Magic Guard (Ability)

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Magic Guard マジックガード
Magic Guard
Flavor text
Generation IV
The Pokémon only takes damage from attacks.
Generation V
The Pokémon only takes damage from attacks.
Generation VI
The Pokémon only takes damage from attacks.
Generation VII
The Pokémon only takes damage from attacks.
Generation VIII
The Pokémon only takes damage from attacks.
Generation IX
The Pokémon only takes damage from attacks.

Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.

Effect

In battle

Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Additional effects, such as being trapped while bound or having its Attack reduced by burn, are not prevented even though their damage is.

Magic Guard prevents damage caused by effects including weather, poison and burn, effects like Curse and Leech Seed, entry hazards, recoil (except from Struggle), crash damage, and damage from using Mind Blown or Steel Beam. Magic Guard prevents the damage inflicted by a Life Orb, but the holder still gains the power boost.

Magic Guard does not prevent confusion damage or direct modification of a Pokémon's HP through means other than damage, such as by Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Moves that cause the user to faint, Destiny Bond, and Perish Song can still cause a Pokémon with Magic Guard to faint.

When a Pokémon with Magic Guard is badly poisoned, Magic Guard still prevents poison damage, but it does not prevent the counter from increasing every turn. Consequently, if the Pokémon's Magic Guard is suppressed or changed, it will begin taking poison damage proportional to the counter's current value.

Magic Guard blocks damage from the Gulp Missile counterattack, but does not prevent the Defense drop or paralysis from it.

Generation IV

If a Pokémon with Magic Guard is paralyzed, it cannot be prevented from using a move due to paralysis, although its Speed is still reduced. A Pokémon with Magic Guard cannot be poisoned by Toxic Spikes.

Generation V onwards

Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes (but it still prevents poison damage).

Outside of battle

Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).

Pokémon with Magic Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0035   Clefairy
Fairy Fairy Cute Charm Magic GuardGen IV+ Friend Guard
0036   Clefable
Fairy Fairy Cute Charm Magic GuardGen IV+ Unaware
0063   Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064   Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065   Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0173   Cleffa
Fairy Fairy Cute Charm Magic GuardGen IV+ Friend Guard
0561   Sigilyph
Psychic Flying Wonder Skin Magic Guard Tinted Lens
0577   Solosis
Psychic Psychic Overcoat Magic Guard Regenerator
0578   Duosion
Psychic Psychic Overcoat Magic Guard Regenerator
0579   Reuniclus
Psychic Psychic Overcoat Magic Guard Regenerator
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDTDS Protects the Pokémon from all damage except from direct attacks.
BSL わざや こうげき いがいからの ダメージを うけない
MDGtI Unavailable
SMD The Pokémon is protected from most indirect damage, such as damage from a sandstorm, a  Blast Trap, or getting poisoned. But it takes damage from attack moves.
MDRTDX The Pokémon won't take damage from things like the Sandstorm weather condition, Blast Traps, or getting Poisoned.


In the anime

 
Clefable


The Pokémon is unaffected by indirect damage through means such as poison.
Pokémon Method
User First Used In Notes
  Clefable is unaffected by indirect damage through means such as poison.
Lusamine's Clefable 10,000,000 Reasons to Fight! Debut


In the manga

Pokémon Adventures

In other languages

Language Title
Chinese Cantonese 魔法防守 Mōfaat Fòhngsáu
Mandarin 魔法防守 Mófǎ Fángshǒu *
魔法防禦 Mófǎ Fángyù *
  Danish Magic Guard
  Finnish Taikasuoja
  French Garde Magik
  German Magieschild
  Italian Magicscudo
  Korean 매직가드 Magic Guard
  Norwegian Magic Guard
  Polish Magiczna Ochrona
  Portuguese Escudo Mágico
  Spanish Muro Mágico
  Swedish Magic Guard
  Vietnamese Phòng Ngự Ma Thuật


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.