Magneton (Pokémon)

Magnemite #081: Magnemite
Pokémon
#083: Farfetch'd Farfetch'd
Magneton レアコイル
Rarecoil
#082
Magneton



Images on the Bulbagarden Archives
Type
Electric Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Magnet Pull or Sturdy Cacophony
Cacophony
Analytic
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
60 (14.8%)
Breeding
Egg Group
Mineral
Hatch time
21 cycles
Height
3'03" 1.0 m
Magneton
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
132.3 lbs. 60.0 kg
Magneton
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
161
Gen. I-IV
Unknown
IV
163
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Magneton
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body11.png
Footprint
F082.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Magneton (Japanese: レアコイル Rarecoil) is a dual-type Electric/Steel Pokémon and formerly, in Generation I, a pure Electric-type Pokémon.

It evolves from Magnemite starting at level 30 and evolves into Magnezone when leveled up in either Mt. Coronet, Chargestone Cave, or on Kalos Route 13.

Biology

Magneton is the result of three Magnemite being linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. The three Magnemite that Magneton consists of can be linked several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked via body on the bottom, forming a triangle. However, in some cases, commonly seen in 3D Pokémon games, the Magnemite will not be connected at all, remaining in a triangular formation at rest, and being able to freely move within each other's vicinity to form other patterns. The magnetic forces that holds the three Magnemite together is powerful enough to dry up all moisture and raise the temperature 3.6 degrees Fahrenheit in the vicinity. It can also be disruptive to electronic devices.

Even though Magneton is a mechanical creature, it still has the need to eat. As seen in the anime, food for Magneton consists of electrical currents. It is usually found in rough terrain, often near power plants. When sunspots flare up, Magneton tends to appear more often, presumably due to the changes in the sun's magnetic field. It has been shown in the manga that it possesses the ability to form its electricity into both platforms and barriers. Despite its modern, artificial appearance, carvings depicting Magneton have been discovered at the Ruins of Alph, indicating it has existed for at least 1,500 years.

In the anime

 
Magneton in the anime
 
Shiny Magneton in the anime

Major appearances

Magneton first appeared in Sparks Fly for Magnemite. They, along with Magnemite, saved Ash and company from a Grimer attack.

A Magnemite that belonged to Ethan in Get Along, Little Pokémon evolved into a Magneton to save Ash and his Pikachu from Team Rocket.

Several Magneton attacked a Pokémon Center in The Poké Spokesman, but the Poké Spokesman was able to calm them down and stop the attack.

A group of Magnemite and a Magneton appeared as security guards in Current Events. Ash was attacked by the Magnemite, but when Ash retaliated with his Chikorita, a Magneton showed up and attacked.

Jackson used a Shiny Magneton against Ash during the Silver Conference in Tie One On!. It proved to be very strong, knocking out two of Ash's team members.

Wattson used a Magneton in his brief Gym Battle with Ash in Watt's with Wattson?. Several wild Magneton appeared later in the episode.

An army of Magnemite and Magneton appeared in Giratina and the Sky Warrior under the ownership of the main villain, Zero.

Clemont owns a Magneton that appeared in Clemont's Got a Secret!. It stays at the Lumiose City Gym. This Magneton was shown to be able to separate itself into 3 Magnemite in order to dodge attacks.

Minor appearances

A Magneton appeared in Mewtwo Strikes Back.

Magneton also appeared in The Power of One.

A Magneton belonging to an unnamed Trainer appeared in a Hall of Fame photograph in Hello, Pummelo!.

Several Magneton were among the Electric Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using in The Legend of Thunder!.

In All Torkoal, No Play!, Magneton was one of the Steel-type Pokémon in Steel Valley picking on a wild Torkoal.

A Magnemite appeared in the opening of Lucario and the Mystery of Mew.

A group of Magneton appeared in Saving the World From Ruins! among the numerous other Steel types on Iron Island.

Pokédex entries

Episode Pokémon Source Entry
EP101 Magneton Ash's Pokédex Magneton, the Magnet Pokémon. The evolved form of Magnemite. Its heavy gravitational power allow it to float, and it can emit powerful magnetic and electric fields.

In the manga

In the Pokémon Adventures manga

Magneton makes a cameo aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. However, it debuts in the next round, Buzz Off, Electabuzz!, when some of them torture Red with Thunderbolt. Lt. Surge has a squad of Magneton, capable of using electromagnetism to create a tetrahedral aura. This aura is able to ferry people as well as attack and trap anything within, as seen in Volumes 3, 7, 10, and 12.

