Mime Jr. (Pokémon)

438MS.png #438: Bonsly
Pokémon
#440: Happiny 440MS.png
This article is about the species. For a specific instance of this species, see Mime Jr. (disambiguation).
Mime Jr.
Mime Pokémon
マネネ
Manene
#439
Mime Jr.



Images on the Bulbagarden Archives
Type
Psychic Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter Cacophony
Cacophony
Technician
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
145 (28.7%)
Breeding
Egg Group
Undiscovered
Hatch time
26 cycles
Height
2'00" 0.6 m
Mime Jr.
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
28.7 lbs. 13.0 kg
Mime Jr.
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
78
Gen. IV
Unknown
IV
62
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Mime Jr.
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F439.png F000.png
{{{form2}}}
Pokédex color
Pink
Base friendship
70
External Links

Mime Jr. (Japanese: マネネ Manene) is a dual-type Psychic/Fairy baby Pokémon introduced in Generation IV. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic.

Biology

Mime Jr. is a small, pink Pokémon with dark blue legs and "hat," which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others; it can easily pick up emotions of those around it and imitate it. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.

In the anime

 
Mime Jr. in the anime

Major appearances

James's Mime Jr.

James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James. James rarely used Mime Jr. in battle thought it helped Jessie during the appeal round of several contests. James was made to leave Mime Jr. at Team Rocket Headquarters when he headed to Unova so they wouldn't attract attention by using Pokémon not from Unova.

Other

Mime Jr. first appeared in Lucario and the Mystery of Mew as Queen Ilene's Pokémon. In the same movie, Mew took the form of it.

A Mime Jr. and a Bonsly that were stars of a television show went missing in King and Queen for a Day. When the two Pokémon were found, they were discovered to be sick and James's Mime Jr. and Brock's Bonsly had to fill in for them.

A Mime Jr. appeared in Performing with Fiery Charm!, under the ownership of a Connoisseur named Santo. Mime Jr. helped Santo and the other judges to judge the Poké Puffs made by the Performers during the Theme Performance of the Dendemille Rookie Class Showcase.

Minor appearances

One also appeared in Meloetta's Moonlight Serenade.

A Mime Jr. appeared in Day Three Blockbusters!.

A Mime Jr. appeared in Cloudy Fate, Bright Future!, under the ownership of a Psychic.

A Mime Jr. appeared in Party Dancecapades!, under the ownership of a Performer attending Monsieur Pierre's dance party.

Two Mime Jr. appeared in A League of His Own!, both under the ownership of two different Trainers.

Pokédex entries

Episode Pokémon Source Entry
AG147 Mime Jr. Ash's Pokédex Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger it will erect a barrier, so it can escape.

In the manga

In the Pokémon Adventures manga

A Mime Jr. appeared in a flashback in Perturbed by Pachirisu.

Ken's Mime Jr. appeared in All About Arceus VI.

In the Phantom Thief Pokémon 7 manga

Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril

In the Pokémon Diamond and Pearl Adventure! manga

Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.

In the Pokémon Pocket Monsters manga

Dia owns a Mime Jr.

In the TCG

Main article: Mime Jr. (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
SoulSilver
Generation V
Black It mimics the expressions and motions of those it sees to understand the feelings of others.
White
Black 2 It mimics the expressions and motions of those it sees to understand the feelings of others.
White 2
Generation VI
X In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Y It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Omega Ruby In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Alpha Sapphire It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond
Routes 209 and 210, Trophy Garden
Pearl
Trophy Garden
Platinum
Trophy Garden
HeartGold SoulSilver
Breed Mr. Mime holding an Odd Incense
Pokéwalker
Sinnoh Field
Generation V
Black White
Trade
Black 2
Trade
White 2
Breed Mr. Mime holding an Odd Incense
Generation VI
X Y
Reflection Cave (Horde Encounter)
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Pokémon Bank


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Happy Outlook (B1-B19)
MD Sky
Happy Outlook (B1-B19)
Ranger: SoA
Boyleland
Rumble
Eternal Tower
PokéPark Wii
Meeting Place
Ranger: GS
Old Mansion, Fire Temple
Generation V
Rumble Blast
Tower: Challenger's Ground
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Mysterious Fountain: Stage 3
Shuffle
Albens Town: Stage 214
Rumble World
Dark Land: Ice Floe Island (All Areas)
Picross
Area 03: Stage 03


