Move variations: Difference between revisions

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{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target's Defense by one stage|PP=15}}
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target's Defense by one stage|PP=15}}
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}
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===Variations of Jump Kick===
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=PP}}
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}
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{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user's previous move missed or failed, but was not protected from|PP=10}}  
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user's previous move missed or failed, but was not protected from|PP=10}}  
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}}  
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}}  
{{mvar|Temper Flare|Fire|Physical|IX|other=If the user's previous move missed or failed, but was not protected from|PP=10}}
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{{mvar|Frost Breath|Ice|Special|V}}  
{{mvar|Frost Breath|Ice|Special|V}}  
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===Variations of Sucker Punch===
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn't using a damaging move on the turn}}
{{mvar|Sucker Punch|Dark|Physical|IV}}
{{mvar|Thunderclap|Electric|Special|IX}}
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===Variations of Wring Out===
===Variations of Wring Out===
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}}
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target's current HP is high|PP=PP}}
{{mvar|Wring Out|Normal|Special|IV}}  
{{mvar|Wring Out|Normal|Special|IV|PP=5}}  
{{mvar|Crush Grip|Normal|Physical|IV}}  
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}}
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}
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{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Does not block status moves, signature move of Aegislash|other=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Does not block status moves, signature move of Aegislash|other=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damage taken 1/8 of max HP|note=Signature move of Chesnaught in Pokémon X and Y}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damage taken 1/8 of max HP|note=Signature move of Chesnaught in Pokémon X and Y}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons|note=Signature move of Toxapex}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons on contact|note=Signature move of Toxapex}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves, signature move of Obstagoon|other=Lowers Defense by 2 stages}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves, signature move of Obstagoon|other=Lowers Defense by 2 stages}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|note=Does not block status moves, signature move of Spidops|other=Lowers Speed by 1 stage}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|note=Does not block status moves, signature move of Spidops|other=Lowers Speed by 1 stage}}
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|other=Burns on contact|note=Signature move of Gouging Fire}}
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