Another Magneton is shown as a member of Wattson's team, as well as two in Jasmine's.

Cyrus was briefly shown with a Magneton before it evolved into a Magnezone in Mt. Coronet.

In the Pokémon Pocket Monsters manga

A Magneton participated in a baseball match in Fierce Competition at the Pokémon Baseball Tournament!.

In the TCG

Main article: Magneton (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Blue
Yellow Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Stadium Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc.
Generation II
Gold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinities.
Crystal When many Magneton gather together, the resulting magnetic storm disrupts radio waves.
Stadium 2 Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Generation III
Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Emerald It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
LeafGreen Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Generation IV
Diamond It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm.
Pearl
Platinum Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation V
Black Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
White
Black 2 The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
White 2
Generation VI
X A link cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Y Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.


Game locations

Generation I
Red Blue
Power Plant, Cerulean Cave
Blue (Japan)
Power Plant, Cerulean Cave
Yellow
Power Plant
Generation II
Gold Silver
Evolve Magnemite
Crystal
Trade Dugtrio in Power Plant
Generation III
Ruby Sapphire
New Mauville
Emerald
New Mauville
FireRed LeafGreen
Power Plant, Cerulean Cave
Colosseum
Trade
XD
Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
Evolve Magnemite
Platinum
Route 222, Victory Road
HeartGold SoulSilver
Cerulean Cave, Safari Zone
Trade Dugtrio in Power Plant
Pal Park
Mountain
Generation V
Black
Trade
White
Evolve Magnemite
Black 2 White 2
P2 Laboratory
Generation VI
X Y
Lost Hotel, Friend Safari (Steel)


In side games

Game Location
Pokémon Snap Tunnel
Pokémon Pinball Evolve Magnemite
Pokémon Trozei! Huge Storage 2
Endless Level 21
Forever Level 21
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Magnemite
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger Krokka Tunnel
Waterworks
Dusk Factory
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Haruba Desert
Hippowdon Temple
Altru Building
Altru Tower
Pokémon Ranger:
Guardian Signs
Oblivia Ruins
Layuda Island
Sky Fortress
Pokémon Rumble Fiery Furnace
Pokémon Rumble Blast Factory: Firebreathing Mountain

Held items

Game Held Item(s)
Red* Blue* Silver Leaf (100%)
Yellow*
Ruby Sapphire   Metal Coat (5%)
Emerald
Pokémon XD   Metal Coat (100%)
FireRed LeafGreen   Magnet (5%)
Platinum   Metal Coat (5%)
HeartGold SoulSilver   Metal Coat (5%)
Black 2 White 2   Metal Coat (5%)
X Y   Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
60
58 - 123 112 - 240
95
90 - 161 175 - 317
120
112 - 189 220 - 372
70
67 - 134 130 - 262
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 120.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Zap Cannon Electric Special 120120 05050% 5 Cool 0   0  
00Start Tri Attack Normal Special 08080 100100% 10 Cool 0   0  
00Start Tackle Normal Physical 05050 100100% 35 Cool 0   0  
00Start Supersonic Normal Status 0000 05555% 20 Cool 0   0  
00Start Thunder Shock Electric Special 04040 100100% 30 Cool 0   0  
00Start Sonic Boom Normal Special 0000 09090% 20 Cool 0   0  
044 Supersonic Normal Status 0000 05555% 20 Cool 0   0  
077 Thunder Shock Electric Special 04040 100100% 30 Cool 0   0  
1111 Electric Terrain Electric Status 0000 —% 10 Cool 0   0  
1515 Thunder Wave Electric Status 0000 100100% 20 Cool 0   0  
1818 Magnet Bomb Steel Physical 06060 —% 20 Cool 0   0  
2121 Spark Electric Physical 06565 100100% 20 Cool 0   0  
2525 Mirror Shot Steel Special 06565 08585% 10 Cool 0   0  
2929 Metal Sound Steel Status 0000 08585% 40 Cool 0   0  
3434 Electro Ball Electric Special 0000 100100% 10 Cool 0   0  
3939 Flash Cannon Steel Special 08080 100100% 10 Cool 0   0  
4545 Screech Normal Status 0000 08585% 40 Cool 0   0  
5151 Discharge Electric Special 08080 100100% 15 Cool 0   0  
5656 Lock-On Normal Status 0000 —% 5 Cool 0   0  
6262 Magnet Rise Electric Status 0000 —% 10 Cool 0   0  
6767 Gyro Ball Steel Physical 0000 100100% 5 Cool 0   0  
7373 Zap Cannon Electric Special 120120 05050% 5 Cool 0   0  
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 ??? 0   0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 ??? 0   0  
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5 ??? 0   0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 ??? 0   0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 ??? 0   0  
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5 ??? 0   0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10 ??? 0   0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Magneton can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magneton cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
   
