Machamp (Pokémon)

Revision as of 01:23, 24 September 2016 by Reinhartmax (talk | contribs)
For Pokémon GO information on this species, see the game's section.
067MS.png #067: Machoke
Pokémon
#069: Bellsprout 069MS.png
This article is about the species. For a specific instance of this species, see Machamp (disambiguation).
Machamp
Superpower Pokémon
カイリキー
Kairiky
#068
Machamp



Images on the Bulbagarden Archives
Type
Fighting Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Guts or No Guard Cacophony
Cacophony
Steadfast
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
21 cycles
Height
5'03" 1.6 m
Machamp
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
286.6 lbs. 130.0 kg
Machamp
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
193
Gen. I-IV
Unknown
IV
227
V+
Leveling rate
Medium Slow
EV yield
Total: 3
Machamp
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F068.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Machamp (Japanese: カイリキー Kairiky) is a Fighting-type Pokémon.

It evolves from Machoke when traded. It is the final form of Machop.

Biology

Machamp is a bipedal, humanoid Pokémon with four well-muscled arms. Its skin is bluish gray, and it has red eyes and pale yellow lips. On its head, there are three, brown ridges right above its eyes. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs along with a golden power-save belt. Its legs have considerable muscle tone, and its feet have two toes.

Machamp punches extremely fast, throwing five hundred punches a second. With only one hand, it can move a mountain. Because of its four arms, it can hit from a multitude of angles and pin all of its foe's limbs at once. However, it has poor dexterity, and cannot handle delicate work without its arms becoming tangled. It is a rash Pokémon that rushes into action without forethought. Machamp can be found living in the mountains.

In the anime

In the main series

File:Machamp anime.png
Machamp in the anime

Major appearances

Giovanni, the leader of Team Rocket and the former Gym Leader of Viridian City, has a Machamp. He loaned it to Jessie, James and Meowth after he put them in charge of the Viridian Gym in The Battle of the Badge.

Morrison battled against a Machamp belonging to a very muscular Trainer named Gavin during the Hoenn League in From Brags to Riches. Morrison's Gligar managed to defeat Gavin's Machamp.

In Sitting Psyduck, Emily used Machamp and its two pre-evolved forms to chase after her runaway Psyduck.

Several Machamp and Machoke appear as construction workers in Bibarel Gnaws Best!.

A Machamp appeared in The Forest Champion!. It is the rival of Ash's Hawlucha and the previous champion of the forest where they lived. Machamp was tricked by a ruffian pair of Ursaring and Conkeldurr into having a rematch with Hawlucha, but when the two troublemakers interfered with their duel, Machamp took them out with a single move and called off the fight. Machamp was later seen watching Hawlucha agree to join Ash, promising to look after the forest in the Wrestling Pokémon's stead.

Minor appearances

Machamp first appeared in The Punchy Pokémon competing in the P1 Grand Prix.

A Machamp was used by Raymond to battle Ash's Squirtle during the opening of Mewtwo Strikes Back.

A Trainer's Machamp appeared in The Mandrin Island Miss-Match.

Machamp also appeared in The Power of One and one was seen in a fantasy in The Rivalry Revival.

A Machamp appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.

A Machamp was one of the Pokémon competing in the Sumo Conference in Ring Masters. It went up against Ash's Snorlax in the semifinals and lost.

A Machamp was one of the Pokémon seen at Chuck's Gym in Machoke, Machoke Man!.

A Machamp belonging to Noland made a cameo appearance in Numero Uno Articuno.

A Coordinator's Machamp appeared in Harley Rides Again participating in the Wisteria Town Pokémon Contest.

A Machamp was used by one of the participants of Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.

A Machamp belonging to a Trainer competing in the Lily of the Valley Conference appeared in League Unleashed!; it was defeated by Tobias's Darkrai.

A Machamp appeared in a flashback in When Light and Dark Collide!.

 
Machamp in Pokémon Generations

In Pokémon Generations

A Machamp appeared under the ownership of a SWAT team in The Chase.

Bruno used a Machamp against Blue's Pidgeot in The Challenger and lost.

In the manga

In the Pokémon Adventures manga

Main article: Blue's Machamp

Machamp first appeared in Tauros the Tyrant, where a Team Rocket Grunt used it in an attempt to catch Green.

