306MS.png #306: Aggron
Pokémon
#308: Medicham 308MS.png
Meditite
Meditate Pokémon
アサナン
Asanan
#307
Meditite



Images on the Bulbagarden Archives
Type
Fighting Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pure Power Cacophony
Cacophony
Telepathy
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
180 (33.8%)
Breeding
Egg Group
Human-Like
Hatch time
21 cycles
Height
2'00" 0.6 m
Meditite
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
24.7 lbs. 11.2 kg
Meditite
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
91
Gen. III-IV
Unknown
IV
56
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Meditite
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F307.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Meditite (Japanese: アサナン Asanan) is a dual-type Fighting/Psychic Pokémon.

It evolves into Medicham starting at level 37.

Biology

Meditite is a humanoid, bipedal Pokémon that resembles a person meditating. It usually sits in a yoga position, with knees bent and feet together with its hands resting on its knees. Its lower body is blue, with white on the wrists, feet, and lower body. Its onion-shaped head is also white with large eyes and pink ovals on its cheeks. It has round, swirled ears on the sides of its head. These ears are higher up on a male than on a female.

Meditite heightens its inner energy and spiritual power through the meditation, which allows it to levitate. It trains hours a day, and never skips its daily yoga training. Its training never ends, since it loses concentration and focus while meditating. It eats one berry per day as part of training, which tempers its spirit and makes its senses sharper. It lives and trains on the mountains.

In the anime

 
Meditite in the anime

Major appearances

Meditite made its debut appearance under the ownership of Shauna in A Meditite Fight.

In Pokémon Ranger and the Temple of the Sea, Meditite and its evolved form, Medicham, worked for a traveling family of circus performers. The two Meditation Pokémon used Psychic to make balls of water retain their form.

In Lost Leader Strategy!, it was revealed that Maylene used a Meditite in her Gym battle with Paul. Her Meditite also appeared again in Crossing the Battle Line! in a battle with Dawn, where it battled against her Buneary and won, then it battled against her Ambipom, where it lost. Meditite was also used to battle Ash in A Triple Fighting Chance!, where it managed to confuse his Chimchar and Staravia before losing to the latter.

Minor appearances

A Meditite appeared in the opening of Lucario and the Mystery of Mew.

A Meditite is seen at the beach in Spontaneous Combusken!.

Pokédex entries

Episode Pokémon Source Entry
AG030 Meditite May's Pokédex Meditite, the Meditation Pokémon. Meditite Meditates in order to build up its mental energy. It is said that it eats only one Berry a day.
Episode Pokémon Source Entry
DP067 Meditite Dawn's Pokédex Meditite, the Meditate Pokémon. Meditite uses meditation to increase its power, never skipping a single day of yoga training.

In the manga

In the Pokémon Adventures manga

In the Pokémon Adventures manga, Maylene has a Meditite that handily defeated Pearl's Chatot, who Platinum borrowed so she could battle her.

A Meditite is seen in a flashback being defeated by Wallace's Clamperl during the Pokemon League in Chapter 251.

In the TCG

Main article: Meditite (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Meditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Sapphire Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon's training.
Emerald It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
FireRed It never skips its daily yoga training. It heightens its inner strength through meditation.
LeafGreen
Generation IV
Diamond It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Pearl It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
Platinum It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
HeartGold It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
SoulSilver
Generation V
Black It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White
Black 2 It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White 2
Generation VI
X It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Y It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Omega Ruby Meditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Alpha Sapphire Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon’s training.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Mt. Pyre, Victory Road
Emerald
Trade, Event
FireRed LeafGreen
Trade, Event
Colosseum
Pyrite Cave (Shadow)
XD
Trade Trapinch to Duking in Pyrite Town
Generation IV
Diamond Pearl
Routes 208, 210, 211, 216, and 217, Acuity Lakefront, Mt. Coronet
Platinum
Routes 210, 211, 216, and 217, Acuity Lakefront, Mt. Coronet
HeartGold SoulSilver
Safari Zone
Sprout Tower, Bell Tower, Burned Tower (Sinnoh Sound)
Pal Park
Mountain
Pokéwalker
Volcano Path
Generation V
Black White
Trade
Black 2 White 2
Breed Medicham
Dream World
Spooky Manor
Generation VI
X Y
Connecting Cave, Friend Safari (Fighting)
Omega Ruby Alpha Sapphire
Mt. Pyre


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Safari Zone (Ruby Field)
Trozei!
Phobos Walker, Endless Level 23, Forever Level 23, Mr. Who's Den
MD Red MD Blue
Mt. Steel (5F-8F), Buried Relic (17F-22F), Wish Cave (11F-14F), Solar Cave (4F-8F)
Ranger
Waterworks
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1-B17), Final Maze (B1-B48)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F), Final Maze (B1-B48)
PokéPark Wii
Lava Zone, Flower Zone
Generation V
Rumble Blast
Canyon: Sunny Seashore
Rumble U
Adventure Area: Grab and Go!
Generation VI
Battle Trozei
Infinite Ruins: Stage 2
Shuffle
Albens Town: Stage 221
Rumble World
Legend Terrain: Sky Crest Range (All Areas)


