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The Gym is filled with gadgets and traps that Wattson designed. Electrical barriers toggle on and off through the use of switches. | The Gym is filled with gadgets and traps that Wattson designed. Electrical barriers toggle on and off through the use of switches. | ||
In Generation VI, the Gym's electrical barriers come in blue and red varieties, with color-coded switches. Stepping on a switch shifts the direction the like-colored barriers project from vertical to horizontal and vice-versa. | In Generation VI, the Gym's electrical barriers come in blue and red varieties, with color-coded switches. Stepping on a switch shifts the direction the like-colored barriers project from vertical to horizontal and vice-versa. The Gym has also been divided into two different floors. | ||
When defeated, Wattson will give the player the {{Badge|Dynamo}} as well as {{TM|34|Shock Wave}}{{sup/3|RSE}} or {{TM|72|Volt Switch}}{{sup/6|ORAS}} as a reward. | When defeated, Wattson will give the player the {{Badge|Dynamo}} as well as {{TM|34|Shock Wave}}{{sup/3|RSE}} or {{TM|72|Volt Switch}}{{sup/6|ORAS}} as a reward. |
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