Mareep (Pokémon)

Xatu #178: Xatu
Pokémon
#180: Flaaffy Flaaffy
Mareep
メリープ Merriep
#179
179Mareep.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Electric Unknown
Category
Wool Pokémon
Abilities
Static Plus
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#053
Hoenn
#327
Unova
#025
Regional Browser numbers
Almia
R-105
Oblivia
R-007 N-120
Height
2'00"
Imperial
0.6 m
Metric
Weight
17.2 lbs.
Imperial
7.8 kg
Metric
Dex color
White
Catch rate
235 (30.7%)
Body style
Body08.png BodyUnknown.png
Blue-Striped
Footprint
 F179.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Monster and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 59 Battle Exp.: 591*

Mareep (Japanese: メリープ Merriep) is an Electric-type Pokémon.

It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level 30.

Biology

Physiology

Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb.

Gender differences

None.

Special abilities

Mareep's wool stores electricity, rubbing together and building a static charge, and increases in volume when it builds up with electricity. Touching the wool when the wool is charged will result in a nasty static shock. The bulb at the end of Mareep's tail glows brighter the more electricity it has.

Behavior

Mareep tend to avoid battle in the wild and have mild dispositions. Mareep's fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. Mareep also stores air in its soft fur, allowing it to stay cool in summer and warm in winter.

Habitat

Mareep are most often found in grassy fields. Mareep are also kept on farms where their wool is used in high-quality clothing.

Diet

Main article: Pokémon food

In the anime

File:Cadee Mareep.png
Mareep in the anime
 
Sugimori reference sheet for the anime

Major appearances

Mareep made its anime debut in Mild 'n Wooly, in which a flock is shepherded by a young girl named Mary and her mother. Mary had her own Mareep called "Fluffy."

Minor appearances

Another Mareep appeared under the ownership of one of the Trainers at the Pokémon Swap Meet in Tricks of the Trade.

A Mareep was owned by Dr. Anna in Hassle in the Castle.

A Mareep briefly appeared in Imitation Confrontation under the ownership of an unnamed Trainer.

Multiple Mareep appeared in Houndoom's Special Delivery where they belonged to a farmer.

Several Mareep were among the Electric Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using in The Legend of Thunder!.

Several Mareep appeared in Misty's flashback in Gotta Catch Ya Later!.

A Mareep appeared in the opening of Lucario and the Mystery of Mew.

A Mareep was owned by Cadee in A Chip Off the Old Brock.

A Mareep appeared in Pruning a Passel of Pals!

Another Mareep appeared in Sticking With Who You Know!.

Pokédex entries

Episode Pokémon Source Entry
EP139 Mareep Ash's Pokédex Mareep, the Wool Pokémon. Mareep stores static electricity in their wooly coat. They avoid battle and have mild dispositions.

In the manga

In the Pokémon Gold & Silver: The Golden Boys manga

Falkner told Gold that Black used a Mareep to defeat his Pidgey and Pidgeotto.

In the TCG

Main article: Mareep (TCG)

In the TFG

One Mareep figure has been released.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Silver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Crystal It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
Stadium 2 If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Generation III
Ruby Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Sapphire
Emerald Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
FireRed Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
LeafGreen If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Generation IV
Diamond Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Pearl
Platinum
HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
SoulSilver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Generation V
Black Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
White
Black 2 When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Common Routes 32, 42, and 43
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
Common Safari Zone
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Shadow PKMN Lab (Shadow)
Generation IV
Diamond Pearl
Rare Valley Windworks (Poké Radar)
Platinum
Rare Valley Windworks (Poké Radar)
HeartGold SoulSilver
Common Routes 32, 42, 43, Egg from Primo
Pal Park
Field
Pokéwalker
Icy Mountain Rd., Big Forest
Generation V
Black White
Unknown White Forest (White only)
Black 2 White 2
Common Floccesy Ranch
Dream World
Pleasant Forest
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Upgrade binder
Pokémon Trozei! Huge Storage 5
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Lightning Field (1F-5F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Amp Plains (1F-7F)
Shimmer Hill (1F-17F)
Final Maze (B1-B48)
Pokémon Ranger:
Shadows of Almia
Union Road
Pokémon Ranger:
Guardian Signs
Dolce Island
Hinder Cape
Ice Temple
Pokémon Rumble Blast Meadow: Challenger's Ground
PokéPark Wii: Pikachu's Adventure Flower Zone
Pokémon Conquest Violight

In events

Games Event Language Location Level Distribution period
List of Japanese Nintendo event Pokémon in 2006#Mareep Gotta Catch 'Em All #6 Japan 2006 10 Never