In events

Games Event Language Location Level Distribution period
RSEFRLG Gather More Pokémon! Fifth Campaign Meditite Japanese Japan 10 March 21 to April 9, 2006

Held items

Game Held Item(s)
Colosseum   TwistedSpoon (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
40
40 - 101 76 - 196
55
54 - 117 103 - 229
40
40 - 101 76 - 196
55
54 - 117 103 - 229
60
58 - 123 112 - 240
Total:
280
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
2/2 ★★
Skill
5/5 ★★★★★
Stamina
2/3 ★★
Jump
2/5 ★★☆☆☆
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Bide Normal Physical 0000 —}}—% 10 Tough 3 ♥♥♥ 0  
0044 0044 Meditate Psychic Status 0000 —}}—% 40 Beautiful 1 0  
0088 0077 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
01111 0099 Detect Fighting Status 0000 —}}—% 5 Cool 1 0  
N/AN/A 01212 Endure Normal Status 0000 —}}—% 10 Tough 3 ♥♥♥ 0  
02222 01515 Feint Normal Physical 03030 100}}100% 10 Clever 3 ♥♥♥ 0  
02929 01717 Force Palm Fighting Physical 06060 100}}100% 10 Cool 4 ♥♥♥♥ 0  
01515 02020 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
02525 02323 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
01818 02525 Mind Reader Normal Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
03232 02828 High Jump Kick Fighting Physical 130130 090}}90% 10 Cool 6 ♥♥♥♥♥♥ 0  
03636 03131 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
03939 03333 Acupressure Normal Status 0000 —}}—% 30 Tough 1 0  
04343 03636 Power Trick Psychic Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
04646 03939 Reversal Fighting Physical 0000 100}}100% 15 Cool 1 0  
05050 04141 Recover Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
N/AN/A 04444 Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20 Cool 1 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Baton Pass Normal Status —% 40 Cute 1 0  
Bullet Punch Steel Physical 40 100% 30 Tough 3 ♥♥♥ 0  
Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
Dynamic Punch Fighting Physical 100 50% 5 Cool 2 ♥♥ 1
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥ 3 ♥♥♥
Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
Foresight Normal Status —% 40 Clever 2 ♥♥ 1
Guard Swap Psychic Status —% 10 Clever 1 0  
Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
Power Swap Psychic Status —% 10 Clever 1 0  
Psycho Cut Psychic Physical 70 100% 20 Cool 4 ♥♥♥♥ 0  
Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  
Secret Power Normal Physical 70 100% 20 Clever 1 0  
Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Meditite in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meditite in that game.
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Meditite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meditite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Cross Chop Meditite (EX Power Keepers 55)

Side game data

Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 5.5%
Friend Area: Mt. Discipline
Phrases
51%-100% HP Nothing can best a serene heart in battle!
26%-50% HP I'm afraid my health has eroded to half its peak.
1%-25% HP I fear the worst... Even meditation will not help soon enough...
Level up Yes! I've leveled up! The power of yoga is amplified within!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 5.5%
IQ group: C
Pokémon Ranger
Group:
Psychic
Poké Assist:  
Fighting
Field move:  
(Crush ×1)
Loops: 4 Min. exp.: 22 Max. exp.: 36
Browser entry R-000
Meditite slaps things with its tiny hands. It can break through weakened walls.
Pokémon Rumble Blast
Attack
Defense ●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Meditite often trains in the Lava Zone. He works for the Zone Keeper. He challenged you with a Quiz, remember?
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★

 

Pokémon Shuffle
 
Fighting
  Attack Power: 40 - 60   0

#313
 

Astonish
Can delay your opponent's disruptions for a turn.


Evolution

 
Unevolved
Meditite
 Fighting  Psychic 
 
Level 37
 
First evolution
Medicham
 Fighting  Psychic 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Meditite images on the Bulbagarden Archives.


Trivia

Origin

It resembles a primate of some sort. It appears to have been based on a practitioner of yoga and is meditating in almost all of the media it appears in. Its yoga position in its artwork and sprites is the Lotus, where one crosses his/her legs and places their feet on the opposing thighs. This position supposedly holds the mind completely steady for long periods of time and calms it, heightening the user's senses. Its hat somewhat resembles a turban and may also be the caps worn by many depictions of Hindu deities, such as Shiva, who are commonly seen meditating.

Name origin

Meditite may be a combination of the corruptions of meditate and possibly petite or tyke. It may also involve a corruption of tight, as in the phrase, "Tight focus."

Asanan may be a corruption of asana, which in yoga refers to a pose or posture, and 軟 nan (soft or flexible).

In other languages

Language Title Meaning
  Japanese アサナン Asanan From asana and nan
  French Méditikka From méditer and possibly karateka
  Spanish Meditite Same as English name
  German Meditie From meditieren
  Italian Meditite Same as English name
  Korean 요가랑 Yogarang From yoga
  Mandarin Chinese 瑪沙那 / 玛沙那 Mǎshānà Rough transliteration of its Japanese name
  Cantonese Chinese


External links


  #306: Aggron
Pokémon
#308: Medicham  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.