a Triple Battle. Musha was used to help Black find out a way to stop the fire that Andy's {{p|Cottonee}} had accidentally started.


In ''[[PS471|Battle at the Dreamyard]]'', Musha flies away from Black after sensing a powerful dream. With the help of Professor [[Fennel]], Black and {{adv|White}} find Musha in the hands of some {{tc|Team Plasma Grunt}}s. When Black tries to figure out a plan to defeat them, his brain overloads from trying to think of something that doesn't involve the Pokémon League. Musha becomes attracted to this overflow of dreams and flies from the grasp of the Grunts and goes back to Black. With the help of Musha, Black manages to defeat the Grunts and drive them out.
In ''[[PS471|VS Watchog]]'', Musha flies away from Black after sensing a powerful dream. With the help of Professor [[Fennel]], Black and {{adv|White}} find Musha in the hands of some {{tc|Team Plasma Grunt}}s. When Black tries to figure out a plan to defeat them, his brain overloads from trying to think of something that doesn't involve the Pokémon League. Musha becomes attracted to this overflow of dreams and flies from the grasp of the Grunts and goes back to Black. With the help of Musha, Black manages to defeat the Grunts and drive them out.


Musha is later used in Black's Gym battle against the [[Nacrene City]] Gym Leader, [[Lenora]]. He fought her {{p|Stoutland}} briefly before being sent back into his Poké Ball by its {{m|Roar}}. Later, after Brav was knocked out and the two Trainers only had one Pokémon left, Musha was sent out to battle Stoutland again, this time defeating it with {{m|Zen Headbutt}}.
Musha is later used in Black's Gym battle against the [[Nacrene City]] Gym Leader, [[Lenora]]. He fought her {{p|Stoutland}} briefly before being sent back into his Poké Ball by its {{m|Roar}}. Later, after Brav was knocked out and the two Trainers only had one Pokémon left, Musha was sent out to battle Stoutland again, this time defeating it with {{m|Zen Headbutt}}.
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{{anmov/h|psychic||Musha {{#switch: {{#expr: {{#time: U}} mod 5}}|0=Psybeam|1=Psychic|2=Hypnosis|3=Zen Headbutt|4=Teleport}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 5}}|0=Psybeam as a Munna|1=Psychic as a Munna|2=Hypnosis as a Munna|3=Zen Headbutt as a Munna|4=Teleport as a Munna}}}}
{{anmov/h|psychic||Musha {{#switch: {{#expr: {{#time: U}} mod 5}}|0=Psybeam|1=Psychic|2=Hypnosis|3=Zen Headbutt|4=Teleport}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 5}}|0=Psybeam as a Munna|1=Psychic as a Munna|2=Hypnosis as a Munna|3=Zen Headbutt as a Munna|4=Teleport as a Munna}}}}
{{anmov|Psychic|Psybeam|PS464|VS Cottonee}}
{{anmov|Psychic|Psybeam|PS464|VS Cottonee}}
{{anmov|Psychic|Psychic|PS468|Listening to Pokémon}}
{{anmov|Psychic|Psychic|PS468|VS Tympole}}
{{anmov|Psychic|Hypnosis|ABW13|Battle at the Museum}}
{{anmov|Psychic|Hypnosis|ABW13|Battle at the Museum}}
{{anmov|Psychic|Zen Headbutt|ABW14|Defeating Stoutland}}
{{anmov|Psychic|Zen Headbutt|ABW14|Defeating Stoutland}}
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