Each location in the Generation II games has its own identification number used internally by the game.
- For all index values not marked N/A in the table below, she simply says, "Hm… I see you met <Pokémon> here: <location>!"
- Any index values not included in the table below use the same response, but since they do not have valid strings associated with them, the location name will be gibberish.
- Index numbers 0x00, 0x7E, and 0xFE cause the seer to say, "Whaaaat? I can't tell a thing! How could I not know of this?".
- Index numbers 0x7F and 0xFF cause the seer to say, "What!? Incredible! I don't how understand how, but it is incredible! You are special. I can't tell where you met it, but it was at level <level>. Am I good or what?"
Index numbers 0x60-0x7D and 0xE0-0xFD are invalid.
|This article is part of both Project Locations and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Games, respectively.|