You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
HeartGold & SoulSilver print
You can't have more than 1 ACE SPEC card in your deck.
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
Choose 1 of your Pokémon. Flip 2 coins. For each heads, remove 3 damage counters from that Pokémon.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Moomoo Milk was reclassified in Japan as an Item card during the HeartGold & SoulSilver Series, though the English Trainer cards did not adopt this naming convention until after this card's latest print.
In Neo Genesis, this card's artwork was changed between the Japanese and English releases. The original art (also by Tomokazu Komiya) depicts a Sentret suckling on a cow's udder, and was changed as it was seen as potentially inappropriate for the TCG's young audience. The subsequent Japanese VS and e-Card reprints applied this art change.
Due to the fact that this card's HeartGold & SoulSilver print's name and effect slightly differ from the original, it was ruled that "Moo-Moo Milk" and "Moomoo Milk" were not the same card in the English-language printings. A similar situation exists surrounding Energy Charge and Power Charge.
The original release of this card spells the item's name with a hyphen; in the Pokémon games, it is spelled as "Moomoo Milk," (previously "MooMoo Milk") without a hyphen.
Origin
Moomoo Milk is a nutritious drink in the games that can restore 100HP to the Pokémon it is fed to.