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Missingno.'s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th bag slot by 128 unless the number of items in the slot already exceeds 128. | Missingno.'s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th bag slot by 128 unless the number of items in the slot already exceeds 128. | ||
Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] saved data and (if its stats are viewed) messing with some graphics until the stats of a normal Pokémon are viewed. When a Trainer battles with Missingno. in their [[party]], both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be reversed. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects. | Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] saved data and (if its stats are viewed) messing with some graphics until the stats of a normal Pokémon are viewed. When a Trainer battles with Missingno. in their [[party]], both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be reversed. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects. It is popularly believed that it has the potential to erase the game's save file, but this is false. | ||
In Pokémon Yellow, capturing Missingno. will cause multiple player sprites to walk around the screen. | In Pokémon Yellow, capturing Missingno. will cause multiple player sprites to walk around the screen. | ||
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==Trading Missingno.== | ==Trading Missingno.== | ||
Missingno. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher. The only way to use a Missingno. at a different level in battle is to use a [[link cable]] to battle between two games. | Missingno. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher. The only way to use a Missingno. at a different level in battle is to use a [[link cable]] to battle between two games. |
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