From Bulbapedia, the community-driven Pokémon encyclopedia.
| Monopoly: Pokémon Edition|
| Release date
|| Parker Brothers|
|| 8 to adult
|| 2 to 6
| External Links
Monopoly: Pokémon Edition is a variation of the classic Monopoly game adapted towards Pokémon, based on the Gold and Silver versions as well as the anime. It was released in 2001 by Parker Brothers.
More fun than you can master!
In this Gold and Silver Pokémon edition of the classic MONOPOLY® game, you'll travel around the board in search of Pokémon from the Johto World. The more Pokémon you collect, the more powerful a trainer you become. Add Poké Marts and Poké Centers to make your Pokémon even stronger. Ash cards and Professor Elm cards may bring rewards or other surprises. Bargain, trade and fight with other trainers to collect the most powerful Pokémon team and win the game!
This Gold & Silver Collector's Edition Includes:
- 6 Collectible Pokémon movers — Chikorita, Totodile, Marill, Cyndaquil, Bellossom, Pikachu
- 32 Plastic Poké Centers and 12 Poké Marts to improve your Pokémon's strength
- 28 Pokémon Deed cards and 7 denominations of Pokémon-themed play money
- 16 Ash cards and 16 Professor Elm cards, replacing the traditional Community Chest and Chance cards
- Special Optional Poké Rules and full-color Gameboard
- 1 x Gameboard
- 6 x Pokémon tokens
- 2 x Dice
- 28 x Pokémon deed cards
- 16 x Professor Elm cards
- 16 x Ash cards
- 32 x Pokémon Centers tokens
- 12 x Poké Marts tokens
- 1 x Rulebook
- 1 x Pack of money bills
- 1 x Set of trays
Changes from the original Monopoly
- The currency is the Pokémon Dollar ().
- Silver Pokémon Centers and gold Poké Marts replace houses and hotels, respectively.
- Professor Elm and Ash spaces and cards replace "Chance" and "Community Chest" spaces and cards, respectively.
- Heracross, along with the three Johto Starters (Chikorita, Cyndaquil, and Totodile) replace the railroads.
- Buying a property is equivalent to catching the Pokémon.
- "Gary Attacks" and "Team Rocket Attacks" spaces replace the "Income Tax" and "Luxury Tax" spaces, respectively.
- The Zephyr Badge and Hive Badge spaces and cards replace the "Electric Company" and "Water Works" spaces and cards, respectively.
If desired, these rules are to be used when rolling doubles. These replace the standard doubles rules.
Pokémon Power Doubles
Rolling doubles allows a player to do one of two options: roll again as normal, or activate a Pokémon Power based on the dice. If the power is activated, the player's turn ends. These powers cannot be used if the player rolled doubles in order to get out of jail.
| Dice result
|| Pokémon Power
||"Teleport like Hoppip and go anywhere."
||The player can go directly to any space, except Jail. A player that passes GO using this power collects 200.
||"Absorb like Bellossom and collect 200 from the Bank."
||The player collects 200 from the Bank.
||"Use Leech Seed like Skiploom and collect 50 from each player."
||The player collects 50 from each player.
||"Meet Professor Elm"
||The player draws a Professor Elm card.
||"Fight in a Trainer Battle"
||The player draws an Ash Battle card.
||"Attack to control one of another player’s Pokémon spaces:"
||The player selects a Pokémon that an opposing player owns that is not part of a color-group. Each player rolls both dice. The player who rolls the higher number takes (or keeps) control of the lot. In the event of a tie, both players roll again. Note: the player can't select a "Badge" or "Meet" space.