List of glitches (Generation VIII): Difference between revisions

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This glitch was also present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, and {{gen|VII}} games.
This glitch was also present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, and {{gen|VII}} games.
{{YouTubeEmbed|4t4goPeFJiQ|SnorlaxMonster|normal}}
{{YouTubeEmbed|4t4goPeFJiQ|SnorlaxMonster|normal}}


===Berry tree glitch===
===Berry tree glitch===
This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls.
This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls.
{{YouTubeEmbed|NFmgCQepj9Q|BLAINES|berries}}
{{YouTubeEmbed|NFmgCQepj9Q|BLAINES|berries}}


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While the nonexistent item glitch was being fixed, another glitch occurred which prevented any Max Raid Battles associated with the event from being initiated while the game was connected to the Internet. This glitch was removed at the same time as the corrections to the nonexistent item glitch.
While the nonexistent item glitch was being fixed, another glitch occurred which prevented any Max Raid Battles associated with the event from being initiated while the game was connected to the Internet. This glitch was removed at the same time as the corrections to the nonexistent item glitch.


===List item glitch===
===List item glitch===
[[File:Wild Area News item glitch.png|thumb|The glitch in effect (affects [[Nugget]]s here)]]
[[File:Wild Area News item glitch.png|thumb|The glitch in effect (affects [[Nugget]]s here)]]
When the player finishes a [[Max Raid Battle]] induced by an event or [[Wild Area News]], some list items will be shown separately.
When the player finishes a [[Max Raid Battle]] induced by an event or [[Wild Area News]], some list items will be shown separately.


===Location glitch===
===Location glitch===
At certain precise locations, entering a battle causes the game to believe the player is in the wrong area when the battle ends. This can be exploited to catch weather-dependent Pokémon, or obtain Pokémon with an impossible encounter location such as the Meetup Spot. <ref>[https://docs.google.com/document/d/1ALMSCAPSbiG_DaJqLa2idkzBbA_leLy0rtANOqPornA Pokémon Sword/Shield Bingus Zone (Location Glitch)]</ref>
At certain precise locations, entering a battle causes the game to believe the player is in the wrong area when the battle ends. This can be exploited to catch weather-dependent Pokémon, or obtain Pokémon with an impossible encounter location such as the Meetup Spot. <ref>[https://docs.google.com/document/d/1ALMSCAPSbiG_DaJqLa2idkzBbA_leLy0rtANOqPornA Pokémon Sword/Shield Bingus Zone (Location Glitch)]</ref>


===Memory feeling off-by-one bug===
===Memory feeling off-by-one bug===
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===Move Reminder glitches===
===Move Reminder glitches===
These glitches occur when attempting to use a Move Reminder when there are at least 67 available moves (e.g. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM.
These glitches occur when attempting to use a Move Reminder when there are at least 67 available moves (e.g. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM.
{{YouTubeEmbed|e6iig5Z9YqE|ChickasaurusGL|sword|shield}}
{{YouTubeEmbed|e6iig5Z9YqE|ChickasaurusGL|sword|shield}}


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{{main|Toxic sure-hit glitch}}
{{main|Toxic sure-hit glitch}}
If a {{type|Poison}} Pokémon uses {{m|Toxic}}, any subsequent moves that Pokémon uses in the same turn (possible by using Toxic via {{m|Instruct}} or {{a|Magic Bounce}}) will always hit including when the target is in a [[Status_condition#Semi-invulnerable|semi-invulnerable]] state. This glitch also exists in [[Generation VI]] and [[Generation VII|VII]]. This was fixed with the release of version 1.3.1.
If a {{type|Poison}} Pokémon uses {{m|Toxic}}, any subsequent moves that Pokémon uses in the same turn (possible by using Toxic via {{m|Instruct}} or {{a|Magic Bounce}}) will always hit including when the target is in a [[Status_condition#Semi-invulnerable|semi-invulnerable]] state. This glitch also exists in [[Generation VI]] and [[Generation VII|VII]]. This was fixed with the release of version 1.3.1.
{{YouTubeEmbed|fW0-nLf6mz4|WeedleTwineedle|sword|shield}}
{{YouTubeEmbed|fW0-nLf6mz4|WeedleTwineedle|sword|shield}}


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===Trick Room oversight===
===Trick Room oversight===
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon. This glitch also exists in [[Generation V]], [[Generation VI|VI]] and [[Generation VII|VII]].
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon. This glitch also exists in [[Generation V]], [[Generation VI|VI]] and [[Generation VII|VII]].
{{YouTubeEmbed|x26255FOrAA|Morbuen|sword|shield}}


{{YouTubeEmbed|x26255FOrAA|Morbuen|sword|shield}}
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