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These are [[glitch type]]s in [[Generation I]] games. | These are [[glitch type]]s in [[Generation I]] games. | ||
In the Generation I games, [[type]] data is represented by a byte. Only 27 of the values for type are defined (including the unused | In the Generation I games, [[type]] data is represented by a byte. Only 27 of the values for type are defined (including the unused {{t|Bird}} type and the placeholder "Normal" types with index numbers between 9 and 19, of which 15 are used. The remaining 229 values for type are treated as garbage data. Some of the glitch types share names with valid types. | ||
As they do not have entries in the type chart, glitch types inflict regular damage against all types and take regular damage from all types. | As they do not have entries in the type chart, glitch types inflict regular damage against all types and take regular damage from all types. |