Held items

Game Held Item(s)
Diamond Pearl   Leppa Berry (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
20
80 - 127 150 - 244
25
27 - 84 49 - 163
45
45 - 106 85 - 207
70
67 - 134 130 - 262
90
85 - 156 166 - 306
60
58 - 123 112 - 240
Total:
310
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/5 ★★★★
Power
1/2
Skill
3/5 ★★★☆☆
Stamina
1/3 ☆☆
Jump
3/3 ★★★
Total
12/18 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tickle Normal Status 0000 100100% 20
011 Barrier Psychic Status 0000 —% 20
011 Confusion Psychic Special 05050 100100% 25
044 Copycat Normal Status 0000 —% 20
088 Meditate Psychic Status 0000 —% 40
1111 Double Slap Normal Physical 01515 08585% 10
1515 Mimic Normal Status 0000 —% 10
1818 Encore Normal Status 0000 100100% 5
2222 Light Screen Psychic Status 0000 —% 30
2222 Reflect Psychic Status 0000 —% 20
2525 Psybeam Psychic Special 06565 100100% 20
2929 Substitute Normal Status 0000 —% 10
3232 Recycle Normal Status 0000 —% 10
3636 Trick Psychic Status 0000 100100% 10
3939 Psychic Psychic Special 09090 100100% 10
4343 Role Play Psychic Status 0000 —% 10
4646 Baton Pass Normal Status 0000 —% 40
5050 Safeguard Normal Status 0000 —% 25
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM20  TM20 Safeguard Normal Status 0000 —}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 100% 20
Confuse Ray Ghost Status 100% 10
Fake Out Normal Physical 40 100% 10
Future Sight Psychic Special 120 100% 10
Healing Wish Psychic Status —% 10
Hypnosis Psychic Status 60% 20
Icy Wind* Ice Special 55 95% 15
Magic Room Psychic Status —% 10
Mimic Normal Status —% 10
Nasty Plot Dark Status —% 20
Power Split Psychic Status —% 10
Teeter Dance Normal Status 100% 20
Trick Psychic Status 100% 10
Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist:  
Psychic
Field move: None
Browser entry R-000
It launches strange orbs to attack. It protects itself with a psychic barrier.
Pokémon Ranger: Guardian Signs
Group:
Psychic
Poké Assist:
(present)
 
Psychic
Field move:
(present)
 
(Tackle ×1)
Poké Assist:
(past)
 
Psychic
Field move:
(past)
 
(Tackle ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It attacks by launching strange rings that make Pokémon Stopped.
Pokémon Rumble
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Mime Jr. will give you some interesting stats. You'll find him in the Tree House. His favorite Attraction is Rayquaza's Balloon Panic.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 50 - 70   0

#294
 

Quirky
Occasionally erases one extra matching Pokémon elsewhere.


Evolution

 
Baby form
Mime Jr.
 Psychic  Fairy 
 
Breed
holding Odd Incense



 
Level up
knowing Mimic
 
First evolution
Mr. Mime
 Psychic  Fairy 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Mime Jr. images on the Bulbagarden Archives.


Trivia

  • Mime Jr. is the only Pokémon with a catch rate of 145.
  • In HeartGold and SoulSilver, if the player has a Mime Jr. as their partner in Copycat's room, the Mime Jr. will "mimic" the player when interacted with.

Origin

Mime Jr. is based on a mime and a clown. Its secondary Fairy typing and pointed hat indicate that it may also be based on fairy tale gnomes. Its upper body and simple design also suggest that it is a tsukumogami based on a cloth hand puppet, to complement the dummy-like appearance of Mr. Mime.

Name origin

Mime Jr. is derived from the name of its evolution, Mr. Mime.

Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby).

In other languages

Language Title Meaning
  Japanese マネネ Manene From 真似 mane (mimicry) and nene (Spanish for baby)
  French Mime Jr Same as English name
  Spanish Mime Jr. Same as English name
  German Pantimimi From Pantomime and Mimik
  Italian Mime Jr. Same as English name
  Korean 흉내내 Hungnaenae From 흉내내기
  Mandarin Chinese 魔尼尼 Mó Ní Ní Transliteration of its Japanese name. 魔 also means magic.
  Cantonese Chinese


Related articles

External links


  #438: Bonsly
Pokémon
#440: Happiny  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.