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Nescientist (talk | contribs) No edit summary |
Harold Grant (talk | contribs) (Are the placeholder "Normal" types actually defined? What is meant by "placeholder"? i.e. is Normal (0B), a "placeholder", functionally different from Normal (8D)? All of them seem to inflict/take regular damage.) |
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In the Generation I games, [[type]] data is represented by a byte. Only 27 of the values for type are defined (including the unused {{t|Bird}} type and the placeholder "Normal" types with index numbers between 9 and 19, of which 15 are used. The remaining 229 values for type are treated as garbage data. Some of the glitch types share names with valid types. | In the Generation I games, [[type]] data is represented by a byte. Only 27 of the values for type are defined (including the unused {{t|Bird}} type and the placeholder "Normal" types with index numbers between 9 and 19, of which 15 are used. The remaining 229 values for type are treated as garbage data. Some of the glitch types share names with valid types. | ||
As they do not have entries in the type chart, glitch types inflict regular damage against all types and take regular damage from all types. | As they do not have entries in the type chart, glitch types, as well as the {{t|Bird}} type and the placeholder "Normal" types, inflict regular damage against all types and take regular damage from all types. | ||
==?== | ==?== |
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