Blue has a Machamp that debuted as a Machoke in A Tale of Ninetales. It was accidentally traded with Red, along with Blue's other Pokémon, when Red and Blue's Poké Balls got mixed up. Under Red's ownership, Machoke evolved into Machamp before being returned to Blue.

Another Machamp appeared in Can You Diglett? as a silhouette when Agatha and Lorelei explained to Red about how Pokémon and people can't coexist with each other.

In Make Way for Magikarp, Bruno used a Machamp that, unlike all other Machoke who evolve from trade in this manga, had kept on its power-absorbing belt to be used later. With this power, it defeated Red's Poli before it was defeated by Vee as a Jolteon. It briefly returned in the HeartGold & SoulSilver arc to participate in a Pokéathlon match against Gold.

Machamp was one of the Pokémon used by Chuck against Blue's Rhydon in Entranced by Entei.

In the Pokémon Battle Frontier manga

Enta battled a Machamp in Aim for the Top! in order to reach the top of the Battle Pyramid.

In the Pokémon Diamond and Pearl Adventure! manga

In Return to Hareta's Home Forest!, the reporter that Hareta encountered used a Machamp in battle.

In the Pokémon Gotta Catch 'Em All manga

In Challenge at Tamamushi University!, Shu battled a Machamp at Celadon University's campus hospital to prevent it from destroying the entire building.

In the Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon manga

An unnamed competitor owns a Machamp in Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon.

In the Pokémon Pocket Monsters manga

Red and Green each own a Machamp in the Pokémon Pocket Monsters manga.

Giovanni sent out a Machamp in order to get rid of Red, Clefairy and Pikachu when they went to the amusement park that he built in The Thrill of a Perfect Score, Big Rampage at the Amusement Park!.

Machamp is one of Bruno's Pokémon in the Pokémon League as seen in Clefairy's Under Training!!.

In the Pokémon Zensho manga

Giovanni used a Machamp against Satoshi in Celadon City.

In the Magical Pokémon Journey manga

Main article: Machamp (MPJ)

Machamp is a Pokémon owned in the Magical Pokémon Journey series.

 
Machamp in Pokkén Tournament

In the TCG

Main article: Machamp (TCG)

Other appearances

Pokkén Tournament

Machamp is a Power-type playable character in Pokkén. Specializing in close range combat, Machamp deals incredible damage in exchange for a slow walk speed and lack of projectiles. Moves it can use include Wake-Up Slap, Karate Chop, Bulk Up, Cross Chop, Submission, and Close Combat. In Burst form, it can use the Burst Attack Dynamic Fury.

Game data

Pokédex entries

Generation I
Red(ENG) Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Blue
Yellow One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
Stadium Among its fighting moves is a simultaneous volley of an uppercut, hook, straight and Karate Chop from its four arms.
Generation II
Gold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Silver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Crystal With four arms that react more quickly than it can think, it can execute many punches at once.
Stadium 2 It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Generation III
Ruby Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Sapphire Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
Emerald It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.
FireRed Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
LeafGreen Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Generation IV
Diamond It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
Pearl It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Platinum Its four muscled arms slam foes with powerful punches and chops at blinding speed.
HeartGold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
SoulSilver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Generation V
Black Its four muscled arms slam foes with powerful punches and chops at blinding speed.
White
Black 2 Its four muscled arms slam foes with powerful punches and chops at blinding speed.
White 2
Generation VI
X Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Y It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Omega Ruby Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Alpha Sapphire Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.


Game locations

Generation I
Red Blue
Evolve Machoke
Blue (Japan)
Evolve Machoke
Yellow
Trade Cubone for Machoke on Route 5*
Generation II
Gold Silver
Evolve Machoke
Crystal
Evolve Machoke
Generation III
Ruby Sapphire
Evolve Machoke
Emerald
Evolve Machoke
FireRed LeafGreen
Evolve Machoke
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Machoke
Platinum
Evolve Machoke
HeartGold SoulSilver
Evolve Machoke
Pal Park
Mountain
Generation V
Black
Trade
White
Evolve Machoke
Black 2 White 2
Trade
Generation VI
X Y
Evolve Machoke
Omega Ruby Alpha Sapphire
Evolve Machoke


In side games

Generation I
Pinball
Evolve Machoke
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Machoke
Trozei!
Phobos Walker, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Evolve Machoke
Ranger
Krokka Tunnel
Generation IV
MD Time MD Darkness
Aegis Cave (Rock B2-B3, Steel B1-B3, Pit B1-B3)
MD Sky
Aegis Cave (Rock B2-B3, Steel B1-B3, Pit B1-B3)
Ranger: SoA
Oil Field Hideout
Rumble
Rocky Cave (Both Modes A & S, Advanced Mode B)
PokéPark Wii
Cavern Zone
Generation V
Rumble Blast
Canyon: Sunny Seashore
Conquest
Evolve Machoke
Rumble U
Wonder Area: Go Big or Go Home! (Reward), Melodious Woodland: A Lively Concert
Generation VI
Battle Trozei
Safari Jungle: Stage 2Mo
Shuffle
Event: Machamp Appears!
Rumble World
Origin Hideaway: Super-Aura Test Lab (Center Boss, Back, Special)


In events

Games Event Region Location Level Distribution period
XYORAS Pokémon EXPO Gym Machamp Japanese region Online 39 November 19, 2015 to May 31, 2016
ORAS Mark McQuillan's Machamp All Europe and the United States 50  May 14 to July 3, 2016

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Events*   Star Piece (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
90
150 - 197 290 - 384
130
121 - 200 238 - 394
80
76 - 145 148 - 284
65
63 - 128 121 - 251
85
81 - 150 157 - 295
55
54 - 117 103 - 229
Total:
505
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 65.

Pokéathlon stats

Speed
1/2
Power
5/5 ★★★★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
2/2 ★★
Total
15/16 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Wide Guard Rock Status 0000 —}}—% 10 Tough 1 0  
0011 0011 Low Kick Fighting Physical 0000 100}}100% 20 Tough 1 0  
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0011 0011 Focus Energy Normal Status 0000 —}}—% 30 Cool 1 0  
0011 0011 Karate Chop Fighting Physical 05050 100}}100% 25 Tough 4 ♥♥♥♥ 0  
0077 0033 Focus Energy Normal Status 0000 —}}—% 30 Cool 1 0  
01010 0077 Karate Chop Fighting Physical 05050 100}}100% 25 Tough 4 ♥♥♥♥ 0  
01919 0099 Foresight Normal Status 0000 —}}—% 40 Clever 2 ♥♥ 1
01313 01313 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
02222 01515 Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
02525 01919 Revenge Fighting Physical 06060 100}}100% 10 Tough 2 ♥♥ 0  
N/AN/A 02121 Knock Off Dark Physical 06565 100}}100% 25 Clever 2 ♥♥ 3 ♥♥♥
03232 02525 Vital Throw Fighting Physical 07070 —}}—% 10 Cool 2 ♥♥ 0  
04040 02727 Wake-Up Slap Fighting Physical 07070 100}}100% 10 Tough 3 ♥♥♥ 0  
N/AN/A 03333 Dual Chop Dragon Physical 04040 090}}90% 15 Tough 2 ♥♥ 1
03636 03737 Submission Fighting Physical 08080 080}}80% 25 Cool 6 ♥♥♥♥♥♥ 0  
N/AN/A 04343 Bulk Up Fighting Status 0000 —}}—% 20 Cool 1 0  
04444 04747 Cross Chop Fighting Physical 100100 080}}80% 5 Cool 3 ♥♥♥ 0  
05151 05353 Scary Face Normal Status 0000 100}}100% 10 Tough 3 ♥♥♥ 0  
05555 05757 Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20 Cool 1 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5 Beautiful 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM59  TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bullet Punch Steel Physical 40 100% 30 Tough 3 ♥♥♥ 0  
Close Combat Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
Counter Fighting Physical 100% 20 Tough 2 ♥♥ 0  
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
Heavy Slam Steel Physical 100% 10 Tough 3 ♥♥♥ 0  
Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
Meditate Psychic Status —% 40 Beautiful 1 0  
Power Trick Psychic Status —% 10 Clever 2 ♥♥ 0  
Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  
Rolling Kick Fighting Physical 60 85% 15 Cool 4 ♥♥♥♥ 0  
Smelling Salts Normal Physical 70 100% 10 Tough 3 ♥♥♥ 0  
Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
Tickle Normal Status 100% 20 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Tough 2 ♥♥ 1
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Machamp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machamp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

