Marshtomp (Pokémon)

Mudkip #258: Mudkip
Pokémon
#260: Swampert Swampert
This article is about the species. For a specific instance of this species, see Marshtomp (disambiguation).
Marshtomp
ヌマクロー Numacraw
#259
259Marshtomp.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Water Ground
Category
Mud Fish Pokémon
Abilities
Torrent Damp
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Hoenn
#008
Regional Browser numbers
Fiore
R-012
Oblivia
R-096 N-136
Height
2'04"
Imperial
0.7 m
Metric
Weight
61.7 lbs.
Imperial
28.0 kg
Metric
Dex color
Blue
Catch rate
45 (5.9%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F259.png   F487O.png
Blue-Striped
Gender ratio
87.5% male, 12.5% female
Breeding
Monster and
Water 1 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 143 Battle Exp.: 1431*

Marshtomp (Japanese: ヌマクロー Numacraw) is a dual-type Water/Ground Pokémon.

It evolves from Mudkip starting at level 16 and evolves into Swampert starting at level 36.

Biology

Physiology

Marshtomp is a bipedal amphibious creature, mostly light-blue in color with orange and black accentuation. Marshtomp has an angular black fin on his head small, orange eyes, and orange, pointed gills on the ends of both cheeks, similar to those on Mudkip. Marshtomp has fairly long arms with three-fingered hands. Marshtomp’s underside is a lighter shade of blue, the coloration extending to above the circular patch of orange coloration on its belly. Marshtomp has legs with three small toes upon its feet, and two black fins as its tails.

Gender differences

None.

Special abilities

Several of Marshtomp’s attacks and notable abilities revolve around mud, which it can move through faster through than it can through water. Mud Shot is one of Marshtomp's special moves because they learn it when they first evolve, and is commonly used by both captive and wild Marshtomp alike. Due to a thin, sticky film enveloping its body, Marshtomp is able to live on land. However, Marshtomp becomes weakened if its skin dries out, so it replenishes fluids by playing in mud. Due to its sturdy legs, it has sure footing even in mud, enabling it to quickly overwhelm struggling foes. Marshtomp can utilize its fins like a radar. It is also sensitive to movements on the ground, even underground.

Behavior

Marshtomp can be mild mannered, but are very protective of their kind, and are known to hurl mud at foes, the trait growing fierce upon evolution. Due to its sure footing in mud, it is able to quickly overwhelm struggling foes. Marshtomp plays in mud on beaches when the ocean tide is low, and burrows into dirt to sleep.

Habitat

Marshtomp and members of its evolution family live in swamps and wetlands deep in isolated islands. They tend to dislike freshwater ponds, lakes, and riverbeds. Oddly, they travel great distances to freshwater beaches to make their nests.

Diet

Main article: Pokémon food

In the anime

 
Marshtomp in the anime

Major appearances

Brock's Marshtomp

Brock's Mudkip evolved into a Marshtomp in A Chip Off the Old Brock. The Mud Fish Pokémon accidentally injured a Flaaffy. After the Flaaffy was healed, Marshtomp became infatuated with the pink electrical sheep, though it ultimately rejected him. Marshtomp remained on Brock's team until it was left in Pewter City he departed for Sinnoh.

Other

Marshtomp made its debut appearance in Zig Zag Zangoose where it was revealed that Nicholai's Mudkip evolved.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
AG032 Marshtomp Ash's Pokédex Marshtomp, the Mud Fish Pokémon. Marshtomp is the evolved form of Mudkip. It is able to move and swim more quickly through mud than through water.
AG048 Marshtomp May's Pokédex Marshtomp, the Mud Fish Pokémon, is the evolved form of Mudkip. Its body is enclosed in a membrane allowing it to live on land. Its lower body is well developed, so it's capable of walking on two legs.
Advanced Generation series entries continue below.
Episode Pokémon Source Entry
AG148 Marshtomp May's Pokédex Marshtomp, the Mud Pokémon. Is the evolved form of Mudkip. It can move faster through mud than it can through water.

In the manga

 
Mumu, Ruby's Swampert, as a Marshtomp

In the Pokémon Adventures manga

Main article: Mumu

Ruby's Mudkip, Mumu, evolved upon his arrival at Slateport City, which Ruby was happy to record a video of. Afterwards, it was used in battle with Magma Admin Mack as Ruby escaped the villain using his knowledge of Pokéblocks and Natures that determine preference. After again being forced to battle with yet another Magma Admin, this time in the form of Courtney, it became a Swampert, though this time Ruby was too depressed after his fight with Sapphire to commemorate this occasion.

