Mud Sport
どろあそび Mud Game
Mud Sport.png
[[File:|center]]
Type  Ground
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Mud Sport (Japanese: どろあそび Mud Game) is a non-damaging Ground-type move introduced in Generation III.

Effect

Mud Sport reduces the base power of Electric-type moves by 50% on both sides in battle. The effects last until the user switches out.

Generation V

Mud Sport now reduces the base power of Electric-type moves by 67% on both sides in battle.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
RSE Covers the user in mud to raise electrical resistance.
FRLG Weakens Electric- type attacks while the user is in the battle.
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074   Geodude Rock Ground 6 6 4 '
075   Graveler Rock Ground --, 6 --, 6 --, 4 '
076   Golem Rock Ground --, 6 --, 6 --, 4 '
095   Onix Rock Ground   -- -- '
098   Krabby Water Water   -- -- '
099   Kingler Water Water   -- -- '
194   Wooper Water Ground   5 5 '
195   Quagsire Water Ground   --, 5 --, 5 '
208   Steelix Steel Ground   -- -- '
220   Swinub Ice Ground   4 4 5 '
221   Piloswine Ice Ground   --, 4 --, 4 --, 5 '
258   Mudkip Water Water 24 24 24 '
259   Marshtomp Water Ground 25     '
260   Swampert Water Ground 25     '
263   Zigzagoon Normal Normal 21 21 21 '
264   Linoone Normal Normal 23 23 23 '
339   Barboach Water Ground 6 6 6 '
340   Whiscash Water Ground --, 6 --, 6 --, 6 '
347   Anorith Rock Bug 13 7 7 '
348   Armaldo Rock Bug --, 13 --, 7 --, 7 '
369   Relicanth Water Rock 36 36 36 '
422   Shellos Water Water   2 2 '
423   Gastrodon Water Ground   --, 2 --, 2 '
473   Mamoswine Ice Ground   --, 4 --, 4 --, 5 '
529   Drilbur Ground Ground     -- '
530   Excadrill Ground Steel     -- '
618   Stunfisk Ground Electric     -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle Water Water                    
079   Slowpoke Water Psychic                    
118   Goldeen Water Water            
158   Totodile Water Water                    
194   Wooper Water Ground                                    
226   Mantine Water Flying                 
234   Stantler Normal Normal              
252   Treecko Grass Grass        
341   Corphish Water Water                              
349   Feebas Water Water                    
366   Clamperl Water Water                    
370   Luvdisc Water Water            
393   Piplup Water Water                           
458   Mantyke Water Flying               
515   Panpour Water Water              
535   Tympole Water Water            
568   Trubbish Poison Poison          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

#   Pokémon Type Obtained with
0054   Psyduck Water PokéPark Eggs
0222   Corsola Water Rock PokéPark Eggs
0283   Surskit Bug Water PokéPark Eggs
0312   Minun Electric PokéPark Eggs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0370   Luvdisc Water Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Barboach
 
Panpour
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Pokémon Method
User First Used In Notes
  Barboach waves its tailfin, making mud come out of it and blocking electric attacks.
Juan's Barboach The Great Eight Fate! Debut
  Panpour raises its hands in the air and both of them start to glow red-orange. It then slams its hands into the ground, releases a wave of mud from it at the opponent. As the wave travels, it leaves behind a trail of slippery mud.
Cress's Panpour Triple Leaders, Team Threats! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga


In other generations

Trivia

  • Many Pokémon that are part Ground can learn Mud Sport by leveling up despite already being immune to Electric-type attacks. This move is only useful for them in Double Battles, which were introduced in the same generation.

In other languages

Language Title
Mandarin Chinese 玩泥巴 Wán Níbā
  Finnish Mutaläimäys
  French Lance-Boue
  German Lehmsuhler
  Greek Λάσπωμα
  Indonesian Serangan Lumpur
  Italian Fangata
  Korean 흙놀이 Heulk Nol'i
  Brazilian Portuguese Campo de Lama
  Serbian Razbacivanje Blata
Spanish   Latin America Chapoteo de Lodo
  Spain Chapoteolodo


Variations of the move Mud Sport
  Mud SportWater Sport


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.