By events

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Pokémon EXPO Gym MachampLv.39 Dynamic Punch Fighting Physical 100 50% 5 Cool 2 ♥♥ 1
  • A superscript level indicates that Machamp can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP Can you even see my flurry of punches?
26%-50% HP Blast it... Half my health is gone already...
1%-25% HP It's no good... I can't lift my arms anymore...
Level up Hm! Leveled! My punching speed went up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: D
Pokémon Ranger
Group:
Fighting
Poké Assist:  
Fighting
Field move:    
(Crush ×3)
Loops: 10 Min. exp.: 110 Max. exp.: 140
Browser entry R-000
Machamp can pulverize even huge Boulders using the power of its incredible body.
Pokémon Ranger: Shadows of Almia
Group:
Fighting
Poké Assist:  
Fighting
Field move:  
(Crush ×3)
Browser entry R-000
It attacks with devastating punches and shock waves.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon came to the Cavern Zone to play! The Attraction he likes to play is Blaziken's Boulder Bash!
Pokémon Conquest
  HP: ★★★★ Move: Cross Chop
Attack: ★★★★ Ability 1: Guts
Ability 2: Conqueror
Ability 3: Bodyguard
Defense: ★★★
Speed: ★★
Evolves from Machoke when it has a link of 60% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Isa, Masatoshi, and Tadatsune
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★★

 

Power of Six
Increases the damage dealt by matching six Pokémon.
Pokémon Shuffle
 
Fighting
  Attack Power: 70 - 90   0

#345
 

Eject
Removes one non-Support Pokémon icon without fail.


Pokémon GO
  Base HP: 180 Base Attack: 198 Base Defense: 180
Egg Distance: N/A Buddy Distance: ? km Evolution Requirement: N/A
Fast Attacks: Bullet Punch, Karate Chop
Charged Attacks: Stone Edge, Submission, Cross Chop

Evolution

 
Unevolved
Machop
 Fighting 
 
Level 28
 
First evolution
Machoke
 Fighting 
 
Trade
 
Second evolution
Machamp
 Fighting 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Machamp images on the Bulbagarden Archives.


Trivia

  • In the Pokémon Red and Blue beta, Machamp was originally known as "Ju-Doh". This name is a corruption of judo, a fighting style.
  • In Pokémon Yellow, a NPC will trade a Machoke for Cubone, which will then evolve to Machamp. This is the only time an NPC trade will result in an evolution in a game released outside of Japan.
    • Including games released in Japan, it is one of three trades that will result in an evolution.
  • Machamp could be seen as a counterpart to Alakazam. They are both the last stage of a three-part evolutionary family, both were introduced in Generation I, they reach their final stage by trading, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Moreover, a girl in Oreburgh City will trade her Abra in exchange for a Machop.
    • Machamp also can be seen as a counterpart to the Conkeldurr evolutionary line. Both of them are Fighting-type Pokémon whose Attack is their highest stat. They both have below average speed. They share the same base stat total. They both have same gender ratio, they both have three-evolutionary stages, and they both reach their respective final-evolutionary stage through trading.

Origin

Machamp appears to be based on a bodybuilder or wrestler. Seeing as it has more than two arms and blue skin, Machamp might also be based on a Hindu god, perhaps Shiva or Vishnu.

Name origin

Machamp may be a combination of macho (Spanish for overly masculine or chauvinist) and champion. Macho has come to mean tough or masculine in English. Akin to Mr. Mime, the masculine attribute has no reflection on gender assignment, as both species can be male and female; however, Machop's evolutionary line does have a 3:1 male:female ratio, making the species predominantly—but not entirely—male. The name may also incorporate the term Mach, referring to the high speeds at which Machamp can dole out its powerful punches.

Kairiky is a corruption of 怪力 kairiki (superhuman strength). It is worth noting that kairiki is the Japanese name of Strength.

In other languages

Language Title Meaning
  Japanese カイリキー Kairiky Corruption of 怪力 kairiki
  French Mackogneur From macho and cogneur.
  Spanish Machamp Same as English name
  German Machomei From machomai, or Macho and Meister
  Italian Machamp Same as English name
  Korean 괴력몬 Goeryeokmon From 괴력 gweryeok and monster
  Mandarin Chinese 怪力 Guàilì Means "Bewildering strength" or "Monster strength"
  Cantonese Chinese 怪力 Gwaailihk Means "Bewildering strength" or "Monster strength"


Related articles

External links

Notes


  #067: Machoke
Pokémon
#069: Bellsprout  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.