Muddy Water (move)

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Muddy Water
だくりゅう Muddy River
Type  Water
Category  Special
PP  10 (max. 16)
Power  90
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  2 ♥♥
Jamming  2 ♥♥
Startles all of the Pokémon to act before the user.

Muddy Water (Japanese: だくりゅう Muddy River) is a damage-dealing Water-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Marshtomp and Swampert.

Effect

Generations III to V

Muddy Water inflicts damage and has a 30% chance of lowering the target's accuracy by one stage. Muddy Water targets all adjacent opponents.

Muddy Water can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Rain Dance was used in the prior turn.

Generation VI

Muddy Water's power was lowered from 95 to 90. Muddy Water will also destroy stalagmites found in the background of battles.

Description

Games Description
RSEColoXD Attacks with muddy water. May lower accuracy.
FRLG The user attacks with muddy water. It may also lower the foe's accuracy.
DPPtHGSSPBR The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
BWB2W2 The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
XYORAS
SM
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0134     Field Field 78PtHGSS 78BW
37B2W2
37 37
0194    
 
Water 1 Field 47 47 47 47
0195    
 
Water 1 Field 53 53 53 53
0259    
 
Monster Water 1 37 37 37 37XY
38ORAS
38
0260    
 
Monster Water 1 39 39 39 39 39
0339    
 
Water 2 Water 2 35ORAS 35
0340    
 
Water 2 Water 2 39ORAS 39
0382     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 20HGSS 20 20XY
60ORAS
60
0422     Water 1 Amorphous 37 37 37 37
0423    
 
Water 1 Amorphous 41 41 41 41
0535     Water 1 Water 1 27 27 27
0536    
 
Water 1 Water 1 28 28 28
0537    
 
Water 1 Water 1 28 28 28
0618    
 
Water 1 Amorphous 40 40 40
0692     Water 1 Water 3 48 48
0693     Water 1 Water 3 53 57
0704     Dragon Dragon 38 38
0705     Dragon Dragon 38 38
0706     Dragon Dragon 38 38
0788    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 48
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007     Monster Water 1
0072    
 
Water 3 Water 3 HGSS
0108     Monster Monster HGSS
0116     Water 1 Dragon HGSS
0138    
 
Water 1 Water 3 HGSS
0183    
 
Water 1 Fairy
0298    
 
Water 1 Fairy
0339    
 
Water 2 Water 2
0366     Water 1 Water 1 HGSS
0369    
 
Water 1 Water 2 HGSS
0550     Water 2 Water 2
0746     Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0116     Water 1 Dragon Pokéwalker - Winner's Path
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0138    
 
Water 1 Water 3 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0230    
 
Water 1 Dragon Yamamoto's Tournament Kingdra
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It may also lower the target's Accuracy by one level.


In the anime

 
Cynthia's Gastrodon
 
Paul's Gastrodon
The user attacks by shooting out muddy water.
Pokémon Method
User First Used In Notes
  Gastrodon releases spiraling brown water from its body or Gastrodon releases multiple streams of brown water from its body at the opponent.
Cynthia's Gastrodon Double Team Turnover! Debut
  Gastrodon releases spiraling brown water from its body or Gastrodon releases multiple streams of brown water from its body at the opponent.
Paul's Gastrodon Familiarity Breeds Strategy! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • Of all the signature moves of the Hoenn starters, Muddy Water was the only one that remained a special move from Generation III to IV.
  • Surf and Muddy Water have similar in-game animations since the latter's introduction, with the only difference being the color.
  • This move originated as a TCG attack.

In other languages

Language Title
Chinese Cantonese 濁流 Juhklàuh
Mandarin 濁流 / 浊流 Zhuóliú
  Dutch Troebel Water
  French Ocroupi
  German Lehmbrühe
  Greek Λασπόνερο
  Indonesian Air Berlumpur
  Italian Fanghiglia
  Korean 탁류 Takryu
  Polish Grzęzawisko
Portuguese   Brazil Água Barrenta (Secret Wonders-HeartGold & SoulSilver)
Água Viscosa (Unleashed-present)
  Portugal Água Lamacenta
Mar de Lama
  Serbian Blatnjava voda
  Spanish Agua Lodosa
  Vietnamese Nước Đục


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.