In the TCG

Main article: Marshtomp (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby The surface of Marshtomp's body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
Sapphire Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon's hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
Emerald Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.
FireRed It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
LeafGreen
Generation IV
Diamond Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Pearl
Platinum
HeartGold Living on muddy ground that provides poor footing has made its legs sturdy.
SoulSilver
Generation V
Black Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
White
Black 2 Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve from Mudkip
Emerald
None Evolve from Mudkip
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Pal Park
Platinum
None Pal Park
HeartGold SoulSilver
None Evolve Mudkip
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
None Poké Transfer
Black 2 White 2
None Poké Transfer
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Mudkip
Pokémon Trozei! Endless Level 66
Endless Level 81
Forever Level 16
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Faraway (10F-19F)
Waterfall Pond (13F-18F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lake Afar (B1-B24)
Pokémon Ranger Lyra Forest
Pokémon Ranger:
Guardian Signs
Faldera Island
Ice Temple
Pokémon Rumble Blast Lake: Soothing Shore

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
70
130 - 177 250 - 344
85
81 - 150 157 - 295
70
67 - 134 130 - 262
60
58 - 123 112 - 240
70
67 - 134 130 - 262
50
49 - 112 94 - 218
Total:
405
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
3/3 ★★★
Total
16/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Growl Normal Status 0000 100100% 40
00Start Mud-Slap Ground Special 02020 100100% 10
00Start Water Gun Water Special 04040 100100% 25
066 Mud-Slap Ground Special 02020 100100% 10
1010 Water Gun Water Special 04040 100100% 25
1515 Bide Normal Physical 0000 —% 10
1616 Mud Shot Ground Special 05555 09595% 15
2020 Foresight Normal Status 0000 —% 40
2525 Mud Bomb Ground Special 06565 08585% 10
3131 Take Down Normal Physical 09090 08585% 20
3737 Muddy Water Water Special 09595 08585% 10
4242 Protect Normal Status 0000 —% 10
4646 Earthquake Ground Physical 100100 100100% 10
5353 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM34 Sludge Wave Poison Special 09595 100}}100% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
AncientPower Rock Special 60 100% 5
Avalanche Ice Physical 60 100% 10
Bite Dark Physical 60 100% 25
Counter* Fighting Physical 100% 20
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Ice Ball Ice Physical 30 90% 20
Mirror Coat Psychic Special 100% 20
Mud Bomb Ground Special 65 85% 10
Sludge* Poison Special 65 100% 20
Refresh Normal Status —% 20
Stomp Normal Physical 65 100% 20
Wide Guard Rock Status —% 10
Whirlpool Water Special 35 85% 15
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marshtomp in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marshtomp in that game.
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Water Pledge Water Special 50 100% 10
  • A black abbreviation in a colored box indicates that Marshtomp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marshtomp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Mud Sport Ground Status —% 15
  Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 259.png Body size: 1
Recruit rate: -19%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I like the ground to be muddy if I can have it my way.
26%-50% HP Umm... My health has gone down by half already...
1%-25% HP I'm sorry...It's a struggle to even move...
Level up My level went up! I'll try harder!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up My level went up! I'll try harder!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: F
Pokémon Ranger
Group:  Ground  Poké Assist:  
( Water )
Field move:   
(Soak ×2)
Loops: 7 Min. exp.: 36 Max. exp.: 50
Browser entry  
When Marshtomp rears way back, it is readying itself to spit a lump of mud.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water   
( Water )
Past
 
( Normal )
 
(Soak ×2)
Past
 
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Mudkip
 Water 
 
Level 16


 
First evolution
Marshtomp
 Water  Ground 
 
Level 36


 
Second evolution
Swampert
 Water  Ground 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Marshtomp images on Bulbagarden Archives.

Trivia

Origin

Marshtomp is based on the mudpuppy or mudskipper. It may also be based on the axolotl, like its pre-evolved form. However, the single fin on Marshtomp's head is reminiscent of the Murmillo Helmet worn by murmillo-class Roman gladiators or the Corinthian Helmet (with a horsehair crest) which is worn by Greek Hoplites. "Murmillo" is also a Greek word for a type of saltwater fish.

Name origin

Marshtomp is a combination of marsh and stomp.

Numacraw may be a combination of 沼 numa (swamp) and crawfish (crayfish, a freshwater crustacean), crawl, or claw (as "l" and "r" are phonetically interchangeable).

In other languages

Language Title Meaning
  Japanese ヌマクロー Numacraw From numa and crawfish
  French Flobio A corruption of flot
  Spanish Marshtomp Same as English name
  German Moorabbel From Moor and krabbeln
  Italian Marshtomp Same as English name
  Korean 늪짱이 Neupjjang-i Combination of and 장이 changed slightly
  Mandarin Chinese 沼躍魚 / 沼跃鱼 Zhǎoyuèyú Literally "Marsh jumping fish"
  Cantonese Chinese 沼躍魚 Jíuyeukyùh Literally "Marsh jumping fish"


Related articles

External links

  #258: Mudkip
Pokémon
#260: Swampert  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.