Acquisition: Evolve
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 082.png Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP vzvzvzz... go to next.
26%-50% HP vzvzvzzz... hp at 50 percent...
1%-25% HP vzvzvzzt... go to error... system failure imminent.
Level up vzvzvzt! go to next level!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up vzvzvzt! go to next level!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: A
Pokémon Ranger
Group:  Electric  Poké Assist:  
( Electric )
Field move:   
(Recharge ×2)
Loops: 3 Min. exp.: 8 Max. exp.: 8
Browser entry  
Magneton generates electricity using its magnetism to recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist:  
( Electric )
Field move:  
(Recharge ×5)
Browser entry  
It discharges electricity from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric   
( Electric )
Past
 
( Normal )
 
(Recharge ×4)
Past
 
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Magnemite
 Electric  Steel 
 
Level 30
 
First evolution
Magneton
 Electric  Steel 
 
Level up
at Mt. Coronet
or Chargestone Cave
or Kalos Route 13
 
Second evolution
Magnezone
 Electric  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Magneton images on Bulbagarden Archives.

Trivia

  • In the Pokémon Red and Blue beta, Magneton is originally known as "Recoil."
  • Magneton, along with its pre-evolution Magnemite, were pure Electric-type Pokémon in Generation I, but became dual-type Electric/Steel in Generation II. This makes them the first Pokémon to ever change typing, and the only ones to do so until Generation V when Rotom's formes were given additional typing.
  • Although it is said that Magneton is made up of three Magnemite, there is contradictory evidence seen in various forms of media.
    • In the only anime episode to date showing a Magnemite evolution, Get Along, Little Pokémon, when Ethan's Magnemite #6 evolves into Magneton, it "creates" two Magnemite during evolution, instead of combining with two real Magnemite. Similarly, in the main series games, when Magnemite reaches level 30, it evolves without the aid of two additional Magnemite. This is unlike Mantyke which requires a Remoraid to evolve.
    • In Pokémon Snap, a Magneton is clearly shown to be created by three Magnemite. Also, when two Magnemite get stuck together halfway through evolution in the original Mystery Dungeon games, they mention how three Magnemite must come together to evolve.
    • After evolution, Magneton becomes exactly ten times heavier than it was as Magnemite. Logically, it would be three times heavier if it were actually made of three Magnemite. Magnemite weighs 6.0 kg, or 13.23 lbs, while Magneton weighs 60.0 kg, or 132.3 lbs.
  • Magneton and its evolutionary line have eleven resistances and one immunity, making them the most resistant Pokémon ever (as no other type combination has the same or higher amount of resistances and/or immunities, regarding abilities). With the addition of Magnet Rise, which makes them immune to Ground-type attacks for five turns, their only double weakness is negated.
  • Magneton and its pre-evolution Magnemite are two of few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magneton has been used by more rival characters than any other Pokémon, being used by three: Blue, Silver, and Wally.

Origin

Magneton is a cluster of three Magnemite which in turn seems to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. They are likely linked through strong electromagnetic force.

Name origin

Magneton may be a reference to magneton, a unit of magnetic movement, or a magnetron forms the core of a microwave oven.

Rarecoil may be a reference to rare-earth magnets.

In other languages

Language Title Meaning
  Japanese レアコイル Rarecoil From rare and coil
  French Magnéton Same as English name
  Spanish Magneton Same as English name
  German Magneton Same as English name
  Italian Magneton Same as English name
  Korean 레어코일 Reeokoil Transliteration of Japanese name
  Mandarin Chinese 三合一磁怪 Sānhéyīcíguài Literally "Three-in-one magnetic monster"
  Cantonese Chinese 三合一磁怪 Sāamhahpyātchìhgwaai Literally "Three-in-one magnetic monster"


External links

Notes


  #081: Magnemite
Pokémon
#083: Farfetch'd  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.