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
40
40 - 101 76 - 196
40
40 - 101 76 - 196
65
63 - 128 121 - 251
45
45 - 106 85 - 207
35
36 - 95 67 - 185
Total:
280
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
3/3 ★★★
Skill
2/3 ★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
13/15 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
0055 000Start Growl Normal Status 0000 100}}100% 40
01414 0044 Thunder Wave Electric Status 0000 100}}100% 20
01010 0088 ThunderShock Electric Special 04040 100}}100% 30
01919 01111 Cotton Spore Grass Status 0000 100}}100% 40
02323 01515 Charge Electric Status 0000 —}}—% 20
N/AN/A 01818 Take Down Normal Physical 09090 085}}85% 20
02828 02222 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 02525 Confuse Ray Ghost Status 0000 100}}100% 10
05050 02929 Power Gem Rock Special 07070 100}}100% 20
03737 03232 Discharge Electric Special 08080 100}}100% 15
03232 03636 Cotton Guard Grass Status 0000 —}}—% 10
04141 03939 Signal Beam Bug Special 07575 100}}100% 15
04646 04343 Light Screen Psychic Status 0000 —}}—% 30
05555 04646 Thunder Electric Special 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
After You Normal Status —% 15
Agility Psychic Status —% 30
Body Slam Normal Physical 85 100% 15
Charge Electric Status —% 20
Flatter Dark Status 100% 15
Iron Tail Steel Physical 100 75% 15
Odor Sleuth Normal Status —% 40
Sand-Attack Ground Status 100% 15
Screech Normal Status 85% 40
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mareep in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mareep in that game.
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Mareep can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mareep cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Reflect Psychic Status —% 20
Pleasant Forest Shock Wave Electric Special 60 —% 20
  • A superscript level indicates that Mareep can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 17+ Purified moves
Shadow Blitz File:Box xd 179.png Heal Bell Normal
Shadow Shed ThunderShock Electric
-- Thunder Wave Electric
-- Body Slam Normal

TCG-only moves

Move Card
Quick Attack Mareep (EX Team Rocket Returns 67)

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 179.png Body size: 1
Recruit rate: 11.9%
Friend Area: Thunder Meadow
Phrases
51%-100% HP I'm fluffy and warm!
26%-50% HP Oh? Half my HP is gone so soon?
1%-25% HP I can't take any more... I'm about to shed...
Level up I gained a level! My fleece turned fluffier!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I gained a level! My fleece turned fluffier!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist:  
( Electric )
Field move:  
(Electrify ×1)
Browser entry  
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  Present
 
(Recharge)
Past
 
( Electric )
Present
 
(Recharge ×1)
Past
 
(Electrify ×1)
Browser entry  
It restores the Styler Energy a little.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Mareep has a powerful personality. You'll find her in the Flower Zone. She gets a charge out of playing Absol's Hurdle Bounce and Rayquaza's Balloon Panic.
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
Mareep enjoy their slow life watching floating clouds. It's nice that they are now able to sleep.
  HP: ★★ Move: ThunderShock
Attack: ★★ Ability 1: Static
Defense: Ability 2: Interference
Speed: Ability 3: Calming
Evolves into Flaaffy when Attack reaches 53
Range: 3 Perfect Links: Norishige, Shōun

Evolution

 
Unevolved
Mareep
 Electric 
 
Level 15


 
First evolution
Flaaffy
 Electric 
 
Level 30


 
Second evolution
Ampharos
 Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Mareep images on Bulbagarden Archives.

Trivia

Origin

Mareep appears to be simply based on a sheep. It is likely that its electric aspect and Ability comes from how wool builds up static charges and may also be based on the golden fleece in Greek and Roman mythology. It, and its evolutions, may also have been based on the title of the science fiction novel Do Androids Dream of Electric Sheep?

Name origin

Mareep may be a combination of Mary (from the nursery rhyme "Mary Had a Little Lamb") and sheep. Mareep is also an anagram of ampere, a unit of electric current.

Merriep may be a combination of merry, メー (the sound made by sheep), or Mary and sheep.

In other languages

Language Title Meaning
  Japanese メリープ Merriep From merry, メー , Mary, and sheep
  French Wattouat From watt and ouate, both of which are homophones
  Spanish Mareep Same as English name
  German Voltilamm From Volt and Lamm
  Italian Mareep Same as English name
  Korean 메리프 Meripeu Transliteration of its Japanese name
  Mandarin Chinese 咩利羊 Miēlìyáng From miē, , and yáng.
  Cantonese Chinese


External links


  #178: Xatu
Pokémon
#180: Flaaffy  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.