Magnet Pull (Ability)

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Magnet Pull じりょく
Magnetism
Flavor text
Generation III
Traps Steel-type Pokémon.RSEFRLG
Traps Steel-type foes.ColoXD
Generation IV
Prevents Steel-type Pokémon from escaping.
Generation V
Prevents Steel-type Pokémon from escaping.
Generation VI
Prevents Steel-type Pokémon from escaping.
Generation VII
Prevents Steel-type Pokémon from escaping using its magnetic force.

Magnet Pull (Japanese: じりょく Magnetism) is an Ability introduced in Generation III.

Effect

In battle

Magnet Pull prevents Steel-type foes from fleeing (including Teleport) or switching out as long as the user remains in battle.

Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

If a wild Pokémon has Magnet Pull and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Magnet Pull.

Magnet Pull does not affect allies.

Generation VI

Ghost-type Pokémon are now immune to Magnet Pull.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Magnet Pull is leading the party, then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible.

Pokémon Mystery Dungeon

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.

Pokémon with Magnet Pull

# Pokémon Types First Ability Second Ability Hidden Ability
Geodude Geodude
Alola Form
Rock Electric Magnet Pull Sturdy Galvanize
Graveler Graveler
Alola Form
Rock Electric Magnet Pull Sturdy Galvanize
Golem Golem
Alola Form
Rock Electric Magnet Pull Sturdy Galvanize
Magnemite Magnemite Electric Steel Magnet Pull Sturdy Analytic
Magneton Magneton Electric Steel Magnet Pull Sturdy Analytic
Nosepass Nosepass Rock Rock Sturdy Magnet Pull Sand Force
Magnezone Magnezone Electric Steel Magnet Pull Sturdy Analytic
Probopass Probopass Rock Steel Sturdy Magnet Pull Sand Force
Please note that this is only 100% accurate to Generation VI games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 磁力 Cílì
France Flag.png French Magnépiège
Germany Flag.png German Magnetfalle
Italy Flag.png Italian Magnetismo
South Korea Flag.png Korean 자력 Jiryeok
Portugal Flag.png Portuguese Magnetismo
Russia Flag.png Russian Магнетизм Magnetizm
Spain Flag.png Spanish Imán
Turkey Flag.png Turkish Manyetik Çekim
Vietnam Flag.png Vietnamese Từ tính


Trapping Abilities
Magnet PullArena TrapShadow Tag
Wild Pokémon type-influencing Abilities
StaticMagnet Pull
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