Move: Difference between revisions

No change in size ,  7 December 2012
no edit summary
mNo edit summary
No edit summary
Line 8: Line 8:
Pokémon are limited in the way that they may use their moves in battle. The amount of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.
Pokémon are limited in the way that they may use their moves in battle. The amount of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.


The strength of a move is measured by its [[Power]], and other factors such as [[Accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status ailment]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s; the remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable.
The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status ailment]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s; the remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable.


===Learning and unlearning===
===Learning and unlearning===
5,386

edits