List of glitch types (Generation I): Difference between revisions

Are the placeholder "Normal" types actually defined? What is meant by "placeholder"? i.e. is Normal (0B), a "placeholder", functionally different from Normal (8D)? All of them seem to inflict/take regular damage.
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(Are the placeholder "Normal" types actually defined? What is meant by "placeholder"? i.e. is Normal (0B), a "placeholder", functionally different from Normal (8D)? All of them seem to inflict/take regular damage.)
 
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In the Generation I games, [[type]] data is represented by a byte. Only 27 of the values for type are defined (including the unused {{t|Bird}} type and the placeholder "Normal" types with index numbers between 9 and 19, of which 15 are used. The remaining 229 values for type are treated as garbage data. Some of the glitch types share names with valid types.
In the Generation I games, [[type]] data is represented by a byte. Only 27 of the values for type are defined (including the unused {{t|Bird}} type and the placeholder "Normal" types with index numbers between 9 and 19, of which 15 are used. The remaining 229 values for type are treated as garbage data. Some of the glitch types share names with valid types.


As they do not have entries in the type chart, glitch types inflict regular damage against all types and take regular damage from all types.
As they do not have entries in the type chart, glitch types, as well as the {{t|Bird}} type and the placeholder "Normal" types, inflict regular damage against all types and take regular damage from all types.


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