Magneton (Pokémon)/Generation IV learnset

Revision as of 11:37, 14 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:三合一磁怪/第四世代技能表)

← Magneton Magneton

By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Tri Attack Normal Special 08080 100}}100% 10 Beauty 3 ♥♥♥
00Start Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
00Start Metal Sound Steel Status 0000 085}}85% 40 Smart 2 ♥♥
00Start ThunderShock Electric Special 04040 100}}100% 30 Cool 3 ♥♥♥
00Start Supersonic Normal Status 0000 055}}55% 20 Smart 2 ♥♥
066 ThunderShock Electric Special 04040 100}}100% 30 Cool 3 ♥♥♥
1111 Supersonic Normal Status 0000 055}}55% 20 Smart 2 ♥♥
1414 SonicBoom Normal Special 0000 090}}90% 20 Cool 3 ♥♥♥
1717 Thunder Wave Electric Status 0000 100}}100% 20 Cool 2 ♥♥
2222 Spark Electric Physical 06565 100}}100% 20 Cool 3 ♥♥♥
2727 Lock-On Normal Status 0000 —}}—% 5 Smart 1
3030 Magnet Bomb Steel Physical 06060 —}}—% 20 Cool 3 ♥♥♥
3434 Screech Normal Status 0000 085}}85% 40 Smart 2 ♥♥
4040 Discharge Electric Special 08080 100}}100% 15 Cool 2 ♥♥
4646 Mirror Shot Steel Special 06565 085}}85% 10 Cute 2 ♥♥
5050 Magnet Rise Electric Status 0000 —}}—% 10 Cute 2 ♥♥
5454 Gyro Ball Steel Physical 0000 100}}100% 5 Beauty 2 ♥♥
6060 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
  TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
  TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
  TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM64 Explosion Normal Physical 250 100% 5 Beauty 0  
  TM67 Recycle Normal Status —% 10 Smart 0  
  TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
  TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
  TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
  TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
  TM77 Psych Up Normal Status —% 10 Smart 0  
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  TM91 Flash Cannon Steel Special 80 100% 10 Smart 2 ♥♥
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Gravity Psychic Status —% 5 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Magnet Rise Electric Status —% 10 Cute 2 ♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cool 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Magneton can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magneton cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations